Aaron Lee – Project – 06 – Abstract Clock

 sketch

/*
Aaron Lee
//Section C
//sangwon2@andrew.cmu.edu
Project-06-Abstract Clock
*/




function setup() {
   createCanvas(400, 400);
   angleMode(DEGREES); 
}

function draw(){

  var H = hour();
  var M = minute();
  var S = second();

   for (H = 0; H < 23; H++) {
    noStroke();
    let z = map(H, 0, 23, 255, 0);// mapping background day and night
    let m = map(H, 0, 23, 0, 240); //mapping moon and sun
    background(0, z, 255); //druing the day it is light blue, during night it is dark blue
    fill (252, m, 3); //during the day it is red(sun) during night it is yellow (moon)
    ellipse(width / 2, height / 2, 200, 200);

    stroke(255);//satellite that represents seconds
    noFill();
    let sec1 = map (S, 0, 60, 360, 0);
    arc (200, 200, 300, 300, sec1, 0);
    stroke(0, z, 255)
    let sec2 = map (S-1, 0, 60, 360, 0);
    arc (200, 200, 300, 300, sec2, 0);

    stroke(255);//satellite that represents minutes 
    noFill();
    let min1 = map (M, 0, 60, 0, 360);
    arc (200, 200, 250, 250, 0, min1);
    stroke(0, z, 255);
    let min2 = map (M-1, 0, 60, 0, 360);
    arc (200, 200, 250, 250, 0, min2);

    stroke(255);//satellite that represents hours
    noFill();
    let hr1 = map (H, 0, 24, 0, 360);
    arc (200, 200, 350, 350, 0, hr1);
    stroke(0, z, 255);
    let hr2 = map (H-1, 0, 24, 0, 360);
    arc (200, 200, 350, 350, 0, hr2);
  }
    
}

sketch

Color of the background and the sphere changes in order to indicate time. The movement of the satellites that orbit around each represent hr, min and sec.

Sydney Salamy: Project-06-Abstract-Clock

Because of the time of year, I decided to make mine about Halloween. I based my design on the Charlie Brown Halloween special “It’s The Great Pumpkin, Charlie Brown”. I looked up a bunch of photos from this special and started taking what I liked from them and mixing them into my sketch. I had my sketch be of the pumpkin patch where the kids would wait for the Great Pumpkin, and would have the sun and moon tell what time of day it was. I also decided to have the sky change color in response to these. I used if statements and the hour() variable in order to accomplish this. I then went about creating the patch, using for loops to create lots of leaves and also the lines dividing a fence. I individually created each pumpkin in the patch, making the main one the kids are behind the largest and bumpiest.

My Rough Draft

sketchssal

function setup(){
    createCanvas(480,480);	 
}

var backColorR = 168;//red value
var backColorG = 215;//green value
var backColorB = 255;//blue value
var lSW = 10;//leaf width
var lSH = 10;//leaf height
var gSP = 20;//space between columns
var vSP = 20;//space between rows
var gA = 20;//# added to g
var vA = 350;//# added to v
var dotX = 213;//x value of girl's dot
var dotY = 352;//y valye of girl's dot
var lineX = 244;//x value of first stripe point
var lineY = 345;//y value of first stripe point
var bFaceX = 258;//x value of center of boy's head
var bFaceY = 316;//y value of center of boy's head
var gFaceX = 211;//x value of center of girl's head
var gFaceY = 316;//y value of center of girl's head

function draw() {
    var H = hour();
    //"clock" part
    push();
    noStroke();
    //sky colors
    //changes sky color according to real hours
    if(H > 20){//black
        backColorR = 0;
        backColorG = 0;
        backColorB = 0;
    } 
    else if(H > 16){//dark blue
        backColorR = 1;
        backColorG = 25; 
        backColorB = 145;
    }
    else if(H > 12){//blue
        backColorR = 143; 
        backColorG = 182;
        backColorB = 255;
    }
    else if(H > 8){//light blue
        backColorR = 168;
        backColorG = 215;
        backColorB = 255;
    }
    else if(H > 4){//yellow
        backColorR = 255; 
        backColorG = 227;
        backColorB = 143;
    }
    else{//pink
        backColorR = 255;
        backColorG = 94;
        backColorB = 129;
    }
    pop();
    
