Final Project Proposal – Sofia Syjuco

For my final project, I’d like to propose making an interactive game with the skills we’ve learned this semester. I want to base this game off the game children sometimes play at home, where they pretend the floor is lava and they try to jump on furniture to keep off the floor.

The game would be a side-scroller, where you play as a child jumping through their house and avoiding the lava floor. Furniture will be randomly generated and scroll in from the right (there will be different kinds, like sofas, desks, chairs, cabinets… etc.) The longer you survive, the more points you rack up. Grabbing objects and power-ups will also increase your point total, and power-ups can give you speed or jump boosts.

I think this project is within scope, and encapsulates many of the ideas that we’ve learned this semester.

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Sketch of what the game’s layout would look like.

sihand – Project Proposal

What’s in the Shadows?

As you’ve probably guessed, my final project is going to be on shadows! Well, for it to look like shadows, at least.

Here’s a very rough sketch:

shadow

I want to create a changing shadow according to movements of the mouse. As the mouse moves around the “item” places in the middle, a shadow will be generated as if the light was cast on the “item” from where the cursor rests.

The additions to the shadow will be made randomly, but I would like them to follow some basic rules. For example, as indicated in the sketch, a closed space will be interpreted as an eye and a protruding shape will have spikes and/or tentacles generated on it. (I’m not sure if this will be too challenging, since the original work was made by “blob detection.”)

I would also like to add the music element to it. Depending on the progress of major part – monster generation – I would like to add various sound effects as different interpretations are made. But regardless, I will have a background music.

At this point, I haven’t thought through how I am going to achieve the visual effect that I intend to achieve. I would very much like to get some suggestions!

sihand – LookingOutwards 12 – Prior Art

Shadow Art

Rubber duck turned into burglar

The first piece of art that inspired my to-be final project is illustrations by artist Vincent Bal. Bal, a Belgium filmmaker and illustrator, finds sparks in everyday objects. By clever use of lighting, angle, and a tad of imagination, he creates playful doodles of the shadows. His drawings particularly interested me because of how well he manipulates angles and produces interesting results based on them.

Tinted glass turned into the sea and the sky

Another piece of shadow art that inspired me was Shadow Monsters by Philip Worthington. Shadow Monsters was Worthington’s project at the Royal College of Art. His project adds a whimsical twist to the usual shadow puppet fun. As told by Worthington himself, the installation consists of a light box that produces the perfect silhouette, which is fed into a real-time program. The algorithm utilized “blob detection” that isolates, analyzes, and assumes features of the curvature of the shadows. In such, an arm movement can be captured and interpreted into a fire-breathing mouth.

It’s a technological magic trick.   -Philip Worthington

Doodles by Vincent Bal from thisiscolossal

Another video on Shadow Monsters

 

 

 

Project Proposal – Sarita Chen

For my project, I want to create an interactive character (that I’ll draw the frames for), and animate him to respond to certain typed commands (the goal here being at least 3).

I don’t have the character drawn yet, but I quickly did a skeleton with the key of commands to the left just to give a general idea.

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If I typed “Hi” , the character would wave, if I typed “Joke” the character would laugh etc. How I plan to do this is by using conditionals that will load and display certain images based on the typed command (or keys pressed). Think of the walking animation assignment, except instead of walking for the animation and mouse clicks for the interaction, it’d be three different actions based on what you type.

Looking Outwards 12

The two people I’ve chosen for this week are Angela Washko and Porpentine. Their projects are both interactive video games, The Game: The Game (Angele Washko) and Witch Egg (Porpentine). I’m a fan of interactive games like these, which is why I wanted to make my final project a sort of interactive game/program as well.

The first game, “The Game: The Game” is an interactive dating sim (or dating simulation) where you are given a list of choices for each event, that I assume furthers the date you are on with the character you’ve picked.

Here are some still images from the game.

The second game, Witch Egg, is also an interactive game where events happen based on the choices you make. This game is focused more on raising an egg, so for the sake of this post I tried playing the game.

This is the description of my egg at the start of the game:

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I tried picking some of the options to advance my egg’s level:

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After doing some more quests I managed to evolve my egg and got this:

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I have no clue what any of this means.

