jknip-Project-12-Proposal

Updated Project Proposal

For my final project, I am carrying out an individual project of a simple game inspired by the app, Tower Stack. Instead of a swaying crane, my game will utilize horizontal movement with varying speeds for my refreshing/’feeding’ building block. Players can use mouse click to release the building block, stacking them as tall as possible. The stacked tower also moves down and out of the canvas by the second, creating some time pressure on the player to stack blocks efficiently.

Sketches of Game

Project Proposal
For our final project, we were inspired by simple graphical illustrations of everyday moments – specifically in food handling activities. We want to create clickable interactions that prompt user input. For example, a scene may be pancake making, and the user would have to consider an image of its ‘ideal state’ in the top left corner while considering the timer on the screen, in determining when is the best time to flip the pancake. These interactions hope to create simple, satisfying moments for users when they are able to achieve its ideal scenario. These interactions will also mostly surround kitchen activities from pouring the perfect amount of coffee, baking a cake, etc.

Proposed Collaborator
Alvin Luk (akluk)

Sketches & Inspiration

Inspiration

jiaxinw-LookingOutwards 12

For the final project, I am planning to create a media art installation with music as its subject. In this project, I am going to do some interactive music visualization. Therefore, I am interested how artists and designers created projects like this.

Firstly, I found a very cool website, in which you can use your mouse to move as the canvas is moving, and you try to hit as many as blue circles you can while without hitting the red circles. This is Music can be fun,  Designed & Developed by Edan Kwan / Music by Pasaporte, and this website was created in 2011. Here is the link to Music can be fun:

http://musiccanbefun.edankwan.com/

Screenshot of Music Can Be FUN
Screenshot of Music Can Be FUN

The most inspirational thing about this website is the stunning visual design. The animation of this experience changes according to the music changes. It makes the music become more immersive and the engagement of people can be raised.

The second project, I found might be useful for my project is the Patatap by Jono Brandel. This is a portable animation and sound kit. With the touch of a finger create melodies charged with moving shapes. The animations representing different sounds are visually pleasing and creative.

Using a phone to play Patatap

Comparing these two different projects, Patatap gives more freedom to the user to control the sounds and create their own content, while Music Can be Fun was based on a song to create the experience. I think for my project, I would probably combine these two features and make a media art installation with changes of melodies and animations.

Link to Patatap:

https://patatap.com/

 

nahyunk1 – Looking Outwards 12

https://www.youtube.com/watch?v=O0gAgQQHFcQ

Some of the most successful coding projects that I think are admirable are games. Programming games in entertainment has been of the most popular areas in the exceeding market and through high-level coded programs, the game culture have become one of the crucial factors that cannot be overlooked in its impact in today’s society. One of the examples that I have is Flappy Bird created by dotGEARS on May 14th 2013. Although the creator of the game was unhappy about the fact that the game got very successful, the game’s success in relation to its comparatively basic program occupied the popular trend proved the successfulness of coding programs in games. The other project is tetris created by Alexey Pajitnov in 1984. The game, created in Russia while Alexey was working at a science academy, marks for one of the earliest and oldest games to exist and still remain popular in our current generation. Both of the games implement rather simple coding skills to generate and create game systems that outlive/will outlive decades. However, throughout their time spent learning and attaining the usage of such language, their effort and time in relation to the product that looks rather simple isn’t something that should not be overlooked.

svitoora – Proposal

I am interested in learning how to implement the genetic algorithm from Dan Shiftman’s The Nature of Code. Artistically, I am inspired by nature and I try to mimic it with technology. I’ve modeled a recursive L-system, gravity/entropy, and a basic swarm behavior. Now I want to model a living and evolving system. I plan on working on this over Thanksgiving break, so it’s a highly feasible project. Aesthetically, it’ll look similar to my turtle project which I went back and modified. The difference is that somehow there should be an evolutionary component incorporated. All of the renderings of the project will be done in simple geometric forms whereby it’ll look similar to a particle system because I am inspired by cells. I’m not 100% sure where this will take me, but one concrete thing is that I will be learning how to model evolution and there’ll be a lot of class and object-based behaviors.

My swarm behavior sketch inspired by a petri dish.
My Entropy/Gravity sketch.

svitoora – Looking Outward 12

Google’s DeepMind AI just taught itself to walk

I admire how I can watch the model slowly evolve into fitness. The project was created by Google’s DeepMind AI, and it involves teaching various models how to traverse across an obstacle. The model learned how to walk, run, balance, and climb. I am not actually sure if this is a machine learning AI, it could most likely be a genetic algorithm that is making this work. Regardless of the underlying algorithm, it is still an impressive feat of compressing the natural process of evolution.

