dayoungl Looking Outwards 12


For the final project, we took our concept from “Pac Man” and an online game called “”. Because everyone knows how Pac Man goes, I will discuss more on My first encounter with was when I was back in high school. Everyone in my grade used to play this game and how this game works is that you simply log-in to the team server and you can play with your friends that way. This game was developed by  a 19 ear old Matheus Valadares. The concept of the game is to “bulk up” by eating other cells in the game; more specifically, The objective of is to grow a cell on a petri dish by swallowing both randomly generated pellets (agar), which slightly increases a cell’s mass, and smaller cells, without being swallowed by larger cells. This game was coded using C++ and javascript.

Here is a link to the game.



I want to create a project that makes politics more visible.

Often, stories break out about President Trump and his policies, but how they may affect people is often unclear. This can be seen in his Muslim Ban, his tweets, or his executive orders, or his diplomatic actions.

I want to create an interactive quiz/poll that shows how Trump might be doing something that directly affects you. For example… qualifiers could be

-being transgender

-being undocumented

-having a specific country of origin


In addition to being informative to a specific audience, I also want the project to be informative to a more general audience so they can find out how Trump is affecting others.

I’m imagining this project to be a sort of interactive javascript application, where users can click and interact with the different information being presented. I’m a bit hesitant about pursuing this project, because I’m not sure the text formatting tools in P5.Js are powerful enough in order to design a good interface.

Here is an EXTREMELY rough diagram of what it could look like (I promise I have better skills than this). Imagine each box to be a different qualifier, and which one clicks on the box, more information comes up about Trump and his actions.


I think I want to base my project around something political, because I think art/design can be very political.

Here are two simple projects that help make politics most digestable and visible, and I think that is in the vein of what I want to do.

Trump Tracker by Viren Mohindra

This simple website tracks Trump’s promises and highlights them using a color code, depending on if he broke or kept his promise.

Tracking Trump’s Agenda, Step by Step
This is yet another web-based infographic by the New York Times. It shows a chronological timeline of the president’s actions and how they affect people of different populations. Each piece in the timeline links to an article about the specific event.


Both of these are simple web-apps with very primitive interactions. I appreciate how direct they are and how they make following politics more visual and more accessible. However, I think in order for them to be truly effective, they need to be more personalized to the person accessing them. I plan to move in this direction for my project.



mstropka-Project Proposal

For my project I would like to create a music visualizer that takes the lyrics from a song and changes the location and form of the letters based on the audio data from a file. I also think it would be interesting to add interaction between the letters and the mouse to make the program more interactive and interesting for the user. The best format for this, I think, would be a long scrolling line of text that is the lyrics of the song that get altered as the music goes on. 

katieche- project 12 proposal

For my project, I wanted to create an interactive game that is minimalistic but fun and somewhat challenging. The user represents an organic shape that follows the mouse and is going to be animated using photos preloaded. It will have a constant waving fluid like motion to look more interesting. There will be geometric shapes falling from the top of the canvas that interact with the user. The two shapes that can win the user points are the circles and squares. To get points from the circles, you (the organic shape) must touch the circle, which causes it to burst. To get points from the squares, the user must press one of four keys which will coordinate with the blob’s color, to allow the blob to eat the square of the same color (i.e. if the user presses “Q” the blob will change to pink, letting it eat the pink squares, but if the blob is pink and it touches a yellow square, the yellow square will just pass through it). Beware of the triangles! Touching the triangle will cause the user to lose a life. There is also a score counter at the bottom right. The higher the user’s score, the faster the shapes will fall from the top of the screen. If the user doesn’t hit a square or a circle, the user does not die, they just lost the opportunity to gain that point.

draft made in illustrator of what the game might potentially look like. The blob starts off white until the user changes its color by hitting a key.

elizabew – Looking Outwards – 12 – sectionE

For my final project, I want to create a choose your own adventure game. The idea first came when I was stuck in a rut and could not decide on what to do, so a friend of mine told me that a “choose your own adventure game” would have an interesting ending and would be doable with what I’ve learned from in this class.

Some of the games that immediately came to mind for me are: Undertale, The Stanley Parable, and MUD—but i will just be discussing The Stanley Parable and MUD in this post.

The Stanley Parable is an interactive, fictional PC game designed by Davey Wreden initially, and then designed by both him and Davey Wreden in the official remake. I’ve played choose your own adventure games before, but this was the game that really got me into the genre. I admire not only the interesting and unique story, but its immersing effect on the player that pulls them into a world without using action-packed gameplay; while only being guided by only a narrator, visual elements, and sound. There are numerous endings that creates a replay value since every new decision that is made creates a whole new story. I may be biased since this game bring up a feeling of nostalgia, but I still find it to be one of the best in its genre.

MUD is an online, text-based role-playing game where users interact with the world based on only keywords—no visuals or sound. It is considered to be one of the roots of rpg games and an inspiration for other games in the late 1970s and early 1980s. The game had a preprogrammed game, but it allowed multiple players to interact using online chat, player vs player, and interactive fiction. Players would only be able to interact with one another and with the world by typing in commands and reading/viewing descriptions of the environment around them, objects near them, and the other players in the world. This game was incredibly popular, and goes to show that visuals are not always needed to play an interesting and immersive game.

MUD1 screenshot.gif
Example of how MUD worked


Chris Johnson’s Digital Ecosystems


Gameplay of Tap Tap Fish AbyssRium

In the mobile game Tap Tap Fish AbyssRium the player taps on the rock to generate ‘vitality’ points which the player can use to upgrade certain parts of the aquarium and purchase new fish with. Its marketed as a relaxation game but really is meant to be addictive and encourages in-app purchases for upgrades. I really like the style and fish animations in this game, the movements are realistic, so are the fishes designs except they are made to be a cuter than the real fish they are based on. I wish the game was more relaxing. I really admire the atmosphere in Chris Johnson’s digital ecosystems (they are both unsettling and calming) and how he explores the various kinds of ecosystems and how they are all connected by the presence of a cycle. I think Johnson’s piece is good as an art piece but doesn’t hold as strong as a game with replay-ability.

elizabew – project – 12 – Proposal – Choose your adventure

Inspired by many rpg and choose your adventure games that I’ve played throughout the years, I wanted to create one of my own (granted, it’ll be much simpler than the ones I was inspired by).

The story for this project is still up in the air to potentially change, but I want to create an escape horror story. It starts out with your character (possibly a narrator instead) inside a pitch-black building, trying to figure a way out. Most of the endings will be considered “bad endings” with one “neutral ending” and one “true ending”. Instead of focusing on graphics, I thought it would be more tense if the user is placed in a situation where they can’t see where they are, but they can hear the sounds around them. The only thing they can “see” is just the text options that they can choose to allow them to continue along the story.

Choose your adventure idea

The interactive part of the game will be the choices the user makes. I considered randomizing some of the story branches – but i felt it would complicate the story more and potentially confuse the player.