adev—Looking Outwards 01

 

SENTIENT CHAMBER, Philip Beesley, 2015

Philip Beesley is a groundbreaking architect who does extremely experimental, research-based work with organic forms and inorganic materials. His work lies at the cross-section between architecture, art, microbiology, ecology, engineering and machine learning. This particular project is a responsive ecology-like pavilion that is built extremely efficiently, with synthetic materials and built-in sensors. This ecology has micro processors and micro sensors through which it carries out pre-scripted behaviours. This particular installation is being used to research a curiosity-based learning system.

I find this work to be riveting not just because of the technology but because of the possibilities it makes me think of. I find biology fascinating and it is really interesting to see how the organic and inorganic are fusing to create the intelligent systems that are extremely aware of their environments. These pieces don’t just exist in isolation, they are very much a part of the space they’re in. On a phenomenological level, I think this work is a vital insight into the anthropocene as it sheds an almost optimistic light on the future of things, materials, spaces and how we will interact with them. I also attended one of Philip Beesley’s lectures and his take on the philosophy of his work was really inspiring.

rkondrup-Looking Outwards-01

Tore Knudsen and Justin Daneman have developed
a system to help people to better understand RGB color theory. This system consists of three cylinders, representing red, green, and blue. Water is then added or subtracted from these cylinders, which is detected by built-in sensors and translated by software into RGB color intensities imposed on a projected image.

I find this project to be a very effective medium for communicating the abstract idea of RGB color in a manner which is more tangible and intuitive than is generally the case on a computer screen. This sort of analog representation of a generally digital concept is very helpful in understanding the relationships among the three primary colors of light. Certainly a person would have a much easier time learning RGB colors using this system than is possible changing three number values on a screen and having to wait to see the color output. I am curious to see what other types of learning systems can be developed which can aid in helping people to better understand abstract concepts in a fashion similar to this.

Lois Kim – Looking Outwards 01

Disney’s “Magic Bench”

https://www.youtube.com/watch?v=JnLk2_Xbr90

                                                   Disney’s Magic Bench interaction.

You sit on a bench with a mirror across from you – and an animated character walks over to sit next to you. Disney overcomes the barrier of a clunky headset often associated with augmented reality.

This was a breakthrough for augmented reality. No longer is a user tied to a piece of equipment to experience the “magic” of technology. The bench uses depth shadows to operate the experience. I admired how Disney was able to introduce a new way to experience augmented reality. It allows users to be equipment free and interact with whimsical characters.

I appreciate how Disney took into consideration the whole experience. Sound, sensation, and the visuals are all cohesive and included. For example, when it rains – the user feels rain droplets and the sound associated. This was a big component to why it was a success. It mirrors a real life experience. The one negative is that the user is forced to stare at a screen – which takes them away from the world. When augmented reality often times allows users to incorporate their world with the technology.

Augmented reality has been obviously up and coming. A big source and competition is Microsoft and their hololens.

 

adev—Project 01—face

self_portrait_aisha

//Aisha Dev
//Project 1
//Self-portrait

function setup() {
  createCanvas(600,600);
    background(211,156,110);
    
}

function draw() {
    
   //face
    fill(15,0,68);
    noStroke();
    triangle(0,0,0,300,100,0);
    
    quad(0,400,110,400,170,600,0,600);
    
    triangle (600,470,600,600,550,600);
    
    //hair
    noFill();
   stroke(255,6,255);
    strokeWeight(15);
    bezier(400 - 90,0,500 -70,40 +50,450 -50,120 +100,600,180 +80);
    bezier(400 - 50,0,500 -50,40 +20,450 -30,120 +50,600,180 +40);
   bezier(400,0,500,40,450,120,600,180);
   bezier(400 + 50,0,500 +40,40 -20,450 +30,120 -50,600,180 -40);
    bezier(400 + 100,0,500 +60,40 -25,450 +60,120 -100,600,180 -80);
     bezier(400 + 150,0,500 +80,40,450 +130,120 -150,600,180 -120);
    
    //nose
    stroke(190,130,90);
    strokeWeight(15);
    line(110,0,5,310);
    line(0,395,130,395);
    
    fill(190,130,90);
    noStroke();
    ellipse(100,370,60,60);
     ellipse(30,380,40,40);
    