    background(backColorR,backColorG,backColorB);//sky
    //fence 
    fill("white");
    rect(367,300, 112,70);//fence
    for(var i = 0; i < 7; i++){//fence dividers
        line((i * 16) + 367,300, (i * 16) + 368, 370);//draws dividers
    }
    //sun
    //changes sun position and color according to real hours
    if(H > 12 & H < 19){//13 and above
        fill(255, 219, 56);
        ellipse(width / 2, (H * 23), (width / 2) - 10,(height / 2) - 10);         
     }
     //moon
    else if(H > 18){//19 to 0/24
        fill(255, 217, 79); 
        ellipse(width / 2, height - (H * 15), (width / 2) - 10,
            (height / 2) - 10);
    }
    //sun
    else{//0 to 12
        fill(255, 219, 56);
        ellipse(width / 2, height - (H * 30), (width / 2) - 10,
            (height / 2) - 10);
     }
    pop();
    noLoop();
    //decorations
    push();
    strokeWeight(.2);
    line(374,308, 374,318);//fence line (FL) 1
    line(378,310, 378,330);//FL2
    line(390,334, 390,346);//FL3
    line(405,305, 405,315);//FL4
    line(410,311, 410,330);//FL5
    pop();
    push();
    fill("green");
    noStroke();
    rect(0,360, 480,120);//grass background
    ellipse(width / 2,393, 640,100);//grass hill
    pop();    
    //leaves on the ground
    push();
    noStroke();
    for(var g = 0; g < 20; g++){//increments elements
        for(var v = 0; v < 10; v++){//draws ellipses
            fill(2, 84, 24);//darkest green
            ellipse((g * (gSP + 7)) + (gA - 10),(v * (vSP - 5)) + (vA + 7), 
                lSW,lSH + 2);
            ellipse((g * (gSP + 7)),(v * (vSP - 5)) + (vA + 20), lSW,lSH - 4);
            ellipse((g * (gSP + 7)) + gA,(v * (vSP - 5)) + (vA + 15), 
                lSW,lSH + 1);
            ellipse(((g + (gA - 1)) * (gSP - 3)) - (gA * 12.5),(v * (vSP - 5))
             + vA, lSW,lSH + 1);
            fill(15, 99, 56);//dark green
            ellipse((g * (gSP + 9)) + gA,(v * (vSP - 5)) + (vA + 7), 
                lSW,lSH + 2);
            ellipse((g * (gSP * 2.25)),(v * (vSP - 5)) + (vA + 20), lSW,
                lSH + 3);
            ellipse((g * (gSP * 1.75)) + gA,(v * (vSP - 5)) + (vA + 15), 
                lSW,lSH);
            fill(158, 83, 2);//dark orange
            ellipse((g * (gSP * 2.5)) + (gA + 7),(v * (vSP * 2)) + (vA + 7), 
                lSW + 3,lSH);
            ellipse((g * (gSP * 1.5)) - (gA - 5),(v * (vSP * 2.25)) + 
                (vA + 25), lSW,lSH - 3);
            fill(2, 158, 43);//green
            ellipse((g * (gSP * 1.75)) + (gA + 7),(v * vSP) + (vA + 7), 
                lSW,lSH);
            ellipse((g * (gSP * 2)) - (gA / 4),(v * (vSP * 2.5)) + (vA + 20), 
                lSW,lSH);
            fill(158, 18, 2);//red
            ellipse((g * (gSP * 3.4)) + (gA - 10),(v * (vSP + 5)) + (vA + 4), 
                lSW,lSH - 1);
            fill(122, 108, 26);//olive green
            ellipse((g * (gSP * 2.25)) + (gA + 7),(v * vSP) + (vA + 7), 
                lSW,lSH);
            ellipse((g * (gSP * 1.5)) - (gA / 4),(v * (vSP + 15)) + (vA + 3), 
                lSW,lSH - 2);
        }
    }
    pop();
    //characters 
    push();
    noStroke();
    //_girl's hair
    fill("yellow");
    ellipse(gFaceX,gFaceY - 1, 26,26);//main hair
    ellipse(gFaceX + 5,gFaceY, 28,20);////right hair
    ellipse(gFaceX - 5,gFaceY + 2, 28,20);//left hair
    ellipse(gFaceX - 2,gFaceY - 17, 10,10);//main bun
    ellipse(gFaceX - 2,gFaceY - 16, 15,7);//left and right buns
    //-skin-
    fill(250, 217, 162);//skin color
    //boy skin 
    quad(bFaceX - 5,330,bFaceX - 3.5,328, bFaceX + .5,328,
        bFaceX + 1,331);//boy's neck
    ellipse(bFaceX,bFaceY, 22,25);//boy's head 
    ellipse(bFaceX - 3,bFaceY + 2, 24,20);//boy's cheek
    quad(268,332,275,331, 276,335,269,338);//boy's right arm
    quad(244,330,236,328, 235,332,241,336);//boy's left arm
    ellipse(278,332, 7,7);//boy's right hand
    ellipse(233,329, 7,7);//boy's left hand
    ellipse(bFaceX + 11,bFaceY + 4, 5,5);//right ear
    ellipse(bFaceX - 13,bFaceY - 1, 5,5);//left ear
    //girl skin
    quad(gFaceX + 1.5,332,gFaceX + 2,327, gFaceX + 4,327,
        gFaceX + 6.5,331);//girl's neck
    ellipse(gFaceX,gFaceY, 24,24);//girl's head 
    triangle(206,338, 222,370, 226,336);//right and left arm
    ellipse(gFaceX + 12,gFaceY - 1, 5,5);//right ear
    ellipse(gFaceX - 12,gFaceY + 2, 5,5);//left ear
    pop();
    //-clothes-
    //boy clothes
    fill("red");
    quad(238,355,252,331, 260,332,266,355);//boy's shirt
    quad(260,332,267,332, 268,338,263,342);//right shirt sleeve
    quad(252,331,245,330, 242,336,246.5,340);//left shirt sleeve
    //girl clothes
    fill("lightBlue");
    ellipse(222,336, 7,7);//right shirt sleeve
    ellipse(210,338, 7,7);//left shirt sleeve
    quad(209,360,212,333, 218,332,232,354);//girl's shirt
    ellipse(212,302.5, 5,8);//right side of bow
    ellipse(206,303, 5,8);//left side of bow    
    //_boy's hair
    line(bFaceX - 3,bFaceY - 13, bFaceX - 6,bFaceY - 10);
    line(bFaceX,bFaceY - 13, bFaceX - 3,bFaceY - 10);
    line(bFaceX + 3,bFaceY - 12, bFaceX,bFaceY - 9);
    line(bFaceX + 6,bFaceY - 10, bFaceX + 3,bFaceY - 7);
    line(bFaceX + 9,bFaceY - 7, bFaceX + 6,bFaceY - 5);
    line(bFaceX + 10,bFaceY - 4, bFaceX + 7,bFaceY - 2);
    line(bFaceX + 10,bFaceY - 1, bFaceX + 8,bFaceY);
    push();
    //-small details-
    strokeWeight(1.5);
    //_eyes
    //boy
    point(bFaceX + 2,bFaceY - 2);//boy left eye
    point(bFaceX - 6,bFaceY - 4);//boy right eye
    //girl
    point(gFaceX - 5,gFaceY - 4);//girl left eye
    point(gFaceX + 3,gFaceY - 5);//girl right eye
    //_on clothes
    //boy's stripes
    line(244,345, 264,350);//bottom
    line(lineX + 2,lineY - 4, lineX + 19,lineY + 1);//2
    line(lineX + 5,lineY - 7, lineX + 18,lineY - 3);//3
    line(lineX + 7,lineY - 11, lineX + 17,lineY - 8);//top
    line(lineX + 20,lineY - 12, lineX + 21,lineY - 5);//right sleeve
    line(lineX + 5,lineY - 14, lineX + .5,lineY - 7);//left sleeve
    //girl's dots
    point(dotX,dotY);//left 
    point(dotX + 6, dotY - 6);//middle
    point(dotX + 7, dotY - 12);//right
    point(dotX + 2, dotY - 17);//right
    point(dotX + 10, dotY - 18);//right sleeve
    point(dotX - 3, dotY - 14);//left sleeve
    point(dotX - 8, dotY - 50);//bow left
    point(dotX, dotY - 48);//bow right
    point(dotX - 2, dotY - 52);//bow right top
    push();
    //_smiles
    //boy's
    fill("red");
    arc(255,320, 7, 6, 0, PI, CHORD);
    //girl's
    noFill()
    arc(211,319, 8, 6, 0, PI, OPEN);
    pop();
    pop();
    //-pumpkins-
    push();
    fill("orange");
    //main pumpkin
    ellipse(width / 2, (height / 2) + 132, 40,47);//middle bump
    ellipse((width / 2) - 11, (height / 2) + 133, 47,46);//left bump
    ellipse((width / 2) + 11, (height / 2) + 133, 47,46);//right bump
    ellipse(width / 2, (height / 2) + 135, 55,45);//big pumpkin base
    ellipse((width / 2) - 10, (height / 2) + 135, 35,45);//left inner gump
    ellipse((width / 2) + 10, (height / 2) + 135, 35,45);//right inner gump
    ellipse((width / 2), (height / 2) + 137, 20,45);//most inner bump lines
    //other pumpkins
    fill(224, 132, 4);
    ellipse(width - 140,height - 30, 20,18);//1 (medium)
    ellipse(width - 140,height - 30, 10,18.5);//1 middle part
    fill(227, 127, 27);
    ellipse((width / 2) - 40,height - 30, 40,48);//2 (long / big)
    ellipse((width / 2) - 40,height - 30, 20,48);//2 middle part
    fill(227, 104, 27);
    ellipse((width / 2) - 50,height - 100, 9,7);//3 (small)
    ellipse((width / 2) - 50,height - 100, 5,7);//3 middle part
    fill(255, 81, 0);
    ellipse(width - 25,height - 130, 30,35);//4 (upper right)
    ellipse(width - 25,height - 130, 20,35);//4 middle part
    fill(224, 96, 4);
    ellipse(width / 8,height - 60, 40,30);//5 (left)
    ellipse(width / 8,height - 60, 20,30);//5 middle part
    fill(255, 86, 48);
    ellipse(width / 12,height - 110, 20,17);//6 (upper left)
    ellipse(width / 12,height - 110, 10,17);//6 middle part
    fill(242, 59, 22);
    ellipse(width - 180,height - 70, 15,15);//7 (right of main)
    ellipse(width - 180,height - 70, 10,15);//7 middle part
    fill(227, 98, 7);
    ellipse(width - 15,height - 15, 20,20);//8 (left corner)
    ellipse(width - 15,height - 15, 12,20.5);//8 middle part
    pop();
}

