var turtle;
var turtles=[];
var nTurtles=10;
var s;
var r;
var g;
var b;
function setup(){
createCanvas(480,480);
background(0);
frameRate(10);
//background before the black and white turtles appear
var turtle=makeTurtle(width/2,height/2);
turtle.setColor(color(255,255,0,100));
turtle.setWeight(1);
turtle.penDown();
var goldenRatio=1+sqrt(5)/2;
for(var i=0; i<150; i++){
var s=5;
turtle.right(60*goldenRatio);
turtle.forward(s*i);
}
}
function draw(){
for(var i=0; i<turtles.length; i++){
var step=random(-3,3);
turtles[i].setWeight(i*3);
var r=random(100,255);
var g=random(150,255)
var b=random(150,255)
turtles[i].setColor(r,g,b);
turtles[i].penDown();
turtles[i].forward(step*i);
turtles[i].left(25);
turtles[i].penUp();
}
}
function mousePressed(){
//click to make turtles appear
turtles.push(makeTurtle(mouseX,mouseY));
}
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
While I was experimenting with the golden ratio assignment previously, I was able to make some interesting designs as I played around with the code. I decided to use one of them as a basis for my background. This code starts off with a canvas with a patterned background. When you click on the canvas, turtles are made. I tend to like it when the entire canvas is covered by something and is constantly flickering like lights.