Xiaoyu Kang – Looking Outwards – 12

For the first project, I looked at “Shadow” by Scott Snibbe in 2002. This project is done by projecting a white rectangular light onto an object or person, which would cast a shadow on a wall. The projection is generated as soon as the person steps between the projector and the wall. This allows the people to be able to create cinema with the movement of their body and examine their shadow separate from their bodies. Even if the person moves away from the projector, the record of the project would be played over and over again until it fades slowly back into the white rectangle. 

This is an interactive object that captures audiences’ act and generates cinematic art through the use of computational technologies. Since no group of people would create the same combination of movements, the art created would be different every single time.

The other project I looked at is “Line segments space” by Kimchi and Chips studio. It is exhibited in Seoul Art Space Geumcheon in 2013. The entire project is created in combination of nylon strings and digital emulsion. The strings act as positive elements in a dark room to create a series of abstract and undefined negative space. 

A 2D canvas is reduced from surface piece and then into line segments. And the line segments then construct a 3D volume. Light is casted onto the lines to articulate digital matters. 

Mari Kubota and Ankitha Vasudev- Project 12- Final Project Proposal

We will be creating an interactive game related to climate change. The purpose of the game is to navigate through the maze in order to reach the tree sapling. Once the character reaches the tree sapling, it will mature into a tree. And then a new sapling appears somewhere else in the maze which the character must reach. Eventually, after playing the game long enough, the maze will be populated by trees. The fires will be moving in specific locations, so the character must avoid them in order to prevent game over.

We will use some sound effects to indicate success or failure and when a tree pops up. We’ll be using objects and turtle graphics in order to create this game.

Claire Lee – Looking Outwards – 12

For reference: my final project is an interactive game about cleaning up ocean waste.

The first project I want to discuss is an app called Motionphone that was created by interactive artist Scott Snibbe. The app allows people to collaborate on a work of interactive art over a network. I liked the way that Motionphone created a whole new way for players to communicate visually over a network. It also includes some cool UI/UX elements, such as an infinite interactive canvas and a music-playing function. Some of the aspects of this work that I’m taking inspiration from for my project is the quality and fluidity of the generated objects and the ease with which the user can manipulate the given object at their will.

Motionphone, created by Scott Snibbe.

The second project I’m taking inspiration from is called EROS/ION by designer, researcher, and educator Caitlin Morris. EROS/ION is an installed performance that explores how we perceive and interact with our environment by depicting an object’s decay through the synthesis of audible and tactile experience. I was inspired by the concepts that inspired Morris to create this piece: because my project also pertains to the ideas of decay and the environment, I drew inspiration from the thought-provoking setup of EROS/ION.

Claire Lee – Project 12 – Proposal

For my final project, I decided to create an interactive game where the player is given a set amount of time to move a net up and down and “filter” as much waste from the ocean as possible without harming the marine wildlife. I decided to calculate the total points system based on the number of years (back-to-back) that the trash collected would have lasted before decomposing, to give players a little more perspective on how the impact of a minuscule decision can quite literally last several lifetimes. I also wanted to depict the gravity of the waste problem in the oceans–while this is not directly related to climate change, I believe that it is still an important issue to address because it is another reflection of the careless attitude with which we as a society are treating our planet. I plan to use object functions to generate the items, and have the net move with respect to mouseY.

Sewon Park – LO – 12

As Professor Dannenberg suggested a global warming themed project, I searched some up as inspiration for my own project.

climatequest_3
-a screenshot of the game “Climate Quest” by EarthGames (2016)

The one project I saw regarding global warming was the game “Climate Quest”. I think it is very interesting that the makers of the game used climate change as the main theme of a video game. This is interesting as global warming is normally a fairly boring topic that people tend to avoid. Through making a game out of it, the makers devised a clever way to communicate their message to the players.

Image result for global warming polar bear and cubs poster
“Global Warming Polar Bear and Cubs” by Stormslegacy

A more classic climate project artwork, this poster uses sentiments to communicate its message to the audience. Although an interactive game is also a very interesting way to communicate this message, one using sympathy is also a crucial one. The two projects have the same theme but very different methods of communicating the message to the audience.

