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Eyeo 2015 – Meejin Yoon from Eyeo Festival // INSTINT on Vimeo.

J. Meejin Yoon is a Korean-American architect and designer who is both a professor and head of the Department of Architecture at the Massachusetts Institute of Technology. With a specialty in designing for public spaces and utilizing emerging technologies in ways to encourage and facilitate interaction as well as crafting a specific user experience. Yoon received a Bachelor of Architecture from Cornell University in 1995, her Masters of Architecture in Urban Design with Distinction from Harvard University in 1997, as well as a Fulbright Fellowship to Korea in 1998.

What I love about Yoon’s work is that the technology she utilizes and integrates into her work is not simply a novelty, but is meant to be there and enhances the overall piece. Sometimes it’s more upfront as seen in Double Horizon at the Mexico-US border, which logs the movement of cars through various security checkpoints as ripples of light. Other times it’s subtle, such as in the Sean Collier Memorial at MIT, where there is no visible technology, but the amount of computational precision it took to create that structure with little to no support is staggering.



Sean Collier Memorial at MIT in Boston, MA (Top), and “Double Horizon” at San Ysidro Land Port of Entry near San Diego, CA (Bottom)

During her presentation, Yoon speaks frankly about her work and often mentions when her installations don’t go as planned with a smile, and recognizes that once her work is out in the public sphere, it now belongs to the public, and seeing how people interact with her work is a driving force for her. A lot of her work is very open-ended for people to approach and make the space their own, which is something I’m really interested in incorporating into my own work. It’s really interesting to see how people respond to these public installations, where the user can be as much of a creator as the person who put the installation there, which I think can be a powerful tool in creating these kinds of open-ended spaces. Additionally, her honesty and highlighting the off-beat moments of her process in her presentation helped further convey that idea of playfulness and trust, something that I deeply respect and would like to integrate into my own presentations where I discuss my work as a learning process rather than a shiny final product.


Yoon’s “Swing Time,” an interactive installation where swings lit up according to acceleration and movement, provided a lot of opportunities for play. While not intended to hold more than two people per swing, people would pack into these anyway as the installation permitted this kind of open-ended interaction – it helped that there was a bar next door.

More of Meejin Yoon’s work can be found on the website of her architecture and design firm co-founded by Eric Höweler, Höweler + Yoon, with additional information on the MIT Department of Architecture website.

cduong-looking outward-08-Interactive Play in Public Spaces

Meejin Yoon is a Korean-American architect designer that went to Cornell University for a Barch and Harvard Graduate School for Design before before going off to teach at MIT and soon becoming the first female head of the department of architecture there. She created MY STudio to pursue creative works to intersect architecture with art and technology. She is based in several areas such as Boston, Massachusetts and Munich, Germany.

She thinks of herself as someone who wasn’t very inept at technology when she first started teaching at MIT and decided to take a course at MIT, even though she was teaching there, called “How to Make Anything”, which was basically a crash course on micro-controllers and fabrication. Here she created a project that was a defensible dress. This really showed how much she cared about personal space and public space, which are what all of her projects are based on. She has a strong fascination of the invisible line between public and private space.

She works on creating interactive play in public spaces, stating that they “gotta be fun” for the public or they won’t be successful. She also thinks that when creating a truly engaging public space you need to create something unfamiliar, “defamiliarize context so rules of engagement are less clear”. There were three projects that I really enjoyed hearing about: her design entry for the athens olympics, sculpture in roxbury, swing time.

The project for the competition at athens olympics was to really understand how people respond to and move through a public space and created in a public space you don’t know what is going to happen since you cannot predict people’s behaviors, which causes people to want to fool around with something to figure out how it works, which might cause it to break or cause them to just play around with them.

The sculpture reflected the citizen’s engagement with the city through an app that already existed that allowed citizens to engage with the city and tell the city what they might find like potholes, etc. Eventually the city would fix these problems within a specific time. Each part of the sculpture changed depending on the types of reports made and how the city was changing through the lights becoming brighter or dimmer depending on how many people reported a specific type of problem.

Photo of Sculpture in Roxbury

One more project that fascinated me was one where she studied how people interacted with public space to study if they even would interact with it. People seemed to really enjoy it. She wanted to create a project that people could engage with playfully, which was Swing Time. She made it into something more familiar and designed it after a tireswing, which helped adults feel like children again when they interacted with this project and even scaled the tireswing up so that the public really got a sense of being young again.