Julia Nishizaki – Project 06 – Abstract Clock

sketch

//Julia Nishizaki
//Section B
//jnishiza@andrew.cmu.edu
//Project 06, Abstract Clock

var islandX = 240; //starting X coordinate of island center
var islandY = 210; //y coordinate of island center, stays constant
var islandHalfWidth = 75; 
var islandH = 100; //tallest height of island mountain
var islandSpeed = 0.001; //controls the lag of island movement
var sheepSpeed = 0.01;
var gearWidth = 12; //the radius of the gear (represents radius of inner "circle")
var gearThick = 2; 
var sheepW = 20;
var sheepH = 15;
var sheepHeadW = 8;
var sheepHeadH = 12;
var ear = 4; //size of sheep ear ellipse
var eye = 2; //size of sheep eye ellipse
var sheepX = 0;

function setup() {
    createCanvas(480, 480);
    rectMode(CENTER);
    angleMode(DEGREES);
}

function draw() {
    background(220);
    var h = hour(); //24 hour clock
    var m = minute();
    var s = second();
    difisland = islandX - mouseX;
    islandX = constrain(islandX, islandHalfWidth * 3, width - islandHalfWidth * 3) + difisland * islandSpeed; //causes the island to move slowly to mouse position

    //sky, fades as time changes
    colorMode(HSB, 100); //change color mode in order to help with darkening/lightening the sky
    if (h > 18 & h < 24 || h > -1 && h < 6) {
        b = 15;    
    }if (h > 5 & h < 13) {
        b = 15 + (h * 7);
    } if (h > 11 & h < 19) {
        b = 99 - ((h - 12) * 7);
    }
    c = color(55, 60, b);
    fill(c);
    rect(width / 2, height / 2, width, height);

    //ground
    colorMode(RGB); //switch back to RGB from HSB
    fill(92, 147, 13);
    rect(width * 0.5, height - 25, width, 50);

    //mountain on island
    stroke(92, 147, 13);
    fill(92, 147, 13);
    strokeWeight(14);
    strokeJoin(ROUND);
    beginShape(); //vertices that form the mountain
    vertex(islandX - islandHalfWidth, islandY);
    vertex(islandX - islandHalfWidth * 0.3, islandY - islandH * 0.75);
    vertex(islandX - islandHalfWidth * 0.1, islandY - islandH * 0.6);
    vertex(islandX + islandHalfWidth * 0.2, islandY - islandH);
    vertex(islandX + islandHalfWidth * 0.65, islandY - islandH * 0.3);
    vertex(islandX + islandHalfWidth * 0.8, islandY - islandH * 0.3);
    vertex(islandX + islandHalfWidth, islandY);
    vertex(islandX - islandHalfWidth, islandY);
    endShape();

    //door in mountain
    var doorH = 45
    noStroke();
    fill(58, 109, 29);
    rect(islandX - islandHalfWidth * 0.3, islandY - doorH * 0.5, 20, doorH, 15, 15, 0, 0);
    noStroke(); //door knob
    fill(44, 84, 41);
    ellipse(islandX - islandHalfWidth * 0.375, islandY - doorH * 0.5, 3, 3);
    
