NatalieKS-Project12-Proposal

A quick sketch of what my final project would look like.

~~~

For my project, I want to create a sound-based game. The premise of the game is that you’re creating a piece by pressing the keys for three judges, who will then judge you based off your creation. Kind of almost like a DJ version of American idol! After your piece is over, the three judges will randomly display an expression – impressed/wowed, ambivalent, or disappointed, and will say something about your piece depending on what that expression is. It will be similar to Patatap in that you can press keys to produce sounds, but they will all be more music-related (but not just simple notes) rather than a mix of all kinds of sounds. In addition, each sound will have its own little symbol, and move across a music staff so it looks like you’re generating music as you play. The ending of your piece will be determined by time; you’ll have about 15 or 30 seconds to play your piece, and then it’ll end. (This is subject to change; if I can’t make this work, then it’ll be based off of 15 or 30 key presses). The judges will have a thinking expression until the very end, so it looks like they’re reacting in real-time.

~~

Proposal Followup: the “judging” will most likely be random, i.e. after the song is over, they will randomly display one of maybe 3 or 5 expressions to “judge”

hannajan-project12-proposal

For my final project, I would like to create a virtual pet game. One of my fondest memories growing up was taking care of virtual pets such as Nintendogs, Neopets, or Tamagotchi. I’m not completely sure which animal I would like to feature as of yet, but I am currently leaning towards making a cat.

         Using mouse interaction and commands, the pet owner can feed the cat, play music to the cat, put the cat to sleep, or play with the cat. This will lead to the cat experiencing an increase in energy or happiness levels, and give feedback to the pet owner on how well they are taking care of their pet. I am also thinking of making the animal move in some way that relates to the mouse. For example, have the eyes follow the mouse and have the cat react when the mouse clicks on the cat. When the owner wants the pet to eat, play, sleep, or listen to music, the cat will move in a way that shows that it is following these commands. 

Basic Sketch of layout

Jihee Kim_SectionD_Project-12-Proposal

Project Name — Subject to Change: The Snowman
Project Partner: Daniel Noh (dnoh– section D)

sketch of project

For our project we intend to make a vertical “shooter” game (more emphasis on dodging). The plot of the game is a snowman who does not want to die and tries to avoid the snow which will, obviously, make it bigger and eventually cause him to explode… The snowman can dodge the snow that is coming down to hit him, however, he has a special move where he can throw his nose (a carrot) to hit the snow every 10 (also subject to change) seconds. The game will have a gauge that will show the carrot loading back and a counter at the bottom of the canvas that shows the number of snowballs that have hit the snowman. At the end of each level (every 30 seconds), the snow will fall faster… there will be 10 levels. Also, whenever the snowballs hit the snowman, something ominous in the background will happen (i.e. an avalanche goes off in the mountain in the background). After 10 snowballs hit the snowman, the snowman will explode and a game over screen, the level you have reached, and a sign that tells you how to replay the game will show.

dnoh-sectionD-project12-projectproposal

Project Name — Subject to Change:  The Snowman
Project Partner: Jihee Kim (jiheek1 – section D)

For our project we intend to make a vertical “shooter” game (more emphasis on dodging). The plot of the game is a snowman who does not want to die and tries to avoid the snow which will, obviously, make it bigger and eventually cause him to explode… The snowman can dodge the snow that is coming down to hit him, however, he has a special move where he can throw his nose (a carrot) to hit the snow every 10 (also subject to change) seconds. The game will have a gauge that will show the carrot loading back and a counter at the bottom of the canvas that shows the number of snowballs that have hit the snowman. At the end of each level (every 30 seconds), the snow will fall faster… there will be 10 levels. Also, whenever the snowballs hit the snowman, something ominous in the background will happen (i.e. an avalanche goes off in the mountain in the background). After 10 snowballs hit the snowman, the snowman will explode and a game over screen, the level you have reached, and a sign that tells you how to replay the game will show.

cduong-project 12-Proposal

As a really big Disney fan I really wanted to create my final project based on my favorite movie: Big Hero 6. I wanted to create an animation of SanfranTokyo because I’m just really in love with the city and would love to draw it using p5js. I’m not sure what view I would want to draw of it yet (first-perspective view in the city or an aerial view from the sky overlooking the city) but I definitely want to include the iconic golden gate bridge in it. Below are some of the pictures I’ve been looking up for references. I plan on drawing the city view I want on illustrator first before actually coding it. What I specifically want to do with this city is to make it interactive in some sort of way (unsure specifically how) and have it change appearances depending on the time of day and incorporate several animation aspects like having the characters or just random people walking around the town to make it seem really lively like the city actually is.