    //lips
    fill(234,42,42);
    noStroke();
    arc(160,515,100,70,PI,0,CHORD);
    arc(225,515,100,70,PI,0,CHORD);
    fill(209,90,90);
    noStroke();
    arc(193,515,160,90,0,PI,CHORD);
    
    
     //earring
    noFill();
    stroke(250,230,0);
    strokeWeight(5);
    ellipse(580,380,60,60);
    fill(250,230,0);
    noStroke();
    ellipse(580,420,20,20);
    ellipse(561,415,20-3,20-3);
    ellipse(599,415,20-3,20-3);
    
    //eye1 
    fill(0);
    noStroke();
    ellipse(200,223,130,70);
    fill(255);
    noStroke();
    ellipse(200,230,130,70);
    
    fill(0);
    stroke(61,31,31);
    strokeWeight(15);
    ellipse(200,230,40,40);
    
     //eye2
    fill(0);
    noStroke();
    ellipse(400,223,130,70);
    fill(255);
    noStroke();
    ellipse(400,230,130,70);
    
    fill(0);
    stroke(61,31,31);
    strokeWeight(15);
    ellipse(400,230,40,40);
    
    //eyebrows
    noStroke();
    quad(270,150,267,170,150,160,150,90+50);
    quad(270+80,150,267+80,170,170+300,160,170+300,90+50);
    

}

I wanted to create something simple and bold, while playing with fun elements like colour. I didn’t want it to be a literal portrait, but a more abstract graphic illustration. I wanted each of the elements to be quite distinct so I could have fun playing with them later next week.

heeseoc-Project-01-Face

heeseoc-portrait

//Steph Chun
//15-104 section #A
//heeseoc@andrew.cmu.edu
//Project-01


function setup() {
    createCanvas(600, 600);
}

function draw() {

	//background//
	background(255,255,255);
	fill(191,205,219);
	noStroke();
	ellipse(260,252,420,420);

	//hair//
	fill(0);
	ellipse(200, 200, 100, 70);
	ellipse(158, 230, 80, 50);
	ellipse(160, 290, 70, 50);
	ellipse(125, 265, 50, 50);
	ellipse(285, 200, 130, 100);
	ellipse(350, 210, 70, 50);
	ellipse(355, 235, 100, 45);
	ellipse(360, 270, 100, 60);
	ellipse(345, 305, 70, 40);

	//ear//
	fill(220,190,195);
	ellipse(340,270,40,30);
	fill(80,57,57);
	ellipse(344,268,15,13);
	fill(220,190,195);
	ellipse(342,272,15,13);

	//face shadow//
	fill(236,209,209);
	noStroke();
	ellipse(250,270,180,150);

	//earring//
	noFill();
	stroke(150,150,150);
	strokeWeight(2);
	arc(360, 272, 10, 10, QUARTER_PI*6, PI);

	//face//
	fill(255,233,233);
	noStroke();
	ellipse(240,263,165,145);

	//more hair//
	fill(0);
	ellipse(205,200,60,40);
	ellipse(260,190,60,40);
	ellipse(185,225,50,50);

	//blush//
	fill(249,211,211);
	ellipse(300,280,40,25);
	ellipse(182,280,40,25);

	//eyebrows//
	fill(0);
	rect(181,240,40,8);
	rect(260,240,40,8);
	triangle(310,248,300,240,270,248);

	//eyes//
	fill(255,255,255);
	ellipse(280,265,40,25);
	ellipse(202,265,40,25);

	//pupils//
	fill(175,205,225);
	ellipse(280,265,20,20);
	fill(0);
	ellipse(280,265,10,10);
	fill(175,205,225);
	ellipse(202,265,20,20);
	fill(0);
	ellipse(202,265,10,10);

	//eyelid//
	fill(179,110,110);
	arc(280, 265, 40, 25, HALF_PI*6, PI);
	arc(202, 265, 40, 25, HALF_PI*6, PI);

	//eyeliner//
	fill(80,57,57);
	triangle(260,265,300,265,310,260);
	triangle(222,265,182,265,172,260);

	//hair covering eye//
	fill(0);
	ellipse(170,260,60,60);

	//nose//
	fill(236,200,200);
	triangle(230,287,225,295,245,295);

	//mole//
	fill(80,57,57);
	ellipse(290,235,3,3);

