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(Eyeo 2015 – Amor Muñoz from Eyeo Festival // INSTINT)

Amor Muñoz is a multimedia artist from Mexico City. She’s interested in combining experimental technology with more traditional media, in particular textiles. Most of her projects are heavily interdisciplinary, reflecting this interest. She originally studied law at the National Autonomous University of Mexico before briefly moving to the US to study art at the New Orleans Academy of Fine Arts, though she continued practicing law for some years after.

As someone who’s also very interested in textile art and embroidery, I’m fascinated by the way Muñoz combines/ incorporates them with technology. Her art is also frequently commentary on cultural or social issues, and Muñoz lists her “Maquila Region 4” (MR4) project as a prime example of all these pursuits. The project is a take on “maquilas,” which are cheap labor factories typically owned and managed by US companies along Mexican border towns. MR4 is a moble “maquila” that hires people (at the US minimum wage, which is much higher than the Mexican minimum) in poor areas to produce embroidered soft circuits with conductive thread.

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I watched Darius Kazemi’s talk on harnessing the power of infinity when making art with code. Kazemi is what he calls an “internet artist,” making a huge quantity of simple projects, mostly bots, parodying pop culture, the news, and internet memes. He begins his lecture by demonstrating that by writing only a couple lines of code, he can generate an infinite list of random numbers – more content than a human can consume in a lifetime. He then presents a formula for translating this power into meaningful art: “Templated Authorship + Random Input + Context.” He goes on to explain how his popular twitter bot Two Headlines uses this formula to create effective content. It takes current headlines and swaps the most important phrase in the headline with a different news topic. The new headlines are funny because they satirize stories that are already being talked about a lot and often the words that are switched out create a new meaning that is unexpectedly pertinent. Using the same template on Shakespeare titles or very old headlines would not be as funny because they would not be relevant – that’s where the “context” part of the formula comes in.
He has made an absolutely vast quantity of twitter bots and even though they are all quite simple, they are still effective and funny because of this formula.

 

http://tinysubversions.com/

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Jen Lewin is an internationally renowned light and interactive sculptor based out of New York City, and the director of her own studio; Jen Lewin Studios. She received a BA in Architecture and Computer Aided Design from the University of Colorado, Boulder, before studying Interactive Design at the Tisch School of Arts at NYU. For more than a decade now, she and her team have been fabricating large-scale interactive models that combine light sound, and motion, to encourage community interaction. She is an artist in almost every capacity, and this is a clear translation from her upbringing, which she says was very much centered around the arts and science. Makes sense, seeing has her father was a doctor and her mother a dancer. Lewin herself also engaged in the arts from young age, she drew, painted and was even a classically trained ballerina. She even started learning to program while in the 3rd grade. She believes that an artist work often reflects where they came from, and in her introduction, describes these experiences, and growing up on Maui, Hawaii as highly influential on her as an artist. Now, she focuses on pieces that are situated within a public environment, made for public use. By moving past the traditional ideals of art hanging in a gallery she can create truly evocative pieces that mesmerize the viewers, and often blur the lines between artist and viewer, by allowing the viewer to become the artist.

She has several fantastic projects, but the three I most admire are the Laser Harp, Pool, and what I call the Dancing Butterfly. Each of these projects are evocative in their own, right and some similarities exist across the board, however, my main reason of admiration is that they represent her as an artist. Her beliefs, interests, hobbies etc. They all managed to reflect a clear aesthetic design and functional sensibility that can be connected directly back to the artist. Be it the reflection of her background in dance, seen in the butterfly which responds to the motion of the user, by recoiling or leaning in at the same speed the user approaches or retreats from the wings. Or Laser Harp and Pool, two public installations that use light sound, and human touch to generate a community feeling; once again integrating her love of music, dance, light, sound, and community engagement. She created truly evocative art, in which her aim is to have the viewers interact with the art but also each other. For example, multiple people playing with the laser harp can be noisy, but when individuals start to respond to each other’s action the result can be beautiful, and rich. In her presentation she clearly defines what she was trying to achieve with the various projects, their inspiration, how she iterated upon them, and where the project could possible go in the future.