Ant Behavior

I admire how a swarm behavior is represented here. The nodes simply randomly search the space, and one it found food it starts moving back to its hive leaving behind a trail of chemicals. If other nodes found the trail of chemical they simply followed it. It’s amazing how such a simple rule can produce such complex behavior. One downfall for this piece of “art” is that it is very unaesthetic. The system is implemented via a grid system, which is fine, but it is represented using simply rectangles as if this was the early 90s. Really the aesthetic of just sucks.


http://www.natureincode.com/code/various/ants.html

ashleyc1-Section C-LookingOutwards-12

Mind & Matter 3
Mind & Matter 2
Mind & Matter 1
Slanted Magazine #15 Experimental

The first project that really inspired my final project is Mind and Matter by LIA, a software and net artist who creates abstract, generative images using code. Her designs have been used for apps, performance, sculpture, projections and graphic print. She is mostly interested in the relationship of machine as artist and artist as machine: viewing the interaction as both a dependence but also conversation. All of her work is beautiful and incredible.

Her project Mind and Matter is a typographical image of the phrase Mind & Matter that is spelled out by ellipses and lines but deteriorate and evolve into a more chaotic pattern. This was finalized as a 2D image for the daily Austrian newspaper diePresse: “Freiraum” and in Slanted Magazine #15 Experimental.

Source:

Mind and Matter

 

 

 

 

New York Times 1
New York Times 2
New York Times 3

The second artist who inspired my project is Kate Hollenbach – an artist and programmer who explores interactive systems and new technologies to redefine the relationships between body, gesture and physical space. I was mostly attracted to her New York Times piece where she deconstructed the text on the New York Times using a photocopier.

Although this piece was more a formal exercise and not much compared to her more newer, more sophisticated pieces, I was still mesmerized by the layering of text to build into larger letters and altering text so that it was manipulated around larger images. I also like the idea of hacking a photocopier to play with typography and layout.

Source:

http://www.katehollenbach.com/new-york-times/

jiaxinw-project 12-Final Project Proposal

For the final project, I am going to cooperate with my classmate Nayeon Kim. We are going to create a media art interactive installation, using projection and Makey Makeys. Makey Makeys will be used as input devices, and the projection will project the content created by P5.js. For this media art installation, we are going to create a serious of music visualization animations responding to the input signals from Makey Makeys. The animations will change along with the melody when people interact with the input devices. At the beginning of this installation, there will be a basic melody for people to follow. When people try to use the Makey Makey, they can add new melodies to the existed music,  also change the animations displaying on the projection screen.

Sketch for the final project

sntong-Project 12: Final Project Proposal

For the final project, I decided to take a launch pad idea and apply it to the keyboard and linking movements and visual representation to the sound and key when pressed. I plan to have a general beat looping in the background, which hopefully the users on the page have the option to toggle between a couple of them, and keying sounds to specific keyboard buttons. The visual response for each key would be inspired by its corresponding sound. I also plan to implement an abstracted terrain of “asteroids” that will be flying pass the Canvas.

Quick sketch of visual elements and initial ideas

ashleyc1-Section C-Final-Project-Proposal

Very basic sketch

For my final project I want to explore the relationship between typography and animation. I want to create an interactive, animated text so that the movement reflects the word. I noticed that p5 has reference functions to allow local servers to be hosted on one’s phone: allowing the phone to essentially be a controller. This project will probably include animated illustrations but I want to push myself to animate just text so that they move in a way that’s still communicative without outside images. I’m not sure how many different text animations I should have but ideally, they would be cycling through an array the more the participant interacted with it.

looking outwards – 12 – keuchuka

My proposed project has to do randomness that generates relationships between lines, fills, and typography. The first project I was inspired by was Matthias Dörfelt’s Marcel’s Fountains. Simply, it is a series of Marcel Duchamp’s famous fountain, but the interesting part is that the slight variety computer generated. The work is simple but cute and calm to observe the subtle differences between each drawing. The subject selected for the drawing is also eye catching. I imagine the process is similar to the variable face project a while back. The work doesn’t have any interactivity, probably purposefully so, as it is presented with ink on paper.


Marcel’s Fountains – showing one drawing


Marcel’s Fountains – computer generated series of drawings

src: http://www.mokafolio.com/

Another piece I’m inspired by are posters by KAZUHIRO AIHARA or “SHUNTO-SHA”. Japanese graphic artists tend to create custom typeface for their work (Japanese typefaces are difficult to create and there aren’t many off the shelf), and his work exemplifies this point. There is a sense of randomness and flow of type between the lines and fills in his compositions. Again, his work is static and non interactive. For both of these, I think exploring interactivity and motion would be worthwhile.


Examples of Shunto’s work

src: http://shunto-sha.com/