cduong_Project-01-Face

sketch

function setup() {
    createCanvas(600, 600);
    background(255, 179, 179);

}

function draw(){

    //Hair
    noStroke();
    fill(0);
    rect(100, 160, 400, 480);

    //Ears
    noStroke();
    fill(255, 204, 153);
    ellipse(110,290,70,100);
    ellipse(490,290,70,100);

    //Clothes
    fill(209, 209, 224);
    rect(220, 480, 155, 300);

    fill(164, 164, 193);
    rect(260, 550, 5, 50);
    rect(330, 550, 5, 50);

    //Face + neck
    fill(255, 204, 153);
    arc(300, 480, 50, 50, 0, PI);
    rect(280, 450, 40, 30);
    ellipse(300,270,370,370);

    //Facial Expression
    fill(0);
    ellipse(200,240,45,10);
    ellipse(390,240,45,10);

    ellipse(200,295,90,60);
    ellipse(390,295,90,60);

    fill(256);
    ellipse(200,295,80,50);
    ellipse(390,295,80,50);

    fill(0);
    rect(370, 270, 40, 50);
    rect(180, 270, 40, 50);

    //Nose
    rect(290, 300, 5, 70);
    rect(300, 400, 20, 5);

    //Sleeves
    fill(209, 209, 224);
    rect(250, 480, 20, 30);
    rect(330, 480, 20, 30);

    //Side hair
    fill(0);
    rect(110, 220, 20, 200);
    rect(470, 220, 20, 200);

    //Glasses
    fill(77, 51, 0);
    rect(100, 250, 10, 80);
    rect(270, 250, 10, 80);
    rect(100, 250, 180, 10);
    rect(100, 330, 180, 10);

    rect(270, 280, 40, 10);

    rect(310, 250, 10, 80);
    rect(480, 250, 10, 80);
    rect(310, 250, 180, 10);
    rect(310, 330, 180, 10);

    //Bangs
    fill(0);
    translate(280/2, 130/2);
    rotate(1/2.1);
    ellipse(250, -50, 280, 130);

    translate(280/2, 130/2);
    rotate(-1/1.05);
    ellipse(10, -50, 280, 130);

    //sprout
    fill(0, 256, 0);
    translate(280/2, 130/2);
    rotate(1/2.1);
    ellipse(250, -50, 100, 60);

}

So I know some basic coding but I never really thought about how you could code shapes to make art so this was really interesting to try. I designed my self portrait on photoshop first and then tried to mimic what I drew using code.

aranders-lookingoutwards-01

I admire the Forest Friends project because it allows children to have some happy moments during otherwise harrowing times. The children get to pick their own special animal companion which will appear with the scan of their hospital bracelets. The animals interact with the children and distract them from their illnesses. Potion Design collaborated with Ohio State’s Wexner Medical Center James Cancer Hospital and Solove Research Institute. The project took 2 years to create. To the best of my knowledge, the software could be custom because Potion Design is an innovative company. The project could have been inspired by the joyful way that kids react to phone/video games. This project points to an increase in methods of making patients comfortable and new ways that technology can better the hospital experience for the patients, nurses, and doctors. When the kids are less stressed, it makes it easier to administer their treatments. Link

Link 2

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Artist: Wonbin Yang
Art: Segnisiter continuus

Wonbin Yang, an artist based South Korea, creates various programmed artworks that are able to move around on their own. An example is Segnisiter continuuswhere a piece of newspaper is restructured and programmed to simply move around aimlessly.

I admire both the concept behind the piece, where a mundane item is given life and set to roam around people who don’t even notice the existence of the robot, and the design of the “legs” on the newspaper. The piece itself makes me question what I miss out in life when I don’t fully look at the details.

Although I only know the basics of programming, I am fairly sure Yang programmed his own software to command the ‘low intellegence’ newspaper to roam freely around the city.

NatalieKS-LookingOutwards-01

Patatap-ping to a New Beat

Awhile back, I discovered Patatap, an online sound board that generates pieces of music in conjunction with animated shapes, all by tapping the keys on your keyboard. Patatap was created by Jono Brandel (developer/designer), and the Lullatone, who provided the musical sounds for the site. Brandel had initially created the animations separately, (it’s unclear whether he developed his own software or not), but contact with Lullatone, who specializes in innocent, childlike sounds, inspired him to redevelop the idea into a musical sound board instead. Within six months, the trio had composed the sounds and put them together with the animations, creating Patatap.

What I love most about this site is how it connects visual arts with music through user interaction. Without even realizing it, one can create a beautiful animation and simultaneously compose an equally beautiful song, all while happily tapping away on the keyboard. I really admire how they approached this intersection by focusing on user experience, aiming to create something that is easy-to-use and enjoyable. By creating a fun game for the general population to play, Patatap is able to bring art into a population that might not have otherwise been reached, suggesting a step towards familiarizing the general public with fine arts.

Above is one of the many musical creations that users of Patatap have created.

This video of the band Lullatone demonstrates their style, which heavily influenced Brandel when establishing the music for Patatap.

Looking Forward_Voice Array_ENwandu

Voice Array – Rafael Lozano-Hemmer (2011)

Commissioned by the Museum of Contemporary Art, Sydney

 

‘Voice Array’ is an interactive intercom system translates an individual’s voice, into flashes of light that are pushed along the horizontal bands on an LED display. The unique blinking pattern is then stored as a loop in the first light array. For each new recording, all previous recordings are pushed down one position. As the installation is fed more sound, one can gradually hear the cumulative sound of up to 288 previous recordings. When one is pushed out of the array, it can then be heard on its own.

I’m really interested in sound design, and its role in architecture, as well as its potential as an artistic installation. The project is an engaging display that combines the auditory and visual to create a multisensory experience for all involved. Voice Array was brought to life using an intercom, 576 white LED lights, a holosonic speaker, and custom-made hardware and software. Not entirely sure of the precise nature of customization involved.

‘Voice Array’ is a sensuous experience that helps push forward the discussion of performative art, architecture, computational design, and interactive media.

The installation partnered with some well-known beat-boxers to perform with the installation like Voice Array – ‘The Art of Noyze’ featuring Rahzel.

A still image of the Voice Array, displaying the sound recorded through LED lights.

 

ChristopherReyes-LookingOutwards-1

Samples of Haywood’s work: Resonance, 8/17/17; Rainbow Raindrops, 8/23/17; Lovely Impressions, 8/19/17; Dream Bath, 8/14/17.

Artist Tyler Haywood has been creating GIF art for every day for the past 1583 days. And counting.

What started as a way for him to document his progress with various computer programs eventually turned into a daily creative ritual that has shown no signs of slowing down. Using a blend of Cinema 4D and the Adobe Creative Suite, Haywood diligently creates GIFs that are both hypnotic and satisfying, playing with geometry and light. While the sheer amount of work Haywood has produced is something to be admired, it further opens up the possibilities for a medium born from the internet. Most of his work tends to be non-objective studies, but the medium does seem to have the potential to possess some degree of storytelling.

Meanwhile, Haywood continues to experiment and share his creative journey with the world – have a look for yourself here.