Three pictures above are of the Swing Time. The second one is of a diagram of the installation to incorporate the main idea of the project.

What I really admire about her projects is that she really cared about how the public reacted from her projects and she also learned from previous projects to better create her next project. She was really thinking about how the public could engage with a space and how to make it really enjoyable for them, which I really love. I also really love how she has integrated different fields of her interests into one specific field because I have the exact same interests: architecture, design, technology, and I wasn’t sure if it was possible to even combine the three. However, after listening to her talk at EyeO it seems that anything is really possible if you put your mind to it.

She gave a lot of examples and background information during her lectures, which was really interesting because it was easy to follow her train of thought and why she did what she did in each of her projects. You could also see a clear connection between her previous project and the next project to see how she has improved gradually each time she creates a new project. She also added some jokes here and there to keep her audience’s focus. I like that about her presentation and I want to learn to incorporate those into my presentations because I understand that lectures could be boring and that you need to engage with the audience in some way to make them want to keep listening and actually hear what you’re saying rather than just zoning out.

Eyeo 2015 – Meejin Yoon from Eyeo Festival // INSTINT on Vimeo.

Links to all of her projects: http://www.howeleryoon.com/
Her Company “MY Studio”‘s site: http://www.mystudio.us/

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Jen Lewin is an internationally renowned light and interactive sculptor based out of New York City, and the director of her own studio; Jen Lewin Studios. She received a BA in Architecture and Computer Aided Design from the University of Colorado, Boulder, before studying Interactive Design at the Tisch School of Arts at NYU. For more than a decade now, she and her team have been fabricating large-scale interactive models that combine light sound, and motion, to encourage community interaction. She is an artist in almost every capacity, and this is a clear translation from her upbringing, which she says was very much centered around the arts and science. Makes sense, seeing has her father was a doctor and her mother a dancer. Lewin herself also engaged in the arts from young age, she drew, painted and was even a classically trained ballerina. She even started learning to program while in the 3rd grade. She believes that an artist work often reflects where they came from, and in her introduction, describes these experiences, and growing up on Maui, Hawaii as highly influential on her as an artist. Now, she focuses on pieces that are situated within a public environment, made for public use. By moving past the traditional ideals of art hanging in a gallery she can create truly evocative pieces that mesmerize the viewers, and often blur the lines between artist and viewer, by allowing the viewer to become the artist.

She has several fantastic projects, but the three I most admire are the Laser Harp, Pool, and what I call the Dancing Butterfly. Each of these projects are evocative in their own, right and some similarities exist across the board, however, my main reason of admiration is that they represent her as an artist. Her beliefs, interests, hobbies etc. They all managed to reflect a clear aesthetic design and functional sensibility that can be connected directly back to the artist. Be it the reflection of her background in dance, seen in the butterfly which responds to the motion of the user, by recoiling or leaning in at the same speed the user approaches or retreats from the wings. Or Laser Harp and Pool, two public installations that use light sound, and human touch to generate a community feeling; once again integrating her love of music, dance, light, sound, and community engagement. She created truly evocative art, in which her aim is to have the viewers interact with the art but also each other. For example, multiple people playing with the laser harp can be noisy, but when individuals start to respond to each other’s action the result can be beautiful, and rich. In her presentation she clearly defines what she was trying to achieve with the various projects, their inspiration, how she iterated upon them, and where the project could possible go in the future.

Jihee Kim (Section D)– LookingOutwards-08

Eyeo 2015 – Jake Barton from Eyeo Festival // INSTINT on Vimeo.

Jake Barton is an American designer and the principal and founder of Local Projects, which is a design firm that is based in New York. The firm specializes on creating public spaces with the focus on designing different experiences. At Northwestern University, he studied performance studies and afterwards started his career in public space design with first getting involved in set designing for Broadway productions. Continuing his interest in human interaction and communication, he went to graduate school for interactive telecommunications at NYU. In an interview with Designboom, Barton said that he was always interested in how crowds of people could be better storytellers than curators, regardless of the subject matter. He always had the desire to incorporate technology in a way that will allow him to gather the public’s voice and make it visible.


A Tour Of The 9/11 Museum With The Man Who Designed It.

