Video of Matthew Plummer-Fernandez’s Botcave workshop projects
#Good vs #Evil is a project made by Maxime Castelli for Matthew Plummer-Fernandez’s 2014 Botcave workshop. Using a modified racetrack game, this project advances cars along a track for each instance of #Good and #Evil that bots track on Twitter, with each car corresponding with the different hashtags. I find this project inspiring because not only is it an interesting physical representation of statistical data (I mean come one, racecars!), but it also updates in realtime, preventing it from staying a static representation. This method further emphasizes that the artwork is primarily focused in the algorithm itself as opposed to the product it creates because the product is potentially never completed! It can keep going on and on, culminating in a project more akin to a presentation than a product.
Image of the #Good vs #Evil racetrack