Christine Kim – Looking Outwards – 05

office_render
Render of the office space
office_photo
Photograph of the office space

As an architecture student, making digital renderings is common. From this article, I found out that clients feel that they cannot trust the digital renderings because it “lacks realism”. In this article, one digital rendering and a photo of the actual space was being compared. This comparison showed that the digital renderings can be an inaccurate representation of the actual space created. Most of the time, the 3D computer graphic photos focus on artistic values of the render rather than the creating realistic experiential render. Even when architects are making renders of their work, they use programs like Revit, ElumTools and Sefaira which allow them to calculate light and other factors that they have to take into account. However, because there are some factors that cause renders to look different or make something different, clients should understand and try to understand the essence of the renders instead of focusing on exact replica. Rendering programs like Revit helps see both the architect and client the gist of what the space is going to be. I think it’s very helpful and useful for both sides to understand the space. Through the renders created by the architects, clients can see what the architects focused on and deem important.

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Render of Hanking Center Tower in Shenzhen by Morphosis Architects
atlantic_ave_boston_sm
Render

Article Link

Michal Luria – Looking Outwards – 05

Inside Me / Nils Frahms

The work I will discuss this week in “Inside Me” by Nils Frahms. The project is a 3D computer generated work of art that aims to express the inner self of an individual in today’s information and technological world. The video presents what looks like the inside of a person, combined with expressive light and color, into a magnificent video work of art.

The project was created using a special 3D scanning technique – the artist 3D scanned his own body. This technique allows not only scanning from the outside, but also “inner scanning” where the objects are inverted and create abstract shapes.

With this initial scanned material of his own body, and with the help of 3D computer generating software, the artist, in my opinion, succeeded in presenting his inner world. What I like about this project is that the artist’s own body was the starting point and the core material to work with, and therefore there is a strong connection between his body and the resulted 3D art that is made to represent his inner self.

Inside Me by Nils Frahms, presents the inner world of the artist using scanning and 3D computer generated art techniques. Source

Jessica Medenbach – Looking Outwards -05

“The Box” by Bot and Dolly is a really interesting use of 3D graphics to me because it’s taking 3d graphics from Maya and then projection mapping them onto a box that moves, creating depth of space and then creating the illusion of 3d objects within that space. The extra added element is that the choreography of that box is done by robots which hold it.

What I think is interesting and exciting about this, is that it requires the use of algorithms to make everything work and flow together. The movement of the robots holding the box and how the 3d graphics move within that box, along with a lot of systematic planning and choreography create a really interesting otherworldly feeling installation.

I admire how these artists used different technologies to create this magical feeling. They are able to put the viewer into this unreal mesmerizing space while simultaneously making it feel uncanny and tangible, which I find really effective.

 

Sofia Syjuco – Looking Outwards -05

Neural Pathways (Stills from movie)
Alexey Kashpersky
2015

Kashpersky’s project, to create 3d visualizations of neural pathways for a movie, is something that I very much admire. It’s really interesting that the movie strove to depict something that, it’s likely they couldn’t just use a physical example of. Instead, an artist had to be brought in, and with him, his own aesthetic and ideas about how things should look. Resulting in a depiction of something that is real, but is uniquely represented because it’s not naturally occurring in nature – it is the product of an artist trying to *make* something in nature. I really admire that about this project, because it shows how important the role of the artist is in helping people to understand the world around them, in ways that are singularly beautiful and pleasing. I know that these works were generated using 3D programs like Zbrush and 3DS Max.

