sketch
function setup() {
createCanvas(480, 640);
}
function draw() {
background(189,246,255); if (mouseX >= 180 & mouseX <= 280) {
background(211,255,255);
}
var centerX = constrain(mouseX,100,380);
var centerY = constrain(mouseY,180,460); if(mouseIsPressed) {
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 700, 700);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 600, 600);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 500, 500);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 400, 400);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 300, 300);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 200, 200);
pop();
push();
translate(centerX, centerY);
rotate(radians(frameCount));
fill(255);
rectMode(CENTER)
rect(0, 0, 100, 100);
pop();
} fill(255);
stroke(255);
strokeWeight(mouseX/10);
point(centerX + 50, centerY);
point(centerX - 50, centerY);
point(centerX + 100, centerY);
point(centerX - 100, centerY);
point(centerX + 150, centerY);
point(centerX - 150, centerY);
point(centerX + 200, centerY);
point(centerX - 200, centerY); fill(mouseX/5,mouseY/7,mouseX/2 + 5,mouseY);
stroke(mouseX/5,mouseY/7,mouseX/2 + 5,mouseY);
strokeWeight(3);
triangle(100,0,centerX,centerY-70,380,0);
triangle(100,640,centerX,centerY+70,380,640);
stroke(mouseX/4,mouseY/4,mouseX,mouseX + 0.2);
strokeWeight(6);
fill(mouseX/4,mouseY/4,mouseX,mouseX + 0.2);
line(0,0,centerX,centerY);
line(0,640,centerX,centerY);
line(480,0,centerX,centerY);
line(480,640,centerX,centerY); fill(mouseX/4,mouseY/4,mouseX,mouseX + 0.2);
stroke(mouseX/4,mouseY/4,mouseX,mouseX + 0.2);
ellipseMode(CENTER);
ellipse(centerX,centerY,50,50);
}
MouseX and MouseY are used to change the position of the center circle and the intersection of the four lines along with their color. These coordinates also affect the shape of the two triangles and the color of their stroke and fill. The white dots also follow these points and the stroke weight changes in thickness based on mouseX. When the Mouse is pressed multiple overlapped rotating squares appear. The position in which the mouse X&Y can effect the above elements is restrained. Transparency of certain elements is also affected. The background color lightens when the mouse is near the middle x-coordinates.