    //window in mountain
    var winHalfLength = 25 * 0.5 //radius of window
    if (h > 7 & h < 19) {
    fill(58, 109, 29);
    ellipse(islandX + islandHalfWidth * 0.2, islandY - islandH * 0.5, 25, 25);
    } else { //makes the window glow yellow when it's "dark" outside
        fill(255, 197, 68);
        ellipse(islandX + islandHalfWidth * 0.2, islandY - islandH * 0.5, 25, 25);
    }
    stroke(44, 84, 41);
    strokeWeight(3); //bars of the window:
    line((islandX + islandHalfWidth * 0.2) - winHalfLength, islandY - islandH * 0.5, (islandX + islandHalfWidth * 0.2) + winHalfLength, islandY - islandH * 0.5);
    line(islandX + islandHalfWidth * 0.2, (islandY - islandH * 0.5) - winHalfLength, islandX + islandHalfWidth * 0.2, (islandY - islandH * 0.5) + winHalfLength);
    
    //underneath the island
    stroke(44, 84, 41);
    fill(44, 84, 41);
    strokeWeight(18);
    beginShape(); //vertices that form the underside
    vertex(islandX - islandHalfWidth, islandY);
    vertex(islandX - islandHalfWidth * 0.75, islandY + islandH * 0.4);
    vertex(islandX - islandHalfWidth * 0.5, islandY + islandH * 0.5);
    vertex(islandX - islandHalfWidth * 0.3, islandY + islandH * 0.75);
    vertex(islandX - islandHalfWidth * 0.1, islandY + islandH * 0.85);
    vertex(islandX + islandHalfWidth * 0.2, islandY + islandH * 0.6);
    vertex(islandX + islandHalfWidth * 0.5, islandY + islandH * 0.5);
    vertex(islandX + islandHalfWidth * 0.65, islandY + islandH * 0.3);
    vertex(islandX + islandHalfWidth * 0.8, islandY + islandH * 0.25);
    vertex(islandX + islandHalfWidth, islandY);
    vertex(islandX - islandHalfWidth, islandY);
    endShape();

    //gear, rotates every second
    push();
    strokeWeight(2);
    stroke(255);
    translate(islandX + islandHalfWidth * 0.99, islandY + islandH * 0.1);
    for (var g = 0; g < 60; g ++) {
        if (g > s || g < s) {
            push();
            rotate(180 + g * 6);
            line(0, gearWidth, 0, gearWidth + gearThick);
            pop();    
        } else { //highlights the second hand on the gear
            push();
            stroke(124, 17, 17);
            rotate(180 + g * 6);
            gearMiddle(0, 0); //rotates the center cutouts of the gear
            line(0, gearWidth, 0, gearWidth + 2 * gearThick); //the second hand
            pop();
        } 
    }
    pop();

    //ladder, increases by one rung each minute
    var ladderH = 5; 
    var ladderW = 15;
    var ladderX = islandX - islandHalfWidth;
    stroke(153, 124, 232);
    strokeWeight(2);
    line(ladderX, islandY - 9, ladderX, islandY);
    line(ladderX + ladderW, islandY - 9, ladderX + ladderW, islandY);
    for (var i = 0; i < m; i += 1) {
        var ladderY = (islandY - 3)  + 4 * i; //Y coordinate for the start of the ladder
        if (i < 9 || i > 9 & i < 19 || i > 19 && i < 29 || i > 29 && i < 39 || i > 39 && i < 49 || i > 49) { //creates everything but the 10's
        stroke(255);
        line(ladderX, ladderY, ladderX + ladderW, ladderY); //the rungs of the ladder that correspond to everything but the multiples of 10
        } else {
        stroke(153, 124, 232);
        line(ladderX, ladderY, ladderX + ladderW, ladderY); //the rungs of the ladder that correspond to every 10 minutes
        }
        stroke(153, 124, 232);
        line(ladderX, ladderY - ladderH, ladderX, ladderY + ladderH); //left vertical rail of ladder
        line(ladderX + ladderW, ladderY - ladderH, ladderX + ladderW, ladderY + ladderH); //right vertical rail of ladder
    }

    //text: hour, minute, second, colons
    noStroke();
    textSize(14);
    var textX = width * 0.5;
    var textY = height - 20;
    var coltextdistX = 20;
    var coltextdistY = 2; //adds to the Y coordinates for the colons, to visually center them vertically
    fill(255);
    rect(textX, textY - 5, 100, 25, 30, 30, 30, 30);
    fill(255, 197, 68);
    textAlign(RIGHT); //hour text
    if (h < 10) {
        text(nf(h, 1, 0), textX - 1.4 * coltextdistX, textY);
    } else {
        text(nf(h, 2, 0), textX - 1.4 * coltextdistX, textY);
    }
    fill(92, 147, 13);
    textAlign(CENTER); //colon and minute text
    text(':', textX - coltextdistX, textY - coltextdistY); //colon between hour and minute
    text(':', textX + coltextdistX, textY - coltextdistY); //colon between minute and second
    fill(153, 124, 232);
    text(nf(m, 2, 0), textX, textY);
    textAlign(LEFT); //second text
    fill(124, 17, 17);
    if (s < 10) {
        text(nf(s, 1, 0), textX + 1.4 * coltextdistX, textY);
    } else {
        text(nf(s, 2, 0), textX + 1.4 * coltextdistX, textY);
    }

    //sheep stack
    difsheep = mouseX - sheepX;
    sheepX = constrain(sheepX, sheepW, (width - sheepW * 1.5)) + difsheep * sheepSpeed; //causes the sheep to move slowly to mouse position
    for (var y = 0; y < h; y += 1) {
        sheep(sheepX, (height * 0.95 - sheepH * 2) - (y * sheepH * 1.15));
        if ((sheepX - mouseX) > 0) {
        sheepHead(- sheepW * 0.25 + (sheepX  * 0.5), (height * 0.95 - sheepH * 2) - (y * sheepH * 1.15));       
        } else {
        sheepHead(sheepW * 0.25 + (sheepX  * 0.5), (height * 0.95 - sheepH * 2) - (y * sheepH * 1.15));
        }
    }
}