Sofia Syjuco – Project-05

Music Box Pattern
sketch

// sofia syjuco
// section A
// smsyjuco@andrew.cmu.edu
// Assignment-5-C

function setup() {
    createCanvas(400, 200);// create a cavas 
}

function draw() {
    background(244, 100, 123);//make a pink background

    pattern(0, 0); // row 1, grid 1 of pattern
    pattern(100, 0); // row 1, grid 2  of pattern
    pattern(200, 0);// row 1, grid 3, of pattern
    pattern (300, 0); // row 1, grid 4 of pattern

    pattern(0, 100); // row 2, grid 1 of pattern
    pattern(100, 100); //row 2, grid 2 of pattern
    pattern (200, 100);// row 2, grid 3 of pattern
    pattern (300, 100); // row 2, grid 4 of pattern

}

function pattern(x,y){
    fill("gold"); // fill shapes with gold color
    stroke(255); // strokes are colored white

    push();
    translate(x, y);// place pattern square in designated position
    for (var yPos = 10; yPos < 100; yPos +=10){ //draw all the horizontal lines
        line(0, yPos, 40, yPos); // lines on left
        line (40, yPos, random(41, 59), yPos-(random(2, 9)));// draw random line
        line(60, yPos, 100, yPos); // lines on right
        ellipse (60, yPos, 5, 5);// draw an ellipse
    }
    noLoop(); // don't make it repeat. Keep it static
    pop();
}

whiteboard-on-29-sep-2016-9_17_01-am

I’ve been thinking about music boxes lately, just as a kind of portable nostalgia, and thought it might be interesting to make a pattern that incorporated elements of music boxes. I wanted to make it a little non-representational, but just enough that someone looking at it wouldn’t immediately guess music box – but they could come to that conclusion if they spent a little time with it. To add subtle variation, and not make it too staid, I added a subtle variation to how the little tines are bent, as if the whole pattern is in the middle of playing some huge song.

Brandon Darreff – Looking Outwards – 05

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Print of 3-d computer model

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One of many explorations of lighting effects through projection

With his work “Unfold 01,” visual artist Can Buyukberber utilizes a combination of lighting effects and 3-D computer graphics to abstract the process of morphogenesis. I admire the way Buyukberber is able to present a scientific process related to the development of an organism in a beautiful way using powerful imagery that starts to read like a time-lapse. With this project in particular, he began with a 3-d model of a child’s face in Maxon Cinema 4D Studio and utilized cloning tools within animation modules of the software to array the base curves along a circular path. He then lofted surfaces between the curves and used the tool Atom Array to create spheres around vertices of the curves. Lastly he played with the illumination levels and shadows while rendering images to experiment with the effects of light on the 3-D model resulting in a variety of images of the same object. In this project, Buyukberber successfully communicates his interest in patterns and intelligence within nature by abstracting his perception of biological processes.

-Project Link-

Unfold 01 from Can Buyukberber on Vimeo.

Michal Luria – Project 05 – Wallpaper

mluria-wallpaper

/*  Submitted by: Michal Luria
    Section A: 9:00AM - 10:20AM
    mluria@andrew.cmu.edu
    Assignment-05-B
*/

var marg = 20; //margin for background dots
var start = 195; //starting point of diamond
var step = 100; //margin space in big diamond
var smallStepX = 50; //X margin space in small diamond
var smallStepY = 80; //Y margin space is small diamond

function setup() {
    createCanvas(783, 540);
    background(236,229,206);
    noStroke();


    for (var y = 0; y < height/20; y++) {
        if(y % 2 == 0){

            //draw background dots
            for (var x = 0; x < width/20; x++) {
                fill(244,142,121);
                ellipse(marg*x, 10 + marg*y, 3, 3);
            }
        } else {
            //alternate dot background
            for (var x = 0; x < width; x++) {
                fill(244,142,121);
                ellipse(marg*x + marg/2, 10 + marg*y, 3, 3);
            }

        }
    }   

    fill(197, 224, 220);

    for (var i = 0; i < 5; i++) {
        //draw big diamond
        quad(i*start, height/2, i*start+step, height/4,
        i*start+(2*step), height/2, i*start+step, height/4*3);

        //draw squares in diamonds
        push();
        fill(224, 142, 121);
        rect((i*start + i*start+step)/2, (height/2+height/4)/2, 100, 130);
        pop();

        //draw small diamond
        quad(i*start+smallStepX, height/2, i*start+step, height/4+smallStepY,
        i*start+(2*step)-smallStepX, height/2, i*start+step, height/4*3-smallStepY);