Link: https://earthgames.org/games/climatequest/ (Climate Quest)

Link: https://www.redbubble.com/people/stormslegacy/works/19765199-global-warming-polar-bear-and-cubs?p=poster (Global Warming Polar Bear and Cubs)

Alec Albright – Project 12 – Proposal

For the Final Project, I plan on creating an audio synthesizer that uses motion detection of the user’s hand from their camera to generate sound and visualizations that will be displayed on the screen. The visualizations will probably be layered over the user, and the sound will be constantly generated. Sound properties that will be controlled include volume, pitch, and wavetype, with perhaps occasional “sweet spots” on the screen in which a special sound is played.

As for the visualizations, these will be made to simulate the timbre of the sound itself. For example, if a sine wave is being generated, a more smooth visualization will be drawn, whereas a square wave will imply more rigidity. A rough sketch of how this might play out (without sound) is depicted below.

VERY rough sketch, will make more sense with audio.

Chelsea Fan-Project 12-Proposal

I will be collaborating with Katrina Hu. Together, we will create and interactive game with polar bears falling from the sky. The user will have to catch the polar bears on a slide-able block of ice at the bottom of the screen. If the user catches the polar bears with the ice block, a positive tone will ring. If they miss the polar bear, the bear will fall into the water below and “drown”. From there, the program will play a negative sound and the death count in the corner will increase.

There will be two types of polar bears – A big polar bear and a small polar bear. The small polar bear will fall slightly faster than the big polar bear, thus meaning they will be harder to catch.

As the death number increases, the background color will turn more dreary – meant to signify the number of polar bear deaths due to the climate crisis. And the dreary background is meant to show in increasing climate crisis.

Chelsea Fan-Looking Outward 12

Polli is an environmental artist who focuses on the intersection of art, science and technology. She has done work in public artworks, media installations, community projects, performances, broadcasts, mobile and geolocative media, publications, and through the curation and organization of public exhibitions and events. Currently, She creates artworks designed to raise awareness of environmental issues. I admire that she focuses on work that is beautiful, yet also has a purpose. Similar to my idea for the Final Project, I would also like to use my project to raise awareness to climate crisis environmental issues.

Link to Andrea Polli’s Projects: https://sites.google.com/andreapolli.com/main/projects?authuser=0

Washko on the other hand, is a game artist and designer. She is actually a professor at CMU School of Art. I admire her artwork because it seems edgy and new. Some of her video games explore difficult topics. For example, the feminist game The Game: The Game explores the topics of consent and politics. Similar to my idea for the Final Project, I would like to create an interactive game.

Link to Angela Washko’s Projects: https://angelawashko.com/section/138507.html

Cover Photo for The Game: The Game (n.d.)

Alec Albright – Looking Outwards – 12

“Skataviz” by Theo Watson and Emily Gobeille.
“Music Animation Machine” by Stephen Malinowski.

“Skataviz” (2012) by Theo Watson and Emily Gobeille and “Music Animation Machine” (2013) by Stephen Malinowski are two very different yet interesting projects that could serve as inspiration for my final project. The first, “Skataviz”, is a live motion detection program that visualizes the path of a skateboard as it travels in real time. This is admirable because it finely tracks the orientation of the board and is able to focus on only the subject’s board at any given time. However, it seems to overlook the potential use of these mappings. Instead, it simply displays the mapping rather than generating new innovative works from it.

The second project is more focused on demonstrating the cadence and dynamics of music through a computer visualization. This is different from “Skataviz” in that it does not do this in real time. Rather, it takes a musical score as an input and generates a visualization that is traversed in a rhythmical pattern specified by the user. This is admirable because of the way it is able to sync up with instrumental performance as well, as demonstrated in the video. Unlike “Skataviz”, this seems to overlook any real-time processing that, though computationally complex, could move as a function of the sound being produced by the performer.

Emma NM-Project-12(Proposal)

For my final project, I want to create an interactive create your own spirograph! Spirographs change and look different based on two circle radii, so I want to let the user choose the different sizes of the circles to create different spirographs. I also plan on including other types of math equations that create cool looking designs. This way the user can have the choice of what math equation and then also be able to set the size of certain aspects to change the design. I will have buttons and key presses for the user to be able to choose what he/she wants. I also plan on letting them chose the color. I am interested in experimenting with shapes as the lines.

I would like to be able to have two different “screens.” One to show the user the size of the circles to help them visualize the choices they’re making, and the second one is actually drawing the design.