//gear cutouts
function gearMiddle(x, y) { //creates the center cutouts of the gear
    for (var d = 0; d < 4; d ++) {
        push()
        stroke(255);
        strokeWeight(2);
        rotate(d * 45);
        line(x, y - gearWidth - 2 * gearThick, x, y + gearWidth + 2 * gearThick);
        pop();
    }
}

//sheep
function sheep(x, y) {
    push();
    translate(x, y);
    stroke(0);
    strokeWeight(2);
    line(-sheepW * 0.25, 0, -sheepW * 0.25, sheepH * 0.6); //sheep leg left
    line(sheepW * 0.25, 0, sheepW * 0.25, sheepH * 0.6); //sheep leg right
    noStroke();
    fill(0);
    ellipse(-sheepW * 0.5, 0, ear, ear); //sheep tail left
    ellipse(sheepW * 0.5, 0, ear, ear); //sheep tail right
    fill(255);
    stroke(255, 197, 68)
    strokeWeight(1.25);
    rect(0, 0, sheepW, sheepH, 15, 15, 15, 15); //sheep body
    pop();
}

function sheepHead(x, y) {
    push();
    translate(x, y);
    noStroke();
    fill(0);
    rect(x, y / 600, sheepHeadW, sheepHeadH, 3, 3, 15, 15); //sheep head
    ellipse(x - sheepHeadW * 0.5, (y / 600) - sheepHeadH * 0.2, ear, ear); //left sheep ear
    ellipse(x + sheepHeadW * 0.5, (y / 600) - sheepHeadH * 0.2, ear, ear); //right sheep ear
    fill(255);
    ellipse(x - 2, y / 600, eye, eye); //left sheep eye
    ellipse(x + 2, y / 600, eye, eye); //right sheep eye
    pop();
}

While I didn’t really explore unconventional ways to read time through this project, I tried to seamlessly embed time into a simple but fun illustration, so that it became more of an artefact, rather than something really practical. I was initially inspired by the concept of cuckoo clocks, but my clock eventually warped into a floating island. I ended up creating a 24 hour clock, where the number of sheep represent the hour, the number of rungs on the ladder represent the minute, and the gear on the island shows the seconds.

Lauren Park-Project-06-Abstract Clock

sketch

var sun = 220;
var moon = 235;
var cloud = 260;

function setup() {
    createCanvas(480, 480);
    frameRate(1);  
}

function draw() {
    background(0);
    noFill();
  
    if (second % 2 === 0) {
    if (hour >= 8 & hour < 13) {
      background(182, 224, 239);
      // base()
      // morning()
    } else if (hour >= 13 & hour < 17) {
      background(141, 194, 214);
      // base()
      // afternoon()
    } else if (hour >= 17 & hour < 22) {
      background(79, 130, 150);
      // base()
      // twilight()
    } else if (hour >= 22 & hour < 23.5) {
      background(34, 79, 96);
      // base()
      // night();
    }
    } else if (hour >= 0 & hour < 8) {
      base()
    }
  
    //minutes
    for (var j = 0; j < minute(); j ++){
      sun = map(j, 0, 70, 220, 255);
      moon = map(j, 0, 60, 125, 255);
      cloud = map(j, 0, 50, 280, 255);
      stroke(sun, moon, cloud);
      fill(37, 179, 255);
      ellipse(240, 240, 8*j, 8*j);
    } 
     push();
  
    //seconds
     noFill();
     translate(width/2, height/2);
    for (var i = 0; i < second(); i ++) {
      sun = map(i, 0, 70, 210, 71);
      moon = map(i, 0, 60, 345, 204);
      cloud = map(i, 0, 50, 0, 234);
      stroke(sun, moon, cloud);
      stroke(50, 75, 255);
      rotate(radians(3));
      ellipse(0, 0, 30, 450);
    } 
    
      pop();
  
      
    {
      
    } 
   
     strokeWeight(2);
     noFill();
     translate(width/2, height/2);
    //hours
    for (var k = 0; k < hour(); k ++){
      sun = map(k, 0, 70, 255, 255);
      moon = map(k, 0, 60, 255, 255);
      cloud = map(k, 0, 60, 102, 255);
      stroke(sun, moon, cloud, 190);
      rotate(radians(8));
      ellipse(0, 0, 150, 400);
      
        
    }		
    
}

For my abstract clock, I initially started with an idea revolving around an outer space theme. I wanted to use ellipses to form loophole-like forms and a harmonious shape overalls that move in rhythm to a ticking clock. It was really difficult figuring out how to implement time and speed with these shapes I wanted to incorporate. However, it was really enjoyable to experiment and finally create an artwork that changes depending on how much time has passed, and that the image will not stay the same.

Margot Gersing – Abstract Clock

mgersing-06

//Margot Gersing - Project 06 - mgersing@andrew.cmu.edu - Section E

function setup(){
    createCanvas(480, 480);
    angleMode(DEGREES);

}

function draw() {
    background(255, 237, 233);
    translate(width/1000, height); 
    rotate(270); // to start at top of screen

    //time variables
    var s = second();
    var m = minute();
    var h = hour() % 12;

    //outline of ellipse - mapped to reflect time
    var ah = map(h, 0, 12, 0, 360);
	var am = map(m, 0, 60, 0, 360);
	var as = map(s, 0, 60, 0, 360);

	//ellipse size - mapped to reflect time
    var eh = map(h, 0, 12, 300, 400);
	var em = map(m, 0, 60, 150, 250);
	var es = map(s, 0, 60, 10, 100);

	// ellipse - radius increase to reflect time
	noStroke();
	fill(255, 192, 44); //hour circle
    ellipse(width/2, height/2, eh, eh);
	fill(111, 163, 118); //minute circle
    ellipse(width/2, height/2, em, em);
    fill(246, 195, 203); //second circle
    ellipse(width/2, height/2, es, es);

    //outlines
    //seconds
    noFill();
    stroke(229, 56, 26);
    strokeWeight(5);
    arc(width/2, height/2, es, es, 0, as); //outline to reflect seconds passing
    
    //minutes
    noFill();
    stroke(14, 94, 67);
    strokeWeight(10);
    arc(width/2, height/2, em, em, 0, am); //outline to reflect minutes passing

    //hours
    noFill();
    stroke(255, 233, 105);
    strokeWeight(15);
    arc(width/2, height/2, eh, eh, 0, ah); //outline to reflect hour passing
    


}

For this project I wanted to create a bullseye shape that reflected the time in two ways, the outline and the size. I tried to make each circle proportionally sized so that the hour is largest, and second is the smallest. The outline is a more obvious way of showing the time and the size of the circle is much more subtle especially when it comes to the minute and hours.