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https://vimeo.com/channels/eyeo2012

Jake Barton, a designer who focuses on audience engagement upon his ideas through storytelling, talks about unity in different representations of an idea and finding a new filter(a mode) for people to perceive things around the world using creative and technological expressions. He also indicates that through these new modes of looking at the world in a different way, we are permitted to look at the “…’probable’ to the ‘plausible’ to the ‘possible'”(28:49). Certain works such as the interactive doodle screen which people could draw line figure and the screen searches paintings that contain similar curvature of that line, Jake encourages different disciplines such as coding, art and media to collaborate and help people to find the new mode of perception. Towards the beginning of his speech, he lays down a mediation before starting his lecture by how this lecture won’t define the word creativity. Such usage of speech skills in his presentation seemed to be successful for the audience who could possibly hold different ideas about such topic.

https://localprojects.net/
Founder of local projects: Jake Barton

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Eyeo 2015 – Jake Barton from Eyeo Festival // INSTINT on Vimeo.

Jake Barton is an American designer and the principal and founder of Local Projects, which is a design firm that is based in New York. The firm specializes on creating public spaces with the focus on designing different experiences. At Northwestern University, he studied performance studies and afterwards started his career in public space design with first getting involved in set designing for Broadway productions. Continuing his interest in human interaction and communication, he went to graduate school for interactive telecommunications at NYU. In an interview with Designboom, Barton said that he was always interested in how crowds of people could be better storytellers than curators, regardless of the subject matter. He always had the desire to incorporate technology in a way that will allow him to gather the public’s voice and make it visible.


A Tour Of The 9/11 Museum With The Man Who Designed It.

What is fascinating about Barton’s workflow is the amount of attention that he gives to the way people’s memory system works, which is evident in his design process for the 9/11 memorial museum. The 9/11 memorial museum has an interesting curatorial system due to Barton’s effort to better memory systems. He believes that having a physical object in front of you to interact with allows you to think faster, learn, engage and build connections with the information given to you. All over the museum are full-sized wall screens that have displays of words collected with algorithms, recordings and writings of people’s stories on the 9/11 incident. Some of these information is projected on physical objects/structures/sculptures that represent 9/11, such as objects that look like debris. As someone studying architecture, I admire these aspects of the museum because of its close attention to the ways to augment people’s experience within a public space and to most effectively deliver data and engage the people through making the public opinion more tangible.

In his presentation in Eyeo 2015, he demonstrates the effects of the relationship between the way people think and the availability of physical objects that aid in their thought/memory process. He discusses projects other than the 9/11 memorial museum, including an app that demonstrates physics equations through playground activities and display screens that make city tour guides more interactive, relatable and enticing. He presented his projects in a coherent, captivating manner, balancing narratives and visuals. Visual elements such as pictures and video clips were coherent and relevant as they were of actual users of his designs. The clarity and conciseness of external materials significantly contributed to his successful delivery of information, which I believe I could incorporate in both my architectural work and work for this course.

If I had to point out one thing that I took away from this 50-minute video, it would be the importance of consideration of the human experience and interaction in designing public spaces. It is interesting how thoughtfully placed activities can amplify the effects of storytelling/conveyance of information. Barton certainly inspires us to take a step further in designing people’s memories so that the information would settle more personally and live longer within their minds.

For his interview with Designboom, visit:

interview with jake barton, founder of local projects

For more information on his firm: Local Projects

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Poisonous Antidote

Mark Farid. Image courtesy of the artist.

https://creators.vice.com/en_us/article/4xq99d/london-artist-turns-entire-online-public-portraits

London-based artist Mark Farid explores Poisonous Antidote in an online gallery (Gazell.io) where he offers up his various online presences as 24-hour public portraits over the course of 31 days. He uses data from emails, text messages, phone calls, Skype conversations, and other platforms are then used as fodder for an abstract, ever-evolving 3D-printed sculpture made of four unique parts, each portraying a week of Farid’s life. In his project, he focused on how ones internet personality is established in the form of passwords and other inputs that one might have on the internet about themselves.

From Farid himself, “I’m interested to see how I self-censor and how I change my actions because everything is being broadcast live,” says Farid. “Will I stop saying certain things to certain people? Will I try to look more interesting and fun, so will I go on different websites?”

As his visualization, Farid decided to  3D print the data that he gathered into a solid object, almost like a graph.

