ikrsek-SectionC-Project-05-Wallpaper

sketch

//Isadora Krsek 
//Section C
//IKrsek@andrew.cmu.edu
//Project 05: Wallpaper Pattern
//"Snowflakes"


function setup() {
    createCanvas(500,500)
    background(102,137,144)
}
  
  
function draw() {
    noStroke();
    push();
    scale(0.5,0.5)
    translate(450,-580);
    rotate(radians(45));
    snowflakeType2();
    pop();
    snowflakeType1();
    
    noLoop();
}

function snowflakeType1(){
    for (var row=0; row<=width*8; row=row+200) {
	  for (var col=0; col <=height*8; col=col+200) { 
    push();
    scale(0.25,0.25);
    translate(765,-1660)
    rotate(radians(45));
  //hexagon base of pattern 
    noFill();
    stroke(135,187,162,140);
    beginShape();
    strokeWeight(1);
    vertex(38+row,25+col);
    vertex(63+row,25+col);
    vertex(75+row,48+col);
    vertex(63+row,70+col);
    vertex(38+row,70+col);
    vertex(25+row,48+col);
    endShape(CLOSE);
  //circle inception
    noFill();
    strokeWeight(2);
    stroke(135,187,162,140);
    ellipse(50+row,48+col,16,16);
    fill(135,187,162);
    noStroke();
    ellipse(50+row,48+col,4,4);
  //triangles surrounding hexagon
    noStroke;
    fill(201,228,202,140);
    triangle(48+row,25+col,51+row,13+col,54+row,25+col);//top triangle
    triangle(68+row,35+col,82+row,32+col,71+row,40+col);//right  top triangle
    triangle(67.35+row,62+col,82+row,66+col,70+row,56+col);//bottom right triangle
    triangle(48+row,70+col,51+row,83+col,54+row,70+col);//bottom triangle
    triangle(20+row,68+col,34+row,62+col,30+row,56+col);//bottom left triange
    triangle(20+row,32+col,33+row,34+col,30+row,40+col);//top left triangle
  //diamonds
    fill(54,73,88,140);
    noStroke();
    ellipse(42+row,33+col,3,3);//left top dot
    ellipse(58+row,33+col,3,3);//right top dot
    ellipse(66+row,48+col,3,3);//right middle dot
    ellipse(58+row,62+col,3,3);//right bottom dot
    ellipse(42+row,62+col,3,3);//left bottom dot
    ellipse(34+row,48+col,3,3);//left middle dot
  //lines around hexagon
    noFill();
    stroke(255,140);
    strokeWeight(2);
    strokeJoin(BEVEL);
    //top left
    beginShape();
    vertex(30+row,26+col);
    vertex(34+row,20+col);
    vertex(40+row,20+col);
    endShape();
    
    //middle right
     beginShape();
     vertex(78+row,40+col);
     vertex(82+row,48+col);
     vertex(78+row,56+col);
     endShape();
    
    //top right
    beginShape();
    vertex(60+row,20+col);
    vertex(67+row,20+col);
    vertex(70+row,26+col);
    endShape();
    
    //middle left
    beginShape();
    vertex(22+row,40+col);
    vertex(17+row,48+col);
    vertex(22+row,56+col);
    endShape();
    
    //bottom left
    beginShape();
    vertex(29+row,70+col);
    vertex(34+row,78+col);
    vertex(40+row,78+col);
    endShape();
    
    //bottom right
    beginShape();
    vertex(60+row,78+col);
    vertex(67+row,78+col);
    vertex(72+row,70+col);
    endShape();
  //lines above triangles
    stroke(75,101,121,140);
    strokeWeight(1);
    beginShape();
    vertex(42+row,33+col);
    vertex(10+row,27+col);
    vertex(34+row,48+col);
    endShape();
    
    beginShape();
    vertex(58+row,33+col);
    vertex(92+row,28+col);
    vertex(66+row,48+col);
    endShape();
    
    beginShape();
    vertex(58.5+row,62+col);
    vertex(51+row,94+col);
    vertex(42+row,62+col);
    endShape();
    
    pop();
    