        //draw center circle
        push();
        fill(231,202,145);
        ellipse(i*start+2*smallStepX, height/2, 50, 50);
        pop();

    }



    noLoop();

}

In the process I wanted to create a wallpaper that I would enjoy (for my computer) as well. I wanted to use some geometrical/tribal inspired forms and organic colors for this project. Starting with an initial sketch (attached), programming the pattern and previewing it allowed me to iterate and modify according to my preference and esthetic taste as I went.

project-05-sketch

Isabella Hong – Looking Outwards – 05

Andy Lomas is an artist and mathematician well versed in the art of computer graphics. His graphic projects are based on the bridge between the general characteristics of biological principles and nature. Lomas uses basic mathematical rules to render his images of cells and their various stages of mutation. The cells are not drawn based on biology but on Lomas’ vision and what he sees as fitting, letting his creative influence come through in a concept heavily rooted in biology.

What I find fascinating about Lomas’ work is the intricacy and detail of his renderings. “Hybrid Forms – Cell Differentiation” consists of 100,000,000 cells, a number so large that Lomas commented he had to select a few 1,000,000 cell seedlings to grow to full maturation to save his computer. Lomas also adds an abstract aspect to the seemingly concrete purpose of science, a twist that I haven’t seen before.

The following video is one of Lomas’ most recent projects. Illustrated is the competitive nature of cell growth based on form.

Sources:

http://www.andylomas.com/

https://vimeo.com/andylomas

Isabella Hong – Project 05 – Wallpaper

For this project, I imagined that I was creating a design that would be printed on canvas bags and pouches. The design is clean, simple, and whimsical. I could also see the design being used for stationary paper or stickers as well.

ijhong-05

// Isabella Hong
// Section A
// ijhong@andrew.cmu.edu
// Project-05

function setup() { 
	createCanvas(600, 780);
	//save computation 
	noLoop(); 
}

function draw() {
	//tan 
	background(221, 198, 168); 
	//loop cawfee function 
	for (var x = -150; x < width + 200; x += 100) {
		for (var y = 0; y < height; y += 100) {
			cawfee(x, y);
		}
	}	
	//loop bean function 
	for (var x = -5; x < width; x += 97) {
		for (var y = 20; y < height + 100; y += 100) {
			bean(x, y); 
		}
	}
	}	

//coffee cup 
function cawfee(x, y) {
	noStroke();
	angleMode(DEGREES); 
	fill(54, 40, 21);
	ellipse(x + 50, y + 20, 60, 8);  
	fill(255); 
	arc(x + 50, y + 20, 60, 60, 0, 180, OPEN); 
	noFill();
	stroke(255);
	strokeWeight(2); 
	arc(x + 60, y + 30, 60, 15, 315, 100, OPEN); 	
}

//coffee bean 
function bean(x, y) {
	push();
	noStroke();
	angleMode(DEGREES); 
	fill(54, 40, 21); 
	arc(x + 20, y + 60, 15, 30, 250, 120, CHORD); 
	arc(x + 15, y + 60, 30, 30, 110, 250, CHORD); 
	pop(); 
}
	

	

I didn’t have much process work to show, just a page of initial doodles that I drew while brainstorming potential design ideas.

Doodles upon doodles (ijhong)
Doodles upon doodles (ijhong)

Janet Lee – Looking Outwards – 05

The 3d Computer Graphics that I found interesting was the Microsoft Hololens. Using a hololens one could interact between the physical and the digital space allowing one to visualize their digital work into the real world. I was fascinated by this project because it allows people produce their imagination easily through a digital space. The hololens scales the work into real life scale and so that is what caught my attention. Their algorithm is to blur the physical and digital space. Being able to visualize artwork and projects through a hololens is how their artistic sensibilities manifest in the final form.
https://www.microsoft.com/microsoft-hololens/en-us

Microsoft HoloLens – Transform your world with holograms (3D AR Goggles) from CGriver.com on Vimeo.