Fanjie Jin – Project-06-Abstract-Clock

53

//Fanjie Jin
//Section C
//fjin@andrew.cmu.edu
//Project 6

function setup() {
    createCanvas(480,480);
}
    
function draw() {
   background(15, 20, 60);

//change the hour, min and sec into variables
    var S = second();
    var M = minute();
    var H = hour();
    
//display the grid for percentages
    stroke(255)
    strokeWeight(1)
    line(240, 25, 240, 455)

    stroke(255)
    strokeWeight(1)
    line(20, 240, 480, 240)

//display the percentage signs
    fill(255);
    text(" 0% ", 450, 237);
    fill(255);

    text(" 25% ", 228, 470);
    fill(255);

    text(" 50% ", 5, 237);

    fill(255);
    text(" 75% ", 228, 18);

//outer circle
    stroke(255);
    noFill();
    ellipse(240, 240, 400, 400);

//arc plate displays hours overall percentage of hour
    MappedH = H / 24;
    strokeWeight(1);
    fill(100, 140, 222);
    arc(240,240, 400, 400, 0, MappedH *2 * PI);

//outer circle
    fill(15, 20, 60);
    stroke(255);
    ellipse(260, 240, 300, 300);

//display the grid for hours
    for(a = 0 ;a < 360; a += 15){
      push();
      translate(240,240);
      strokeWeight(1);
      stroke(255, 255, 0);
      rotate(radians(a));
      line(0,0,200,0);
      pop();
    }

//outer circle
    fill(15, 20, 60);
    stroke(255);
    ellipse(260, 240, 300, 300);

//display the grid for seconds and how many seconds have passed
    for(i = 0 ;i < 360; i += 6){
      push();
      translate(260,240);
      stroke(255, 0, 0);
      rotate(radians(i));
      line(0,0,150,0);
      pop();
    }
      push();
      translate(260,240);
      rotate(radians(6 * S));
      stroke(255);
      line(0,0,150,0);       
      pop();

    fill(15, 20, 60);
    ellipse(270, 240, 200, 200);

//display how many minutes have passed 
    MappedM = M / 60;
    push();
    translate(270, 240);
    noStroke();
    fill(100, 108, 222);
    arc(0,0, 200, 200, 0, MappedM *2 * PI);
    pop();

//draw grid for minutes
    for(a = 0 ;a < 360; a += 6){
      push();
      translate(270,240);
      strokeWeight(1);
      stroke(255, 255, 0);
      rotate(radians(a));
      line(0,0,100,0);
      pop();
    } 

//inner ellipse 3
    fill(15, 20, 60);
    stroke(255);
    ellipse(249, 240, 150, 150);

//circle at the center would expand based on seconds 
    fill(50, 20, 60);
    noStroke();
    ellipse(249, 240, S * 2.5, S * 2.5);

//display the actual time at the middle of the canvas
    fill(255);
    text(nf(H, 2,0) + ":", 220, 237);
    text(nf(M, 2,0) + ":", 240, 237);
    text(nf(S, 2,0), 260, 237);

//line showing the beginning     
    stroke(255);
    strokeWeight(2);
    line(240, 240, 600, 240);
}

In this abstract clock project, I have decided to treat it with a minimalistic approach. Overall, there are three rings, and from the center to the outer ring, the minutes, seconds, and hours are being displayed. The gird has showed the percentage, so from the clock, viewer will be understand how much percent of the day has been passed. There is a circle expanding constantly at the center of the clock based on how many seconds have been passed. Lastly, I have experimented with the idea of offset so compositionally, its more intriguing.

Sarah Kang-Project-06-Abstract Clock

clockk

//sarah kang
//section c
//sarahk1@andrew.cmu.edu
//project-06-clock

 function setup() {
   createCanvas(480, 480);
   background(0);
 }

 function draw() {
    //current time
    var S = second();
    var M = minute();
    var H = hour(); 

    //remap
    var RMH = map(H, 0, 23, 0, 360);
    var RMM = map(M, 0, 59, 0, 360);
    var RMS = map(S, 0, 59, 0, 360);
    var sec = S / 60;

    var rad = 100;
    var dim = 80;
    var dim2 = 40;
    var dim3 = 30;
    var x1 = 220;
    var y1 = 160;
    var x2 = 350;
    var y2 = 260;
    var x3 = 200;
    var y3 = 340;
    var x4 = 80;
    var y4 = 390;
    var x5 = 400;
    var y5 = 60;

    angleMode(DEGREES);

    //first bubble
    fill(63, 57, 64);
    noStroke();
    ellipse(220, 160, sec * dim, sec * dim); //center
    //big ring for hours
    noFill();
    stroke(105, 9, 46);
    strokeWeight(1);
    arc(x1, y1, rad + 80, rad + 80, 0, RMH);
    //med ring for minutes
    stroke(240, 192, 201);
    strokeWeight(4);
    arc(x1, y1, rad + 50, rad + 50, 0, RMM);
    //small ring for seconds
    stroke(201, 231, 255);
    strokeWeight(7);
    arc(x1, y1, rad, rad, 0, RMS);


    //second bubble
    fill(94, 86, 93);
    noStroke();
    ellipse(350, 260, sec * dim, sec * dim); //center
    //big ring for seconds
    noFill();
    stroke(105, 9, 46);
    strokeWeight(4);
    arc(x2, y2, rad + 100, rad + 100, 0, RMS);
    //med ring for minutes
    stroke(240, 192, 201);
    strokeWeight(8);
    arc(x2, y2, rad + 75, rad + 75, 0, RMM);
    //small ring for hours
    stroke(201, 231, 255);
    strokeWeight(12);
    arc(x2, y2, rad + 20, rad + 20, 0, RMH);