  }
  }
}


function snowflakeType2(){
  for (var row=0; row<=width*3; row=row+100) {
	  for (var col=0; col <=height*4; col=col+100) { 
  //hexagon base of pattern 
    noFill();
    stroke(255,80);
    beginShape();
    strokeWeight(1);
    vertex(38+row,25+col);
    vertex(63+row,25+col);
    vertex(75+row,48+col);
    vertex(63+row,70+col);
    vertex(38+row,70+col);
    vertex(25+row,48+col);
    endShape(CLOSE);
  //circle inception
    noFill();
    strokeWeight(2);
    stroke(255,80);
    ellipse(50+row,48+col,16,16);
    fill(250,80);
    noStroke();
    ellipse(50+row,48+col,4,4);
  //triangles surrounding hexagon
    noStroke;
    fill(255,80);
    triangle(48+row,25+col,51+row,13+col,54+row,25+col);//top triangle
    triangle(68+row,35+col,82+row,32+col,71+row,40+col);//right  top triangle
    triangle(67.35+row,62+col,82+row,66+col,70+row,56+col);//bottom right triangle
    triangle(48+row,70+col,51+row,83+col,54+row,70+col);//bottom triangle
    triangle(20+row,68+col,34+row,62+col,30+row,56+col);//bottom left triange
    triangle(20+row,32+col,33+row,34+col,30+row,40+col);//top left triangle
  //diamonds
    fill(255,80);
    noStroke();
    ellipse(42+row,33+col,3,3);//left top dot
    ellipse(58+row,33+col,3,3);//right top dot
    ellipse(66+row,48+col,3,3);//right middle dot
    ellipse(58+row,62+col,3,3);//right bottom dot
    ellipse(42+row,62+col,3,3);//left bottom dot
    ellipse(34+row,48+col,3,3);//left middle dot
  //lines around hexagon
    noFill();
    stroke(255,80);
    strokeWeight(2);
    strokeJoin(BEVEL);
    //top left
    beginShape();
    vertex(30+row,26+col);
    vertex(34+row,20+col);
    vertex(40+row,20+col);
    endShape();
    
    //middle right
     beginShape();
     vertex(78+row,40+col);
     vertex(82+row,48+col);
     vertex(78+row,56+col);
     endShape();
    
    //top right
    beginShape();
    vertex(60+row,20+col);
    vertex(67+row,20+col);
    vertex(70+row,26+col);
    endShape();
    
    //middle left
    beginShape();
    vertex(22+row,40+col);
    vertex(17+row,48+col);
    vertex(22+row,56+col);
    endShape();
    
    //bottom left
    beginShape();
    vertex(29+row,70+col);
    vertex(34+row,78+col);
    vertex(40+row,78+col);
    endShape();
    
    //bottom right
    beginShape();
    vertex(60+row,78+col);
    vertex(67+row,78+col);
    vertex(72+row,70+col);
    endShape();
  //lines above triangles
    stroke(255,100);
    strokeWeight(1);
    beginShape();
    vertex(42+row,33+col);
    vertex(10+row,27+col);
    vertex(34+row,48+col);
    endShape();
    
    beginShape();
    vertex(58+row,33+col);
    vertex(92+row,28+col);
    vertex(66+row,48+col);
    endShape();
    
    beginShape();
    vertex(58.5+row,62+col);
    vertex(51+row,94+col);
    vertex(42+row,62+col);
    endShape();
  }
   }
}

