rgroves – Looking Outwards 09

For this Looking Outwards I read Isadora Krsek’s post about Giorgia Lupi and Stephanie Posavec’s eyeo talk, which focused on their year long project Dear Data. She did a great job going into detail about the two artist’s backgrounds and careers, which helped explain why the two would be so attracted to collaborating with each other. They are both extremely successful and knowledgable in the fields of design and data representation, and all that combined experience allowed this project to become something really beautiful. The only thing I would change from Isadora’s post would be to include some pictures of the postcards, which are incredibly beautiful, intricate, and painstaking. It’s also fascinating how the two of them come up with methods of representing the same kinds of data. Sometimes they come up with very similar methods, like in drawing that represents times they loved their SOs versus times they were annoyed by them:

Other times, like in these drawings which track all the times the two artists complained, it’s impossible to tell that the two drawings represent the same kind of data.

Considering they made 52 postcards, this project is an absolute goldmine of inspiration for anyone interested in data or data art.

I should also mention that I love the double meaning of the title, which both references the medium of postcards and the love the artists have for data itself.

https://courses.ideate.cmu.edu/15-104/f2017/author/ikrsekandrew-cmu-edu/

mjeong1-Looking Outwards-09-Section A

Link to Hae Wan Park’s Looking Outwards06

Link to Maius Watz

Marius Watz, “Arcs04-01” and “Arcs-04-01″
Jer Thorp,” RGB – NYT Word Frequency, 1981 – 2010″ and “Hope/Crisis – NYT Word Frequency, 1981 – 2010”

Random Number Multiples by Marius Watz and Jer Thorp

What I admire about Marius and Jer’s “Random Number Multiple” series is that the artist never neglect the beauty of traditional craft while embracing new digital interface through computer generated design. They used computer software to generate complicated geometry and screen-printed the final work. In Haewan’s post, she admired Marius Watz’s “Arc” series for its intentionality given to it random shape. The artists does not just randomly shape the geometry but they precisely calculate the geometry they want.

I agree with her that the randomness is generated by certain rules through a definite computer software to satisfy a statistical test. It seems random but it is actually generated by mathematical processes. I really admire their process of working. They effectively take advantage of computer generated design to visualize complicated statistical data and they also used traditional way to print it. Its nice combination expands more possible ways of executing art expression.

 

juyeonk-project-09

sketch

//Claire Koh
//Section E
//juyeonk@andrew.cmu.edu
//Project-09


var balls = []; // An array that will store the little balls that make up the portrait


// Loads the image
function preload() {
    var myImageURL = "https://i.imgur.com/AOyeLOo.jpg";
    underlyingImage = loadImage(myImageURL);
}


function setup() {
    createCanvas(480, 480);
    background(0);
    underlyingImage.loadPixels(); // Loads the pixel data of the image
}



// Determines the properties of the balls
function makeballs() {
    var ix = constrain(floor(this.x), 0, width-1);
    var iy = constrain(floor(this.y), 0, height-1);
    var theColorAtLocationXY = underlyingImage.get(this.x, this.y); //gets the color value of the image at (x,y)
    
    fill(theColorAtLocationXY) // Fills the balls with the color of the image at (x,y)
    noStroke();
    ellipse(this.x, this.y, this.ballsize); // Draws the ellipse at (x,y) with the width and the height dimension of 'ballsize' which is a random number between 2 and 8
}



// Makes the ball move
function ballspeed() {
    this.y += this.dy; // MouseY will be later assigned as 'y'
}



// Sets up the function that returns the properties of the object p, which contains information like the coordinate point of x, y, dy, a function that determines the speed of the ball, a function that creates balls, and the size of the ball
function drawPortrait(placeholderx, placeholdery, placeholderdy) {
    p = {x: placeholderx, 
         y: placeholdery,
         dy: placeholderdy,
         speed: ballspeed,
         balls: makeballs,
         ballsize : random(2,8)
        }
    return p;
}



function draw() {
    newBalls = []; // Creates an empty array that will store the values of the newly-created balls
    for (var i = 0; i < balls.length; i++) { 
        var p = balls[i];
        p.speed(); //returns the function speed() which makes the balls move
        p.balls(); //returns the function balls() which assigns the balls their properties
        newBalls.push(p); 
    }
    balls = newBalls;
}


// When the mouse is moved it replaces the placeholderx placeholdery and placeholderdy values with mouseX, mouseY and random(-20,20) and make the drawPortrait function actually happen and to be stored in the newball array
function mouseMoved() {
        var newball = drawPortrait(mouseX, mouseY, random(-20, 20));
        balls.push(newball);
        x += random(x-3, x+3);
}

For this project I wanted to make the portrait appear as if it is being drawn by bunch of rain droplets. I tried to take a break from using the function-based operation and and use the object-based operation for once. Overall I think this project was a good opportunity for me to break down how the object-based operation works and to actually learn how to use it.

Initially I tried to make the little rain droplets to drop from the sky and to collect at the bottom without overlapping each other but I legitimately could not figure out how to make that happen so I just made the little droplets to crawl up or down at a constant speed and go beyond the canvas.

^ Original sketch

^

^ While it’s being drawn

^ Almost done

 

**Credit to Grace Hou for letting me use her picture!!**

monicah1-lookingoutward-09

Drift 2017 by Nicholas Sassoon caught my attention.

(gyueunp – Looking Outwards 06)

I agree with the peer that the constant alteration of visual create an narrative. The alterations seems like its intentionally telling a story, but I could not get it entirely because there was so much going on when looking at the piece. There are varieties of ways looking at the piece, like looking closely and far away, guessing the narrative, combining the experience of audio and visual senses.