What is fascinating about Barton’s workflow is the amount of attention that he gives to the way people’s memory system works, which is evident in his design process for the 9/11 memorial museum. The 9/11 memorial museum has an interesting curatorial system due to Barton’s effort to better memory systems. He believes that having a physical object in front of you to interact with allows you to think faster, learn, engage and build connections with the information given to you. All over the museum are full-sized wall screens that have displays of words collected with algorithms, recordings and writings of people’s stories on the 9/11 incident. Some of these information is projected on physical objects/structures/sculptures that represent 9/11, such as objects that look like debris. As someone studying architecture, I admire these aspects of the museum because of its close attention to the ways to augment people’s experience within a public space and to most effectively deliver data and engage the people through making the public opinion more tangible.

In his presentation in Eyeo 2015, he demonstrates the effects of the relationship between the way people think and the availability of physical objects that aid in their thought/memory process. He discusses projects other than the 9/11 memorial museum, including an app that demonstrates physics equations through playground activities and display screens that make city tour guides more interactive, relatable and enticing. He presented his projects in a coherent, captivating manner, balancing narratives and visuals. Visual elements such as pictures and video clips were coherent and relevant as they were of actual users of his designs. The clarity and conciseness of external materials significantly contributed to his successful delivery of information, which I believe I could incorporate in both my architectural work and work for this course.

If I had to point out one thing that I took away from this 50-minute video, it would be the importance of consideration of the human experience and interaction in designing public spaces. It is interesting how thoughtfully placed activities can amplify the effects of storytelling/conveyance of information. Barton certainly inspires us to take a step further in designing people’s memories so that the information would settle more personally and live longer within their minds.

For his interview with Designboom, visit:

interview with jake barton, founder of local projects

For more information on his firm: Local Projects

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Alex Beim is a creative computer artist and founder of Tangible Interactions, a group which creates sensorially-oriented interactive installations that are geared toward our most basic human instincts regarding light, space, and color. Starting his own design studio at the age of 19, Alex Beim later went on to found Tangible Interaction in 2007, citing his experience designing posters for his father’s event planning business when he was 12 as his inspiration for joining the field of the visual arts. After doing creative work for advertisement companies, but wishing to have a more direct connection with the people that his artwork affected, Beim quit and designed his first major project. The zygote ball was a large inflatable ball that changed color in response to touch and auditory stimulus. After having the balls released at a concert at the Arrezo Wave festival in Florence, Italy, Beim’s commissions began to grow, and he took on Tangible Interactions full-time as Creative Director. Tangible Interactions’ work is deeply involved with responsive color and light variability, and draw inspiration from natural phenomena such as clouds and animal life, as well as from human social constructs such as graffiti art and public spaces. Beim is perpetually interested in bringing the subjects of his artwork to the present moment by invoking the power of human sensation.
Personally, I admire the ways in which Beim uses nature as inspiration for his installations. For example, his Jelly Swarm project was made up of dozens of paper jellyfish suspended from a parametrically generated triangular-paneled structure was so immersive because it was at such a scale that an occupant could be entirely enveloped by the installation, limiting the sensorial experience to only the installation itself, helping to filter extraneous stimuli and produce a more immersive experience of the artwork. The way in which Beim explains his installations is so effective because he allows the videos to tell the story of interaction and experience with his art installations, as they are intrinsically sensorial, meaning they are best described visually or audibly rather than textually.

INST-INT 2013 – Alex Beim from Eyeo Festival // INSTINT on Vimeo.

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This is an Eyeo Lecture by Theo Watson and Nick Hardeman. I will specifically be focusing on and speaking about Watson, who is a British artist and programmer focusing on creating work that comes alive invites people to play. He received a BFA in Design and Technology at Parsons School of Design.

Watson, Hardeman, and Emily Gobeille have a small studio based out of Cambridge, Massachusetts and are very focused on the new ways of storytelling through creating interactive installations and visualizations.

Along with Gobeille, Watson has founded Design I/O which is a studio that specializes in “the design and development of cutting edge, immersive, interactive installations.” I really like what Watson said about interaction testing and that it “often involves getting on your knees and trying to make your body the size of a five year-old’s body, trying to see how that feels both from an interaction perspective but also a scale perspective.” It is crucial to see how viewers are going to experience your work, especially if they are coming into it from a new perspective, both literally and figuratively seeing this project, Connected Worlds, targeted a younger audience.

Funky Forest Still

My favorite work of Watson’s and his teammates’ is called Funky Forest, which allows children to make trees using their bodies as well as direct water to their roots to keep them alive. Throughout the installation, they will hopefully discover that their actions have consequences and that creatures will either “appear or disappear depending on the health of the forest.”