Brandonhyun- Project-05-WallPaper

sketch

//Brandon Hyun
//15-104 Section B
//bhyun1@andrew.cmu.edu
//Project 05

function setup() {
    createCanvas(460, 460);
    background(100,200,300); // blue background
    noLoop();
}

function draw() {

//Red Circle
  for(var row = 0; row <= width; row += 50){
    for (var col = 0; col <= height; col += 50){
      fill(255,0,0);
      noStroke();
      ellipse (row,col,50,50);
    }
  }
//white Circle#1
  for(var row = 0; row <= width; row += 50){
    for (var col = 0; col <= height; col += 50){
      fill(209,234,254);
      ellipse (row+11,col+11,21,21);
    }
  }
  //Blue Circle #1
  for(var row = 0; row <= width; row += 50){
    for (var col = 0; col <= height; col += 50){
      fill(72,98,163);
      ellipse (row+10,col-10,21,21);
    }
  }
//white circle #2
  for(var row = 0; row <= width; row += 50){
    for (var col = 0; col <= height; col += 50){
      fill(72,98,163);
      ellipse (row-10,col+10,21,21);
    }
  }
//blue circle#2
  for(var row = 0; row <= width; row += 50){
    for (var col = 0; col <= height; col += 50){
      fill(209,234,254);
      noStroke();
      ellipse (row-11,col-11,21,21);
    }
  }
}

For this project, I wanted to create something that is simple but interesting. I necessarily did not have a set design that I wanted to pursue but I wanted to play around with the shapes in p5 js. and create an interesting composition.  I used only circles in my patterns but interestingly, the combinations of circles created a star shape.

I also wanted to color code my shapes so I used color combinations that would match well with the blue background. My reference came from this image from google.

jknip-SectionA-LookingOutwards-05

Michael Theodore’s Scratchboard Engravings (2014)

Theodore collaborated with the Boulder Engineering Studio to create a robotic arm that creates millions of tiny straight lines through computer code. The interesting part of this project is how the robotic arm can etch patterns in a three dimensional quality, which would have been significantly more different if done through the human hand. I really admire the patterns as they form very intricate patterns and in real life, reveals more about the white clay canvas. The algorithms forms original line formations and combinations, and it takes between 10 to 16 hours to produce each piece. Theodore was able to capture the artistic, natural and gestural quality of the human hand through this mechanical etching method.

http://michaeltheodore.info/

https://creators.vice.com/en_us/article/aeng5g/robotic-drawings-turn-computer-code-into-intricately-etched-patterns

atraylor – Looking Outwards 05 – Section B

 

3d art is something that I’m passionate about and for this post I wanted to talk about art that inspires my own personal pieces. But, I wouldn’t learn much if I were to discuss something wholly familiar. However I don’t have much knowledge of generative 3d art. I chose Tom Beddard‘s fractal art because it looks very algorithm heavy. Motivated by visual complexity achieved through simple mathematical processes, Beddard writes his own software and tools to produce these complex fractal images. I admire these pieces of art because they create an environment of their own. The manifold details and configurations of the objects fascinates me, and makes me realize how time/computing intensive it would be to attempt to model and render this through software like Maya.

 

aerubin-LookingOutwards-05-Section-C

In many of the technology classes and programs I have attended in the past, we used computer programs to create 3D representations of what we intended on building. One of the most notable computer programs we used is Autodesk Inventor. The program allows the user to build a product utilizing 2D shapes to begin a design. Then the creator has the ability to “extrude” their design to suddenly make it appear three dimensional. The final design can then be viewed in both a 2D and 3D view and can even be 3D printed with the correct equipment. Autodesk Inventor is extremely important and helpful for creating parts, designing complex structures, and creating intricate art and sculptures.

2D and 3D views of a product generated by Autodesk Inventor

Bruce Beasley, an artist, took Autodesk Inventor to the next level. Renowned for his sculptures that have been premiered in the Guggenheim and the Museum of Modern Art, his latest project utilized Autodesk Inventor to create the “Coriolis Series.” This is a series of sculptures that were designed on the computer, then 3D printed with liquid plastic.

