Looking Outward-10-The Poster Children

The Poster Children, Marina Zurkow, 2007

The Poster Children is a generative landscape (much like this weeks project), with melting ice caps, northern stars, mounds of 90’s nostalgic technology, naked children with guns, and even polar bears. The piece is usually displayed on four large scale screens but sections of it can be viewed on vimeo. Conveying  both a fantization of the past and an anxiety of the future of a specific generation, the piece addresses topics of, gender, violence, climate change, and media all in a decently simple strip.

The Poster Children from Marina Zurkow on Vimeo.

While Marina does not advertise her own educational history, she is currently a full time faculty member at Tisch School of the Arts and New York University. She has had multiple shows in New York venues as well as ones around the country and the world. Marina has used an abundance of diffrent techniques in her works that include combining life science, biology, animation, softwares, and even audience interactive installation.

 

Marina has an interest in both the human experience and the environment and especially how these two collide. What I admire about her work is her ability to combine so many diffrent aspects of life and art into single pieces and have them harmoniously tell a viceral story.

 

 

Looking Outwards 10

Anne Spalter is a digital mixed media artist. She was a math major undergrad at Brown University and then earned an MFA in painting from the Rhode Island School of Design (RISD). In the 1990s she founded the digital fine arts program at both Brown University and RISD. Her piece, Waves: Sunrise, looks like paint being marbled together but is actually generated from a computer program. Unfortunately, I couldn’t find specifics on how exactly Spalter generated the piece. To me, though, it looks like Spalter created pools of color and then constantly changed the pools’ size and shapes in order to create the mixing, marbling effect.  She might have also put in a threshold to be sure that one pool of color never filled up more than a certain amount of the canvas to ensure that she had a dynamic image at every moment.

Waves: Sunrise

About Anne Spalter

Two captures from Waves: Sunrise

screen-shot-2016-11-04-at-9-56-49-pmscreen-shot-2016-11-04-at-9-57-32-pm

Looking-Outwards-10

I looked at Emily Gobeille’s projects for this week’s looking outwards, and I really like her work Carnival Cruise, which is an interactive aquarium that she designed for Arnold R&D. Her work was displayed on store windows across 6 cities, and change depending on the viewer. Generally, though, she appears to have a diverse selection of interactive projects for a variety of employers.

Picture of her display in a store front; taken from http://zany parade.com

Gobeille designed it so that viewers can call and enter a fish designed from the sounds they make into the aquarium. They also can just have the fish react depending on their movement. The fish are described much like Pokemon in how they are able to be evolved and fed each time you call in.

I really like this project because it’s so interactive and fun. Anyone can play and admire it as they walk past, and it seems like it would make someone’s day brighter if they were to see it, which I think is important for a project to do.

 

The video for her project can be seen below, while the link can be found here.

 

Carnival Interactive Aquarium from Todd vanderlin on Vimeo.

LookingOutwards-10

Base 8 by Chris Sugrue is an interesting piece that explores the negative spaces and movements between fingers, hands and arm in order to create the field of augmented reality. I highly admire the creative influence people have over this augmented reality drawn by the device. I think the designs are really elegant and visually pleasing, despite being based on technology.

Chris is a artist and programmer that works on interactive installations, audio-visual performances and experimental interfaces. She studied Fine Arts in Design and Technology at Parsons School of Design and has been utilizing technology in her artwork ever since.  Some of her other designs, such as Delicate Boundaries, also utilize lighting and user input in a similar way.

Base 8, Chris Sugrue, 2008

 

Looking Outwards 10

1

This project is a urban infrastructure designed for public area. The device use plastics to create the close space, and inflated with medicinal fog for people to stop by, breathe and connect. It is aim to reinvigorate the Thames River Path, inviting more people to come to the riverside. The devices integrate both plants and human into one space, and try to create a interactive system to make environment suitable for both human and plants. I find this project very interesting because it brings people to reconsider the relation between natural environment and human in an urban context.

The Horticultural Garden by Loop.ph from James Maiki on Vimeo.

Karla Torio Rivera is one of the designers for the production and fabrication. She works as an individual artist in England, digging into ideas for progression within culture, the environment and humanity, and did a lot of unpaid charitable activities like this one.

AndrewWang-LookingOutwards-10

Filtered Transparencies – Filipa Valente 2014

Filipa used interactive video projects transposed onto transparent fabrics that were could be interacted with by the audience to create holographic images and animations. It was showcased at the PASEO festival in Taos. I really appreciate the creativity that went into this artwork. I also really like how she made it an interactive experience for the audience in order to create a more personal feeling for them.