    //third bubble
    fill(99, 101, 115);
    noStroke();
    ellipse(200, 340, sec * dim2, sec * dim2); //center
    //big ring for seconds
    noFill();
    stroke(105, 9, 46);
    strokeWeight(1);
    arc(x3, y3, rad + 40, rad + 40, 0, RMS);
    //med ring for seconds
    stroke(240, 192, 201);
    strokeWeight(2);
    arc(x3, y3, rad + 20, rad + 20, 0, RMS);
    //small ring for seconds
    stroke(201, 231, 255);
    strokeWeight(4);
    arc(x3, y3, rad, rad, 0, RMS);

    //4th bubble
    fill(140, 143, 161);
    noStroke();
    ellipse(80, 390, sec * dim2, sec * dim2); //center
    //big ring for seconds
    noFill();
    stroke(105, 9, 46);
    strokeWeight(1);
    arc(x4, y4, rad, rad, 0, RMS);
    //med ring for seconds
    stroke(240, 192, 201);
    strokeWeight(2);
    arc(x4, y4, rad - 10, rad - 10, 0, RMS);
    //small ring for seconds
    stroke(201, 231, 255);
    strokeWeight(4);
    arc(x4, y4, rad - 20, rad - 20, 0, RMS);

    //5th bubble
    fill(149, 140, 161);
    noStroke();
    ellipse(400, 60, sec * dim3, sec * dim3); //center
    //big ring for seconds
    noFill();
    stroke(105, 9, 46);
    strokeWeight(1);
    arc(x5, y5, rad - 20, rad - 20, 0, RMS);
    //med ring for seconds
    stroke(240, 192, 201);
    strokeWeight(2);
    arc(x5, y5, rad - 30, rad - 30, 0, RMS);
    //small ring for seconds
    stroke(201, 231, 255);
    strokeWeight(4);
    arc(x5, y5, rad - 45, rad - 45, 0, RMS);

}

I wanted to make a bubble clock and vary the hour, minute, and second variables by the layers of the bubbles. To make the frame changes more apparent, I used more seconds variables in the visualization.

Project 06 Abstract Clock – Ellan Suder

For my clock I made a scene at the ocean. The small clock shows the progression of an hour (when it’s near the end of the screen the hour’s about to change) and the big cloud shows the progression of a minute. The water is controlled by a sin function so it makes a whole cycle in a minute. There is a transparent layer on top of the water (called oceanLight) that also expands and contracts sinusoidally. It has the same x,y value (0,2*height/3+yMin) so that it follows the blue water exactly.

There is also a simple function to make the sky more orange during specific hours (6am to 6pm) and more blue otherwise.

clock

/*
Ellan Suder
15104 1 D
esuder@andrew.cmu.edu
Project-06
*/

var skyColor;
var oceanColor;
var oceanColorLight;
var sandColor;
var logColor;
var notchColor;
var orangeSky;
var purpleSky;
var boatColor;

var prevSec;
var millisRolloverTime;
var hr;

function setup() {
    skyColor = color(140,220,240);
    oceanColor = color(60,140,190);
    oceanColorLight = color(219,222,236,150);
    sandColor = color(220,190,110);
    logColor = color(97,54,35);
    notchColor = color(141,94,43);
    orangeSky = color(248,170,66,40);
    purpleSky = color(129,36,229,40);
    boatColor = color(200,50,50);
    createCanvas(480, 480);
    noStroke();

//gets accurate starting time
    hr = hour() + minute()/60 + second()/60/60;
}

function draw() {
    background(skyColor);  
  
//fetch current time
    var H = hour();
    var M = minute();
    var S = second();
    if (prevSec != S) {
        millisRolloverTime = millis();
    }
    prevSec = S;
    var mils = floor(millis() - millisRolloverTime);
//smooth out seconds and minutes
    var secondsWithFraction = S + (mils / 1000.0);
    var minutesWithFraction  = M + (mils / 60000.0);
    var cloudPositionSec = map(secondsWithFraction,  0, 60, -150, width + 50);
    var cloudPositionMin = map(minutesWithFraction,  0, 60, -75, width + 25);
  
  
//ocean - full cycle every minute
    var seconds = hr + (millis() * 0.001) /60;
    var yMin = sin(seconds * TWO_PI) * height/4; //highest value is 2*height/3 + height/4, lowest is 2*height/3 - height/4. one full cycle is a minute
    var yMin2 = sin(seconds * TWO_PI) * height/20;
    fill(oceanColor);
    rect(0,2*height/3+yMin,
         width,height/4-yMin); //2*height/3 is middle value/start of sin wave. goes up and then down
  
  
//sand + log + light water
    fill(logColor);
    rect(height/4,height/2-30,55,height/2-30,5,5);
    fill(notchColor);
    triangle(height/4+55,2*height/3-5, //top
             height/4+35,2*height/3,
             height/4+55,2*height/3+10);
  
    fill(oceanColorLight);
    rect(0,2*height/3+yMin,
         width,height/20+yMin2);//sits on top of blue water/yMin
  
    fill(sandColor);
    ellipse(width/2,height-30,width+500,70);
    ellipse(height/4+55/2,height-53,120,30);
  
  
//cloud that moves across screen in an hour
    fill(225,235,240);
    drawCloud(cloudPositionMin,height/3,50);
//cloud that moves across screen in a minute
    fill(250,250,250);
    drawCloud(cloudPositionSec,height/5);
  
    boatY=2*height/3+yMin+20;
  
    drawBoat(width/2,boatY);

  
//night and day overlay color
    if(H >= 6 & H < 18) {
      fill(orangeSky);
    } else {
      fill(purpleSky);
    }
      rect(0,0,width,height);
}

function drawCloud(x,y,size = 100) {
    push();
    noStroke();
    //fill(230);
    ellipse(x, y, size, size);
    ellipse(x + size*.5, y + size*.05, size, size);
    ellipse(x + size, y, size, size*.8);
    ellipse(x + size*.3, y - size*.2, size*.8, size*.8);
    ellipse(x + size*.7, y - size*.35, size*.8, size*.8);
    pop();
}

function drawBoat(x=width/2,y=height/2) {
  fill("black");
  rect(x+30,y-220,
       12,220);
  fill("white");
  triangle(x+42,y-220,
           x+150,y-103,
           x+42,y-90);
  fill(boatColor);
  beginShape();
  vertex(x-20, y-80);
  vertex(x+220, y-80);
  vertex(x+170, y);
  vertex(x, y);
  endShape(CLOSE);
}