	//lips//
	fill(185,80,80);
	arc(232, 311, 20, 13, PI, 0, OPEN);
	arc(247, 311, 25, 13, PI, 0, OPEN);
	fill(205,84,84);	
	arc(244.5, 311, 30, 20, 0, PI, OPEN);

	//mouse input//
	fill(255,251,97);
	rect(mouseX, mouseY, 20, 1);
	rect(mouseX+9.5, mouseY-14, 1, 30);
	rect(mouseX-4, mouseY+12, 10, 1);
	rect(mouseX+0.5, mouseY+6, 1, 16);	
	rect(mouseX-10, mouseY-12, 14, 1);
	rect(mouseX-4, mouseY-20, 1, 20);	

}

I started off with trying to capture my personal attributes that makes my portrait unique. Then, I sketched out my idea on a piece of paper, and I went right on to coding my piece. While I was coding, because approximating the coordinates was super tedious, I thought I should have planned out the coordinates on my computer in advance. I added a mouse input to give it a little more character and life to my piece.

juyeonk-Looking Outwards-01

Creator: Paige Smith

Title: Urban Geodes

Year of Creation: 2012~

Link to the project: http://www.thisiscolossal.com/2017/09/crystalline-artworks-by-paige-smith/

Urban Geode by Paige Smith is a set of projects created by filling in the gaps and cracks of the urban structures with paper-folded geodes. These projects not only turn the ugly faults on the buildings in to a piece of artwork, but also bring nature into the urban landscape by introducing the organic form of the geodes’ natural growth. The geodes appear in various colors including bright purple, pink and yellow, and are intended to give these holes more liveliness than the monotonous speckle that is usually used to repair them. The main purpose of the project, according to Smith, is to signify the beauty of the urban landscape and to discover beauty in the mundane. These installations could be found in San Francisco, Madrid, Philadelphia, Dubai, Mali, Istanbul, but most notably in Los Angeles.

I found it interesting that this project used perhaps the most ‘unartistic’ setting to create the artwork. Cracks and rifts along the buildings and sidewalks are something that we hardly recognize as beautiful; if anything, they represent the destruction of the hard work by architects and urban planners. But by filling them in with beautiful crystalline structure, Paige showed the extent to which media outside of the convention could be used to convey that seemingly frivolous and ugly features could be turned into a work of art.

 

 

 

 

ssharada-Looking Outwards 01

Do-ho Suh is a Korean sculptor and installation artist. His creates beautiful and delicate replicas of houses that he has lived in using wireframe structures and translucent, organza like fabric.

The fabric is used to highlight the “invisible memory” that one develops from experiencing a given space; the fabric also is an easily found material in Korea giving the viewer’s experience more value rather than the skin. Suh’s work is a 1:1 replica of the houses that he grew up in allowing for visitors to walk through them and live Suh’s memories of these houses. To create such large and complex pieces, Suh had to use a 3D scanning machine to get precise dimensions.

Suh’s work is a traditional representation of what a house is – when you look at the sculpture of his Rhode Island house, it is exactly what you would imagine an American house to be. Yet, the experience is different when you can see through the floors,ceilings, and walls.

You experience how one space in the house relates to another. I appreciate his work because it’s a physical manifestation of what we are taught in our architecture studios – understand the relationships between spaces and then only create them.

His work serves to show how the meaning of home can be different to everyone – the architect creating the space, the person occupying the space for a number of years, and the foreigner who has never experienced the space before. It also shows how technology can let us know what these experiences are for without it Suh would have not been able to create his sculptures and without it no one would have been able to see his experiences through a different view.

Technology could be the way to help us better understand other people.

keuchuka – Looking Outwards 01

‘A Musical Wall where Little People Live’ is an interactive exhibition projected on a wall that responds to physical objects placed onto the wall. Depending on the type of the object that has been attached, the little people projected on the wall will slide, jump, or climb on. Different tones are also played when different types of objects are placed on to the wall, as well as when the little people interact with such objects.

This project is effective in its simplicity. Little children understand what objects do to the little people and are able to play with them easily, even though the objects and the little people seem to live in two different realms. The engagement of different senses also produce a wonderful sense of delight.