Filipa is an architect SBA/media artist who is based in Los Angeles, California. She studied to finish her BSc in Architecture at the Bartlett school of Architecture in London, and then went on to complete her Masters in Media Art and Architecture MEDIASCAPES at SciArc in Los Angeles. She has experience collaborating with several different well known architectural practices such as the Zaha Hadid Architects, Wilkingson Eyre Architects, Amanda Levete Architect, and the Synthesis Design + Architects in Los Angeles. Through this Filipa developed her own personal work and frequently participates in projects with other artists and architects.

Michal Luria – Looking Outwards – Women Practitioners

3D printed fashion with sensors / Anouk Wipprecht

The project I will present this week is a project by Anouk Wipprecht. Anouk combines fashion with computation, and uses both new fabrication technologies (laser cutting and 3D printing) and electronics and sensors.

Anouk Wipprecht designing a fashion collection inspired by cars. source

Fashion has been repetitive for quite a long while. Although new trends are introduced each season, they are always adapted from some previous decade. What I like about this project is that Anouk suggests a new way of thinking about fashion and presents a new direction that gives an idea of what fashion of the future might look like, and what it can bring along with it.

Fashion is a way to express ourselves, and why not use extraordinary ways to do so? In her project, Anouk embeds car sensors and lights to create a new type of interaction with a wearable prototype. The dress reacts to the person’s surrounding and to others who approach them. The final prototype resulted in a both a novel way in which people can express themselves, as well as a new way to interact with other people around us, using the wearable technology we own.

Looking Outwards 10 – Female Artists

Artist: Karolina Sobecka

Project: Wildlife

Karolina Sobecka’s ‘wildlife’ caught my interest. The project places ‘wildlife’ in the city center thereby uniting two antithetical concepts – cities and wildlife. A tiger projected onto building facades by the sidelights of a moving car, runs alongside the car, picking up speed when the car accelerates, slowing down, stopping and even looking towards the viewer when the car stops. The tiger’s speed is modelled on the wheel rotation of the car which is picked by a sensor. The tiger can be seen panting when the car stops. The project is surreal but brings excitement to the boring monotony of a city night. It seems to me that the tiger is a 3d animation whose movement is then tagged to the sensor on the car wheels through computational algorithms.

Karolina Sobecka is an independent artist.  According to her linkedin webpage, she earned her Bachelor of Fine Arts at the School of Art Institute of Chicago, went on for a Master of Fine Art at California Institute of Arts and a Doctor of Philosophy, DXARTS Digital and Experimental Art at the University of Washington. She is an adjunct professor at Rhode Island School of Design. She is the director of Flightphase, a creative agency in science communication and consultancy that uses art to craft messages on climate, emerging technology and synthetic biology.

wildlife1

Sarita Chen – Looking Outwards

This week’s post is about Mimi Son, co-founder of Kimchi and Chips, which is a Seoul based art studio. The project I chose is NICA, CARRY YOUR DREAMS, which was a launch of new handbags for the brand Nica in London in 2009. Kimchi and Chips designed and created an interactive wall to display the handbags. How it works is that visitors would remove bags from the wall, and the wall would display designs that looked and were influenced by the designs on the bag. The project uses light sensors, Arduino and VVVV.

Here is a video with more information on the project.

Mimi Son was born in Seoul, Korea. Her inspiration for creating came from watching her dad, who was both an artist and a musician. She was also fascinated with geometry and Buddhist philosophy. She completed a masters degree in Digital Media Art and Design at Middlesex University, and Interaction Design at CIID. She is now a professor at Ewha Womans University in Seoul.

Here is a link to her website.

Here is a photo of her and the co-founder, Elliot Woods.

Grace Cha-Looking Outwards-10

 

Kate Hollenbach describes herself as a programer and media artists, and she focuses on interactive systems and new technologies and physical space. She holds a BS in Computer Science & Engineering from MIT and is currently a graduate student at UCLA Design Media Arts and is the Director of Design and Computation at Oblong Industries.

screen-shot-2016-11-04-at-12-02-34-am
Phonelovesyoutoo is an immersive video matrix that captures my cellphone usage over a period of one month

Phonelovesyoutoo

Kate explores an interesting and very relevant topic in her Phonelovesyoutoo project.  Exploring the human relationship with the smartphone, she describes it as an “intimate display in a public space” which is exactly what this gallery wall describes–three walls of chaning video clips of Kate. Though the project might look ordinary, I appreciate the point she is making about how there exists an emotional connection between the user and the device no matter how “robotic” and it is.

She developed an android application to automatically record video from the front and back of the camera every time the phone was in use.

screen-shot-2016-11-04-at-12-04-07-am
Over 1000 videos from the phone’s front facing camera are tiled across 3 walls

Vimeo