3D print of Farid’s data

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Alex Beim is a creative computer artist and founder of Tangible Interactions, a group which creates sensorially-oriented interactive installations that are geared toward our most basic human instincts regarding light, space, and color. Starting his own design studio at the age of 19, Alex Beim later went on to found Tangible Interaction in 2007, citing his experience designing posters for his father’s event planning business when he was 12 as his inspiration for joining the field of the visual arts. After doing creative work for advertisement companies, but wishing to have a more direct connection with the people that his artwork affected, Beim quit and designed his first major project. The zygote ball was a large inflatable ball that changed color in response to touch and auditory stimulus. After having the balls released at a concert at the Arrezo Wave festival in Florence, Italy, Beim’s commissions began to grow, and he took on Tangible Interactions full-time as Creative Director. Tangible Interactions’ work is deeply involved with responsive color and light variability, and draw inspiration from natural phenomena such as clouds and animal life, as well as from human social constructs such as graffiti art and public spaces. Beim is perpetually interested in bringing the subjects of his artwork to the present moment by invoking the power of human sensation.
Personally, I admire the ways in which Beim uses nature as inspiration for his installations. For example, his Jelly Swarm project was made up of dozens of paper jellyfish suspended from a parametrically generated triangular-paneled structure was so immersive because it was at such a scale that an occupant could be entirely enveloped by the installation, limiting the sensorial experience to only the installation itself, helping to filter extraneous stimuli and produce a more immersive experience of the artwork. The way in which Beim explains his installations is so effective because he allows the videos to tell the story of interaction and experience with his art installations, as they are intrinsically sensorial, meaning they are best described visually or audibly rather than textually.

INST-INT 2013 – Alex Beim from Eyeo Festival // INSTINT on Vimeo.

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Elliot Woods is a digital media artist and technologist from Manchester based in Seoul. He fosters interactions between humans and socio-visual design technologies, more specifically involving projectors, cameras, and graphical computation. He co-founded Kimchi and Chips, an art and technology studio with Mimi Son. They display the realms of material and immaterial, creating speculative visual objects which poke at the unpredictable attributes of things when they are touched with technology. I admire the groups’ success in encouraging the dialogue between digital and modern art cultures, and playing with the illusion of reality and immateriality. I really was amazed by their light projections project, and even wrote on it for my first looking outwards. It is a project in which they create intangible shapes and forms by gathering light projection beams. They present their work effectively by first showing the concept and digital mock ups, then the implementation and actual technical process of creating the work, and the final product. I think this would be a great way for me to clearly present future technology related artworks.

Eyeo 2014 – Mimi Son and Elliot Woods from Eyeo Festival // INSTINT on Vimeo.

A video of my favorite project from this group.

Light Barrier, 2014 from Mimi Son on Vimeo.

 

http://www.kimchiandchips.com/

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Rachel Binx

Rachel Binx is an avid traveler and designer. She has a data visualization background, and finds it natural to convert her experiences to data points to visualize. She has a double degree in math and art history from Santa Clara University (go NorCal!) She works at Netflix currently.

She created a company that creates jewelry, called Meshu, based on geographic locations on a map that people have visited. She found that the backstories/meaning behind the jewelry was intensely meaningful and personal.

 

Meshu, customized jewelry.

Her work also touches upon manufacturing goods with customized, personal touches using forward looking technologies like 3d printing, and laser-cutting.

Another project of Binx’s is WifiDiary, where she programmed her computer to take a photo of her every single time she connected to a different wifi hotspot.

I really admire how she uses tools and technology to really enhance her projects, such as laser-cutting/3D printing. I’m actually really glad I stumbled upon her work because I love geography, and have always been personally interested in mapping out my own personal experiences. Often, data visualization seems like a lot of heavy statistics, but personalizing it and using it to reflect on your own emotional experiences is a powerful way to use it.

I actually don’t think she’s that effective of a presenter. Her tempo varies a lot, and she seems a bit too nervous about her own work. She should own it more. But she is fine at getting her points across.

Website

 

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Speaker: Molly Wright Steenson

Link to Speaker Bio: http://www.girlwonder.com/ http://eyeofestival.com/speaker/molly-wright-steenson/

 


 

 

Molly Wright Steenson is a designer and architect currently holding the position of the chair of the MDes program at the School of Design at Carnegie Mellon University. Her work in architectural history and designing human systems directly contributes to the ongoing development of Transition Design, a design practice founded in 2013 at Carnegie Mellon that investigates design’s role in making transitions towards preferable, sustainable futures. Specifically, her work focuses on the effects of existing, emerging, and nascent technologies on city systems (and, subsequently, the city in its next larger context — in a region, a region in a country, a country on the globe) as well as one the people that inhabit these cities.

As a designer currently focused on contributing to Transition Design, Molly’s work is influential to my approaches — I see evaluating things in its next larger context as essential in understanding how the designed products, spaces, and messages affect peoples from different breadths of cultures. As a presenter, I see her tactic of making apt references to relatable material as as useful — if the audience can empathize with the content, it makes the content easier to understand.