HOWEVER, both of these games are relevant to what I want to do for my final project. Both have a lot to do with user-program interaction, and choices you make affect what happens in the game. My project is more close related to the Witch Egg game, especially since the game gives you the option of talking to your egg, which I did (I’m the Witch):

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Since my project is to have an interactive character you can “talk” to, I found this project to be relevant to my final project.

mdambruc LookingOutwards-12

Fez, created by Phil Fish 2012

Trailer for Fez

The first project is the game Fez, created by Phil Fish. The character in this game lives in a 2D world but one day finds that he has the power to explore a 3D world. This video game is more focused on the beautiful pixel art graphics he has created. It is more of a “stop and smell the flowers” game, as opposed to just quickly trying to get through levels. I really appreciate the general aesthetic of this game and will be inspired by his use of graphics in my own interactive game, by using pixel art. This game notoriously took 5 years to be completely created, which frustrated many gamers that wanted to play the game. I appreciate Fish’s dedication to his work and the standards he has for himself – due to him recreating the game 3 times in order for it to be perfect.

Compared to Fez, the game Persist by adventure islands (created in 2013), is much simpler. However, they are both still utilizing platforms and are centered around the journey of a character. However I do enjoy the use of simple graphics to convey space. I chose Persist by adventure islands because I thought it was a simple game that i could base my own interactive game off of. Using basic key controls to navigate the player as well as a restarting system that returned the player to the beginning of the game if killed, I chose this game because those attributes are very similar to what I want to replicate in my own game. In Persist they could have overlooked having the levels be a bit more different from each other, however I do enjoy the use of a narrative they provide.

http://gamejolt.com/games/persist/15556#close

playable game of persist.

Liu Xiangqi-Project Proposal

I would like to create an animation of time tunnel.

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This is to provide users with the feeling of travelling on a train forward. I would love to share my photos taken in my traveling in US. The photo will emerge as we’ve done in customized pixels. And the time each photo takes to emerge will be scaled to how long it has passed since I took the photo. Flashing points can be added to the background to represent passing time. When user click the mouse, the train can take a turn and a new different timeline will be shown.

Liu Xiangqi-Looking Outwards 12

The first project I found interesting is “On Broadway” by Lev Manovich. In this project, he trying to analyze and present a city by collecting data from new media Instagram, Foursquare, Twitter, and from traditional indicators taxi and income. What interests me most is how he compressed a 3-D city into one single string(a street, Broadway), and by analyzing those aggregation of data, he found a clear division between city upper 110th street and below. This is a video.

The second project I admire is Phototrail by Nadav Hochman, Lev Manovich and Jay Chow. In this project, they collect data directly from photos uploaded to Instagram by people in different cities. Multiple grams are used to correlate the attributes of photos and other factors. For example, they used radicals to organize the images by their visual attribute (hue, brightness, texture, etc.) and by when and where they were taken. One parameter decides the angle; another parameter controls the radius (how far a photo is from the center).

mdambruc Final-Project-Proposal

For my final project, I want to create an interactive game. My concept for the game is to have a koala character that is trying to reach the top of a tree. Along the way, he faces a few difficulties such as other koalas and rocks that the koala has to jump over to dodge. The game will be moving upwards and as the koala progresses the player is rewarded with facts about koalas. I want to be able to use the directional keys on the keyboard for the player to use this game. I also might want to experiment with creating pixel art for the background of the game. I was inspired to create this based off of this video.

Because of this video, I will also be putting koala sounds into the game. Here is a quick sketch of general setup of game. The tree would be vertical in the actual game.img_5823

Jinhee Lee; Project Proposal

Undertale Piano

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I propose making an interactive piano project, playing to a selected keyword. The respective chords would play a melody in tandem with the appropriate key presses and indicate which keys on the piano are being pressed. Whether the keys can be played individually by choice remains to be seen. The white keys I could simply map to the number keys, but I would have to put more thought into how to map the black keys, as the keyword “determination” already occupies the three rows of letters on the keyboard.

The melody is inspired from Undertale, a popular indie game released in September 2015. Various characters and visuals will pop up with each key press, and since they’re sprite-animated, I could possibly make helper functions for the sole purpose of drawing the characters on each key press. I may even use sprite sheets to animate the characters during the key presses.

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All material and rights of Undertale are reserved to its creator, Toby Fox.