It is interesting how the Sassoon creates 2D and 3D images with repetition elements, playing with alterations. To me, the pieces seems almost like a short film. I love the combination of elements and narrative. This way of presenting allow me to interpret the experience in variety of ways.

jwchou-LookingOutwards-09

 

A screenshot of NYCHenge. The red lines show the streets that align with the sun during ManhattanHenge.

A few weeks ago, my friend Allissa featured NYCHenge in her Looking Outwards post. NYCHenge is a product of Carto, a company that uses location data to help businesses.

It’s a really cool interactive map that displays ManhattanHenge, which happens with the sun’s position is lined up with the city’s east-west streets during sunset or sunrise. The map shows which streets line up with the direction of the sun on a particular day.

Allissa found the project interesting because of how particular and unique its goal was. I agree with her, because it’s often interesting to see projects about something relatively small and intriguing, because so many projects seem to focus on solving big, wicked problems.

I also love projects about mapping, and I’ve written some of my other Looking Outwards posts on projects that use mapping/geography.

Allissa said that non-New Yorkers would probably have trouble identifying the streets, and I fully agree. Another critique I have for the project is that for the tool to be more useful, they could incorporate sunset times and sunset forecasts. Obviously, if it’s going to be overcast, there’s no point to watch the sunset.

 

 

LookingOutwards 08-ssontag

Currently the Senior Curator of the Department of Architecture and Design as well as the Director of R&D at The Museum of Modern Art, Italian born design visionary has curated multiple exhibitions emphasizing the connection between design and innovation. Antonelli received a laurea degree in architecture from the Politecnico di Milano university in 1990 and eventually went on to lecture at several institutions including the University of California, Los Angeles and Harvard University. Although having never worked as an architect, Antonelli’s focus on maximizing functionality through design resonates with the mindset I have as I pursue a degree in architecture. Her exhibition “Safe: Design Takes Risk”, utilizes aspects of design that are both creative and functional. Consisting of conceptual models of automobiles, articles of clothing, and other everyday objects, the exhibition truly brings to the light the direct relationship between the way an object is designed and it’s efficiency.

LookingOutwards-08-sjahania

Jake Barton is a pioneer in blending technology, digital media, and architecture into emotional and engaging digital media experiences for museums, companies, and public places. He received a Bachelor in Science of Speech from Northwestern, and then continued his education at NYU where he was awarded a MPS in Interactive Telecommunications. He is the founder of Local Projects, a firm based out of New York City specializing in creating innovative story-telling experiences that captivate audiences. In his own words on Local Projects’ website, he and his firm “create bold new ideas and bring them to life.” I admire the fact that he utilizes an interdisciplinary team of artists, coders, and architects to create his work because it recognizes that fact that collaboration is key to success in art and in life. Out of all his amazing projects, I enjoy his work for the National September 11 Memorial & Museum the most. In this project, he brings victims’ stories to life which inspires personal connections between them and the visitors. This strategy of appealing to qualities of humanity is something that I can utilize in the future to engage my audience with my work.

katieche-looking outwards 08

CLOUDS

Browsing the list of speakers, the thumbnail for CLOUDS caught my attention. It’s an interactive documentary representing open source communities through depicting the stories of invention and discovery of 45 programmers. The team behind CLOUDS consists of James George, an artist who uses computational photography for making portraits and interactive storytelling, and Jonathan Minard, an alum of the Carnegie Mellon Robotics Institute who uses an anthropological approach to tell stories of the shifts of science and art.

The use of computational graphics to tell these stories lends an even more cohesive approach to telling these stories. It adds another dimension to the idea of marrying videography, design, and programming.

monicah1-lookingoutward-08

Eyeo 2017 – Joanie Lemercier

Website

Joanie Lemercier is a French artist who works on projections of lights in space, exploring with how light and projections manipulated perceived reality. He sees light as medium and space as depth. He works on music festivals, installation, stage design, architecture, and, most recently, nature and landscape.

I am interested in exploring how he creates surreal 2D to 3D experiences using just lights and projections. He create these experiences by imitating the nature, translating instinct feelings, and creating visual manipulation. I am aspire how he goes with his concept to the last, using different mediums to complete high fidelity work. The created experiences are so immersive and powerful. In the Eyeo 2017 talk, it is interesting that he talks about that how human senses can be so easily deceived, that human need to be aware and critical about how they perceive reality.

Eyjafjallajökull, new york 2015

Château des Ducs de Bretagne, Nantes, 2010

rgroves – Looking Outward – 08

I watched Darius Kazemi’s talk on harnessing the power of infinity when making art with code. Kazemi is what he calls an “internet artist,” making a huge quantity of simple projects, mostly bots, parodying pop culture, the news, and internet memes. He begins his lecture by demonstrating that by writing only a couple lines of code, he can generate an infinite list of random numbers – more content than a human can consume in a lifetime. He then presents a formula for translating this power into meaningful art: “Templated Authorship + Random Input + Context.” He goes on to explain how his popular twitter bot Two Headlines uses this formula to create effective content. It takes current headlines and swaps the most important phrase in the headline with a different news topic. The new headlines are funny because they satirize stories that are already being talked about a lot and often the words that are switched out create a new meaning that is unexpectedly pertinent. Using the same template on Shakespeare titles or very old headlines would not be as funny because they would not be relevant – that’s where the “context” part of the formula comes in.
He has made an absolutely vast quantity of twitter bots and even though they are all quite simple, they are still effective and funny because of this formula.

 

http://tinysubversions.com/