Sanctuary by Akin Adekile (2016)
Akin Adekile is a 3D modeler, texture artist and designer. He graduated from the Gnomon School of Visual Arts in Los Angeles where he specialized in hard surface and environmental modeling for film. I find the project particularly interesting because he essentially remade a painting he had previously done, using 3D modeling tools. The ability to jump between 2D, and 3D representation, in order to understand 3D dimensional space is something I can relate too, as a student of architecture. Something I consider essential, and something I admire greatly.
Adekile used a range of tools: Maya, 3Ds max, Speedtree and Substance Painter – to create this visually stunning image. By recreating his own work in 3D and producing a 2D render, Adekile could both transfer, and refine some of his artistic sensibilities. Looking at both the original painting and the 3D computation, there is a commendable level of precision, with them each evoking similar, but eerily different emotions.