Sarah Choi – Project – 06 – Abstract Clock

My representation of the clock showed three different parts of the clock. I wanted to portray hours, minutes, and seconds in three different manners. By doing this, I was able to code the outside of the circle with an arc, showing the hour. I made an inner loop with the minutes by using stroke lines. And finally, the seconds were done with the squares in the perimeter.

project-06

//Sarah Choi 
//Section D
//sychoi@andrew.cmu.edu
//Project-06

var x = 0;
var y = 0;
var dX = 1;
var dY = 1;

function setup() {
    createCanvas(600, 600);
}

function draw() {
    var h = hour();
    var m = minute();
    var s = second();
    var rects = [];

    background(0);

    //seconds
    //top half right side
    stroke(0);
    strokeWeight(1);
    for (i = 0; i < 8; i++) {
        x1 = 281 - (37.5 / 2) + i * 37.5;
        y1 = 0;
        rects.push([x1, y1, s > i]);
    }

    for (i = 8; i < 25; i++) {
        x1 = 600 - 37.5;
        y1 = (i - 8) * 37.5;
        rects.push([x1, y1, s > i]);
    }

    for (i = 25; i < 39; i++) {
        x1 = 600 - (37.5 * (i - 23));
        y1 = 600 - 37.5;
        rects.push([x1, y1, s > i]);
    }

    for (i = 39; i < 55; i++) {
        x1 = 0;
        y1 = 600 - (37.5 * (i - 38));
        rects.push([x1, y1, s > i]);
    }

    for (i = 55; i < 61; i++) {
        x1 = (i - 54) * 37.5;
        y1 = 0;
        rects.push([x1, y1, s > i]);
    }

    for (i = 0; i < 61; i++) {
        if (rects[i][2]) {
            x1 = rects[i][0];
            y1 = rects[i][1];
            fill(255);
            rect(x1, y1, 37.5, 37.5);
        } 
        else {
            x1 = rects[i][0];
            y1 = rects[i][1];
            fill(255, 153, 0);
            rect(x1, y1, 37.5, 37.5);
        }
    }

    //minute
    for (a = 0; a < m; a++) {
        fill(255);
        circle(300, 300, 300 - (5 * a), 300 - (5 * a));
    }

    //hour
    noFill();
    strokeWeight(20);
    stroke(0, 0, 255);
    arc(300, 300, 360, 360, -HALF_PI, TWO_PI * (h / 12) - HALF_PI);

    //time
    noStroke();
    fill(0);
    textSize(30);
    text(nf(h % 12, 2, 0) + ":" + nf(m, 2, 0) + ":" + nf(s, 2, 0), 240, 285, 300, 300);
}

Crystal-Xue-Project-06

sketch-54.js

//Crystal Xue
//15104-section B
//luyaox@andrew.cmu.edu
//Project_06


var eyeballSize = 180;
var eyeChange = 20;

function setup() {
    createCanvas(600, 600);
}

function draw() {
    background(230, 194, 152);
    frameRate(600);
    var h = hour();
    var m = minute();
    var s = second();
    var eyeWidth = 150;

    //eyebag
    translate(120, 400)
    fill(210, 180, 152);
    noStroke();
    beginShape();
    for (var i = - 1; i < 12; i++) {
         curveVertex(0.1 * PI * eyeWidth * i - 50, sin(0.1 * i * PI) * (110 + m) - 50);
    }
    endShape();

    //drawing the eye shape
    translate(-50, - 100);
    stroke(0);
    strokeWeight(10);
    fill(255);

    //drawing upper half of the eye
    beginShape();
    for (var i = -1; i < 12; i++) {
         curveVertex(0.1 * PI * eyeWidth * i, -sin(0.1 * i* PI) * (110 + m));
    }
    endShape();

    //drawing lower half of the eye
    fill(255);
    beginShape();
    for (var i = - 1; i < 12; i++) {
         curveVertex(0.1 * PI * eyeWidth * i, sin(0.1 * i * PI) * (110 + m));
    }
    endShape();

    //change of eyeball colors
    var r1 = 200 + 25 * sin(millis() / 100.0 );
    var g1 = 200 + 25 * sin(millis() / 100.0 + HALF_PI);
    var b1 = 200 + 25 * sin(millis() / 100.0 - HALF_PI);
    var eyeballX = 5 * h;
    var eyeballY = 0;
    x = sin(frameCount / 10) * eyeChange;
    y = cos(frameCount / 10) * eyeChange;

    //drawing eyeball
    translate(200, 0);
    noStroke();
    fill(r1, g1, b1);
    ellipse(eyeballX, eyeballY, eyeballSize + x,  eyeballSize + y);
    if (s % 2 == 0) {
        fill(0);
        ellipse(eyeballX, eyeballY, 100, 100);
        fill(255);
        ellipse(eyeballX + 20, eyeballY - 20, 10, 10);
    }else {
        fill(0);
        ellipse(eyeballX, eyeballY, 130, 130);
        fill(255);
        ellipse(eyeballX + 20, eyeballY -20, 15, 15);
    }

    //closing lid and eye bag when tired
    if (h < 8) {
        translate(-200,0);
        fill(230, 194, 152);
        stroke(0);
        strokeWeight(10);
        beginShape();
        for (var i = -1; i < 12; i++) {
             curveVertex(0.1 * PI * eyeWidth * i, -sin(0.1 * i* PI)* (110 + m));
        }
        endShape();
    }

}

This is a project represent a normal student eye in a day. The pupil is changing its size every second, and the eye size is increasing based on minutes. And the entire eyeball is moving from left to right based on hours. during sleeping hours (12:00 – 8:00 am) the top eyelid is closed because of fatigues.