Overall, I really appreciated how focused Watson was on the feedback and experience of the children who helped play test and eventually fully experience the Connected Worlds project. I found his positive attitude really refreshing. When children were asked to give feedback on some of the creatures, I found it compelling that they were the most descriptive about those they did not like or understand, as well as the fact that Watson and his teammates used that to their advantage by making more characters like that in order to intrigue the kids and make them question what they were seeing.

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Reza 

Reza a computational designer, software engineer, and creative director currently located in the Bay Area. He is currently working full-time at Google on WebAR as a User experience engineer. I watched his 50 minute lecture about physical generative design and his process he gave at the Eyeo Festival in Minneapolis.

One of my favorite ideas of his is the observation of organic shapes from the common things around us. His favorite “perfection” is the shapes that are made when milk is poured into coffee. The organic curves that are generated from their combination is what he strives to achieve in his generative design work. He works on many different scaled projects at a time and have produced many things in the past years. I admire how he combines the computational world with the physical.

dnoh-sectionD-project7-curves

sketch

var nPoints = 100;

function setup() {
    createCanvas(480, 480);
    background(255);
}

function draw() {
  angleMode(DEGREES);
  var r = map(mouseX, 0, width, 0, 360); //rotate using x axis
  var m = map(mouseY, 0, height, 0, 360); //rotate using y axis

  background(255);
  push();
  translate(width/2, height/2); //move Epicycloid to center
  rotate(r);
  rotate(-m);
  drawEpicycloid(); //draws the function below
  pop();

}

function drawEpicycloid() {
  var a = 50; //set sizes of curves
  var b = 50;
  var aa = map(a,0,50,50,mouseX-350);
  var bb = map(b,0,50,50,mouseY-350);

  fill(220,180,165); //add butt color

  beginShape();
  for (var i = 0; i < nPoints; i++) {
    angleMode(RADIANS);
    var t = map(i,0,nPoints,0,TWO_PI); //map the points to a circular area

    x = (aa+bb)*cos(t)-bb*cos((t*(aa+bb))/bb);
    y = (aa+bb)*sin(t)-bb*sin((t*(aa+bb))/bb);
    vertex(x,y);
  endShape(CLOSE);
  }
}

I started with a basic code that let me create the simplest Epicycloid, which is basically in the form of a butt. I, therefore, took that notion and turned the shape’s color to skin tone. However, I added parameters that allowed me to change the rotation and overall shape of the Epicycloid using mouseX and mouseY. All in all, due to the randomness of the mouseX and mouseY alterations, I loved how I could stop anywhere along the square and it would procure a different shape.

Project 7, odh

odhP7

//Owen D Haft
//Section D
//odh@andrew.cmu.edu
//Project 7

var nPoints = 100;

function setup() {
    createCanvas(480, 480);
    frameRate(10);
}

function draw() {
    background(255);
    push();
        translate(0, mouseY); //Changes the height based on MouseY
        fill(111, 111, 222);
        drawCurve(); //Draws the curve
    pop();
}
    
function drawCurve() {

    beginShape();
    for (var i = 0; i < nPoints; i++) {
        var t = map(i, 0, nPoints, 0, TWO_PI); //maps the points of the equations
        strokeWeight(1);

        //The equations that generate the curve
        x = (mouseX/19)*((sin^3)*(t)); //Curve changes with mouseX
        y = 13*cos(t) - 5*cos(2*t) - 2*cos(3*t) - cos(4*t);
        
        vertex(x, y);
    }
    endShape(CLOSE);    
}

I attempted to use a Heart Curve in this project, but I came across an issue with using Sin^3. Therefore, I just went with the result I got leading to my current project. I chose to have the curve stretch with the mouseX and change heights with mouseY.

Looking Outwards 07

This video features two seemingly irrelevant “posters”. One with images of our world, the other with “random” dots. The artist, studio Nand.io, wanted to venture to see what “tomorrow” would look like. In this project titled, Analog Mensch Digital, the poster on the right, with the random dots is the tomorrow. After reading about the project it explains that the random dots are in fact digitally encrypted patterns of the images on the left on the analog poster. The artist wanted to give a new way of looking at the world, the right poster. Basically, the analog poster is only there to give concept and understanding to the digital poster. It would interesting to think about if we in fact needed the digital poster as the reference for the analog.