Coriolis XXIII – Bruce Beasley

The advantage of using Autodesk Inventor is the precision one may achieve when the design is dependent on subtle digital calibrations. Intricacy does not always occur in sculpting with other mediums such as stone or bronze, which are difficult to manipulate to a fine degree. In addition, when one makes a mistake on a computer program, it is easily fixed with a simple command to go back a step or multiple steps. When one makes a mistake with stone, there is no “control z,” and one would have to completely start over or work with the mistake to try to disguise it. It is also possible to view the final design before the printing product in a 3D rendered form to know what it will look like from every angle, which is very important for sculptures as it is desired to have the work be interesting from every possible viewing point. In conclusion, creating and viewing sculptures on the computer is helpful for artists and creatives for designing and even printing works of 3D art.

https://www.autodesk.com/gallery/exhibits/currently-on-display/the-coriolis-series

yunzhous-project-04-string art

sketch

var spacing = 5;

function setup() {
    createCanvas(300, 400);
}

function draw() {
    background(0);
    //botton right corner
    for (i = 0; i < 100; i++){
        stroke(251, 201, 137);
        //limit mouseX
        if (mouseX < 100){
            mouseX = 100;
        }
        if (mouseX > 300){
            mouseX = 300;
        }
        map(mouseX, 0, width, 0, 30);
        line(0, height, mouseX * i, 5*i);
    }
    for (i = 0; i < 20; i++){
        map(mouseY, 0, height, 0, 20);
        //upper left corner
        //color gradient
        stroke(50, 200, mouseX);
        line(0, i * spacing * 5, width - i * spacing * 3, 0);
        //upper right corner
        stroke(255, 255 - i * 3, 255 - i *10);
        line(width - i * spacing, 0, width - i * spacing, height - i * spacing *5);
        //red lines
        //limit mouseY
        if (mouseY > 50){
            mouseY = 50;
        }
        stroke("red");
        line(width - i * mouseY, 0, i * spacing, height);
    }
    //background white lines
    for (i = 0; i < 50; i++) {
        stroke(255);
        line(width, height - i * spacing * 3, sq(i * spacing/6), height - i * spacing * 3);
    }
}

I played around with different variables, compositions, color gradient to create a visually harmonious image.

gyueunp – Project-05: Wallpaper

Wallpaper

//GyuEun Park
//15-104 E
//gyueunp@andrew.cmu.edu
//Project-05-A

function setup() { 
  createCanvas(400, 400);
  noLoop()
} 

function draw() {
    background(114, 0, 0);
    for (var x = 0; x <= width; x = x + 50){
      for (var y = 0; y <= height; y = y + 50){

//white hightlight 
        push();
        stroke(247, 230, 230, 110);
        strokeWeight(1.5);
        fill(247, 230, 230);
        arc(x+1, y+1, 15, 10, 0, PI-120, CHORD);
        pop();

//shadow below seed
        push();
        stroke(0);
        strokeWeight(1);
        fill(0);
        arc(x, y, 15, 10, 0, PI-20, CHORD);
        pop();

//seed
        push();
        noStroke();
        fill(209, 200, 123);
        arc(x-3, y-3, 20, 15, 0, PI-20, CHORD);
        pop();

//shadow on seed
        push();
        noStroke();
        fill(181, 173, 106);
        arc(x-2, y-0.5, 16, 10, 0, PI-20, CHORD);
        pop();

//circle highlights from left to right
        noStroke();
        fill(247, 230, 230);
        ellipse(x-8, y+6, 1, 1);

        stroke(247, 230, 230, 110);
        strokeWeight(1.5);
        fill(247, 230, 230);
        ellipse(x-5, y+8, 2.5, 1);

        stroke(247, 230, 230, 110);
        strokeWeight(1.5);
        fill(247, 230, 230);
        ellipse(x-1, y+9, 1, 1);

        noStroke();
        fill(247, 230, 230);
        ellipse(x+2.5, y+8.7, 1, 1);
    }
  }
}

Although I made a repeating pattern by following the project guideline, my wallpaper resembles the naturally occurring pattern of strawberry achenes. While maintaining the characteristics of the fruit, I used multiple geometric shapes to add small details, such as subtle highlights and shadows. For future projects, I would love to experiment with creating not only repeating patterns, but also textures and dimensions that further enhance the quality of my work.