This installation signals an integration of the physical world and the virtual. The objects are “real” and the little people are merely projected, but they interact well together with logic that determines the tones they produce. The technology helps us rethink and expand the field of art in a few ways. It suggests the scale of virtual space created can expand within a relatively small physical space, allowing us to understand and be part of the virtual world in a creative way as well. It also means that we are able to easily manipulate the art around us, making it ultra subjective. A suggestion may be to encourage the use of physical touch as well.

teamLab (the artist collective) is mostly interested in how one experiences space and how to change that. It was founded in 2001 by Inoko, who gathered programmers, engineers, and designers for a digital agency. They believe “The digital realm, free from physical constraints, allows for unlimited possibilities of expression and transformation. Digital technology is a tool for change and a platform to express complex ideas and details.”

Looking Outwards 01 Thomas Wrabetz

Interactive Buddy

Interactive Buddy is a flash game created in 2004 by shock-value, a single user on DeviantArt. The goal is to interact with a small grey dummy using various objects to earn money. It was one of my favorite childhood games.

Humble graphics bely a novel and entertaining concept.

The original project description states that Interactive Buddy was partly inspired by material on Bit-101, a website for programming tutorials and projects. In return, the idle/interaction concept pioneered by Interactive Buddy was undoubtedly influential on later successful flash and mobile games such as Doodle God. It is unclear how long it took to create Interactive Buddy, although it seems it may have taken between one and several months based on the author’s journal entries. It was programmed using Adobe Flash.

Interactive Buddy

keuchuka-project01-portrait

// Fon Euchukanonchai
// keuchuka@andrew.cmu.edu
// 15-104
// 09/01/2017

function setup() {
	createCanvas(600, 600);
	background(255, 225, 100);
	}

function draw() {

//circle
	strokeWeight(0);
	fill(254, 230, 0);
	ellipse(380, 380, 600, 600);

//face	
	strokeWeight(0);
	fill(154, 154, 114);
	rect(400, 390, 290, 310);

	fill(118, 119,111);
	ellipse(410, 400, 380, 390);

	fill(132, 130, 91);
	ellipse(400, 400, 360, 380);

	fill(254, 245, 249);
	rect(390, 490, 150, 140);

	fill(254, 245, 249);
	ellipse(390, 410, 340, 370);

	fill(253, 253, 241);
	ellipse(380, 415, 310, 340);

//bangs
	push();
	fill(132, 130, 91);
	rotate(PI*0.2);
	ellipse(500, -50, 130, 20);
	pop();

	push();
	fill(132, 130, 91);
	rotate(PI*0.8);
	ellipse(-130, -410, 110, 20);
	pop();

//eyes
	fill(254, 230, 0);
	ellipse(240, 365, 110, 44);
	ellipse(400, 365, 110, 44);
	fill(222);
	ellipse(240, 365, 12, 35);
	ellipse(400, 365, 12, 35);

//mouth
	strokeWeight(3);
	stroke(254, 230, 0);
	line(200, 520, 370, 520);
	strokeWeight(0);
	fill(254, 230, 0);
	ellipse(280, 517, 70, 12);
	ellipse(337, 517, 70, 12);

//blush
	fill(253, 233, 241);
	ellipse(285, 410, 80, 20);
	ellipse(420, 410, 80, 20);

// dimple
	ellipse(400, 520, 20, 20);

//eyebrows
	push();
	fill(254, 230, 0);
	rotate(PI*0.04);
	rect(260, 280, 70, 10, 10);
	pop();

	push();
	fill(254, 230, 0);
	rotate(-PI*0.04);
	rect(300, 360, 80, 10, 10);
	pop();

	push();
	fill(254, 230, 0);
	rotate(PI*0.08);
	rect(480, 195, 50, 10, 10);
	pop();

//ears
	fill(254, 245, 249);
	ellipse(560, 400, 50, 100);
	fill(253, 253, 241);
	ellipse(550, 400, 40, 60);

//big hair
	fill(254, 230, 0);
	ellipse(938, 515, 700, 700);

//eyelashes
	noFill();
	strokeWeight(3.5);
	stroke(118, 119, 111);
	arc(238, 363, 110, 44, 3.3, 6.2);
	arc(402, 363, 110, 44, 3.3, 6.2);
	line(185, 350, 182, 345);
	line(200, 345, 198, 340);
	line(214, 343, 214, 338);
	line(457, 357, 463, 352);
	line(445, 348, 450, 342);
	line(431, 344, 433, 339);

//earrring
	fill(154, 154, 114);
	ellipse(562, 440, 5, 5);

	}

I created a portrait of myself using mainly ellipses, beginning with a sketch on illustrator.