“BIG HERO 6” Pictured: Baymax. ©2014 Disney. All Rights Reserved.

From the movie “BIG HERO 6” San Fransokyo Concept Art. ©2014 Disney. All Rights Reserved. Test render of San Fransokyo during the day

Robotics prodigy Hiro teams up with robot Baymax to save San Fransokyo in Walt Disney Animation Studios’ “Big Hero 6.” In theaters Nov. 7, 2014. ©2013 Disney. All Rights Reserved.

alchan-Project 12-proposal

For this project, I am planning on collaborating with Maddy Cha (andrew id: mecha, section E) in order to create a story-based game in which the choices a user makes affects the rest of the story. The story/ game will be presented as a series of images with text. Players will be able to choose options/ text prompts by pressing corresponding keys.

The story will revolve around the player’s trip to a grocery store, in which the player can choose to buy items that will help them progress. Each part of the story will have a different character that will respond to different objects that the user decides to purchase.

We will also implement randomness in order to make it so that each user’s experience is a little different. We will randomize the order in which characters may appear in the story as well as different events that may help the player later on.

mecha-project12-proposal

For this project, I am planning on collaborating with Allissa Chan (section E) in order to create a story-based game in which the choices a user makes affects the rest of the story. The story/ game will be presented as a series of images with text. Players will be able to choose options/ text prompts by pressing corresponding keys.

The story will revolve around the player’s trip to a grocery store, in which the player can choose to buy items that will help them progress. Each part of the story will have a different character that will respond to different objects that the user decides to purchase.

We will also implement randomness in order to make it so that each user’s experience is a little different. We will randomize the order in which characters may appear in the story as well as different events that may help the player later on.

amui1-Final-Project-Proposal

For my final project, I want to make an interactive game inspired by Super Mario. The game will feature a penguin in which will travel throughout levels, avoiding obstacles and battling big predators, such as sharks. In addition, I am still thinking of ways I could make it educational. The penguin will be controlled by user inputs such as mouse pressed, dragged, or key pressed. The penguin will travel through an ever changing generative landscape, getting harder with each level. I also want to add a sound effect to accompany the actions.

Caption: Above, I created a model that will help me consolidate my thoughts. The model details different touch points, where the user interacts, throughout the game.   These interactions includes picking a player, jumping, slide on the belly, or fights.

Caption: Above, I created a storyboard that helped me visualize my game concept. Each frame illustrates a different human interaction throughout the game.

creyes1-Project-12-Proposal


Text stroke included for clarity

For my final project, I was interested in experimenting with typography and, similar to the projects I cited in my Looking Outwards post for this week, giving a sense of motion and dynamics to a medium that’s intended to be static.

Taking this idea of fluidity in a literal sense, I’d like to create a piece where type that is given and edited by the user serves as vessels for water particles dropped from above, gradually filling the shapes and revealing the text. If a character is deleted, the particles remain, but drop into the water below, slightly raising the water level. The text itself would not be visible (stroke in the image is provided for clarity), and would rely on user input from the mouse to spawn particles to fill the shapes and give form to their thoughts, so to speak. The biggest challenges here would be to essentially build a loose physics engine from the ground up in a manner that could support having this many objects on-screen, as well as potentially developing a typeface specifically for this project to allow for contours to serve as barriers for the particles.

While not feasible for this class, but a thought for the future, I’d like to see this be a kind of collective journal across users – with the anonymity that the internet provides, it’d allow the user to send out their thoughts for others to fill and uncover, filling the pool underneath with the collective consciousness of its users.

akluk-Project 12- Proposal

For my final project, my partner and I have decided to create a series of animations that are time sensitive every day activities. We also wanted also have it as a very colorful vibrant, colorful and cartoonish style to make it fun for the user to see. We also wanted to incorporate involvement of the audience with the animation. Some examples of animations we wanted to make is like cooking an egg, making toast, baking a cake. Below are some inspirations and drafts of our ideas.

partner: Jessica Nip, jknip

Drafts of our final project

Inspiration for style and possible animations