Project-05-Chickoff

sketch

//Cora Hickoff
//Section D
//chickoff@andrew.cmu.edu
//Project-05

function setup() {
    createCanvas(600, 400);
    noStroke();
}
 
function draw() {
    background(136, 179, 130);
    drawGrid();
    noLoop(); 
}
function drawGrid() {
  for (var y = 0; y < height + 50; y += 100) {
        for (var x = 0; x < width + 100; x += 100) {
            fill(y*5/8, x*.9/2, x*1/3, 220);
            //body
            ellipse(x, y, 100, 200);
        }
    }
     for (var y = 0; y < height + 50; y += 100) {
        for (var x = 0; x < width + 10; x += 100) {
            fill(y, 100, 100);
            //mouth
            ellipse(x, y+50, 20, 10);
        }
    }
      for (var y = 0; y < height + 50; y += 100) {
        for (var x = 0; x < width + 2; x += 100) {
            fill(80, 70, 75);
            //left eye
            ellipse(x-15, y+13, 10, 10, 100);
            //left mole
            fill(0);
            ellipse(x-23, y+18, 1.5, 1.5, 100);
            //right eye
            fill(75);
            ellipse(x+20, y+30, 10, 10, 100);
            //right mole
            fill(0);
            ellipse(x+25, y+40, 1.5, 1.5, 90);
        }
    }

    noLoop();
}

When I started this project, I knew I wanted to make some kind of creature and have it duplicated in a way that made it look like they were in a crowd. I started by doing a quick sketch of these faces and then went from there, trying to make it a fun project. 🙂

dchikows – Section C – Project-05-Wallpaper

sketch

// David Chikowski
// Section C
// dchikows@andrew.cmu.edu
// Project - 05



function setup() {
    createCanvas(480, 480);
    background(240, 190, 0);
    angleMode(DEGREES);
    
    //top left
    draw_clover();
   
    //top middle
    translate(100, 10);
    draw_clover();

    //top right
    translate(100, 40);
    draw_clover();

    //bottom left
    translate(-400, 0);
    draw_clover();

    //bottom middle
    translate(100, 10);
    draw_clover();
  
    //bottom right
    translate(100, 40);
    draw_clover();

}

function draw_clover() {
    noStroke();
    fill(140,210,0);
    
    translate(0,20);

//left leaves 
    ellipse(50,50,40,25);
    push();
    translate(50,50);
    rotate(-30);
    ellipse(-2,6,40,25);
    pop();

// right leaves 
    translate(40,50); 
    push();
    translate(50,0);
    rotate(30);
    ellipse(2,6,40,25);
    pop();
    ellipse(50,0,40,25);

//top leaves
    translate(27,-22);
    push();
    translate(0,0);
    rotate(30);
    ellipse(10,-5,25,40);
    pop();
    ellipse(0,0,25,40);

//stem
    stroke(0,200,0);
    strokeWeight(4);
    noFill();
    curve(45,40, 20,60, 5, 20, 50,30);

}

I originally started the project with the intent to do lines that related to each other on a grid through variables. Although I realized I wanted to make something more organic so I changed my idea. I then constructed a three leaf clover which I repeated in a pattern on my code. I was going to use a four loop, but I did not account for this early enough in my code so I ended up translate the clover. I learned that for next to

monicah1-lookingoutward-05

Nuclei::States_of_matter

Nuclei is made with varieties of medium Processing, c++, Koan3d,3Delight, Avisynth and Audacity. Nuclei is about space filling and field. It plays with several type of scalar fields size, ratio, density and orientation.

I am inspired and interested by the density and depth this piece creates. It seems like it can be create physically with paper or other medium. However the randomness and density of this piece help me realize it is made computationally. The piece creates the sense of unknown an mysteriousness with volume creating with one element but different sizes, ratio, and orientation. I wan to make something this intricate computationally.