haewanp – Project 12 – Final Project Proposal

Generative Greeting Card

For the final project, I and my classmate Bettina collaborate to make generative greeting cards. Each of us will create a few different visual styles of cards (This will be the way we split up the work). Even if there are different styles and approaches, we are mainly focusing on creating typography with the techniques that we learned in the class so far. These are some approaches/styles that I am considering:

  1. Creating custom typefaces with geometric elements.
  2. Creating type with depicting pixels with lines, circle or any simple graphic elements. I used this approaches in my previous project
  3. Creating a graphic pattern.

In addition, I am considering that make data visualization approach with this card generator. For example, based on who is receiving this card, what is the purpose, what is the relationship between sender and receiver or etc, visual elements could be differentiated. I think some parameters should be clarified.

ssharada-project-12-proposal

For my final project, I wanted to take inspiration from my looking outwards and create some minimal graphics that alter slightly according to certain types of music – so from one beat to another the graphics look like they are moving to the beat but as soon as a different music type comes in, it can be that a completely new graphic comes in. I al also playing around with the idea of using these graphics to create a small animation story – like a really simple story that is represented using no facial expressions but rather how really simple graphics interact with each other and having these small interacting graphics heighten their ‘expressions’ using small sounds.

What I know for certain about my project is the type of graphics that I will be using and coding, that there most likely will be sounds involved that relate the situation and that my graphics will be telling a small story using these animations. My aim is to create some very simple motion graphics work.

^some of the simple graphics that i could use and play around with

jdperez Project 12 – Project Proposal

For my final project, I’d like to propose a generative landscape at a more detailed and complex scale than our prior project. Specifically, there are a number of aspects that I’d like to implement into this animation.

One, I plan on using L-systems to generate some of the shapes implemented into the terrain. Perhaps most obviously plants, but also on a more abstract level, L-systems could be used to generate interesting backgrounds/horizons.

Two, I want this project to be distinct from our prior project in the sense that the program will generate a singular landscape that the “player” can roam around in. I like the idea of creating a space that is constant, since then there can be much more attention to detail by the audience. Also, with a scrolling generated landscape, there is no stillness…  and I think stillness is a quality I enjoy in artwork, and look to implement in my own.

Three (though this is more of an optional aspect), I am considering making my landscape a sort of collage, or mixed media landscape. I mean this in the sense that I would create physical objects that I then take pictures of to implement into the animation. This idea was largely inspired by Samorost 3: an artistic video game, actually largely renown for its soundtrack.

A screenshot from Samorost 3, showing the main character interacting with some kind of anteater
A stylized turtle sitting on the edge of a comet that is actually a root system of some sort of massive tree.

jamieh-final-project-proposal

I want to incorporate my architecture studio final presentation work with this class’s final project. My plan is to develop an interactive artwork that shows the kinetic energy within a site based on circulation around buildings. I am thinking of using the mouse like an attractor point that would cause a shift in movement to the static objects (maybe lines or circles), so the mouse would be the energy that trigger movements. Instead of just simply drawing lines to depict circulation, I wanted to show movement real time. Then when the mouse is not pressed to guide movement around the site, then the objects will slowly move back to original position. (My looking outwards 12 post has examples of the effect that I would like to explore and create for this final project)  Below is a very simple drawing of the mouse going around the buildings.

ikrsek– Project 12- Final Project Proposal

I had two ideas overall:

The first idea is a bit ambitious, but I was thinking that for the final project I would like to create a video game. I’ve been thinking a lot about sexual assault considering all of the events and exposés that have occurred even just within the past two months amongst celebrities and stars – and in thinking about that I also was brought to ponder the way that we teach kids or even explain it to adults. The game I wanted to create would explore how to explain the idea of it and what it is/what it feels like in a subtle and sensitive way while simultaneously not trivializing it – as someone who has experienced it, I know it’s not an easy topic to discuss. I would use P5.js, and a combination of sound and animation to make this an RPG. It’s a very serious and touchy topic, but I also feel that it’s important to think about and playing through the perspective of someone who experiences it, can create a gateway to being able to sympathize if you haven’t experienced it first hand. I think that is the power of games. Obviously this is a tough subject and needs a lot ofthought and consideration, but I am invested in exploring this idea.

The second idea is somewhat more simple, though also a interactive game – and I wanted it to act as a code-based, explorable/episodic moving painting of the nightmares I experienced through my freshman year. To give some background/context – from the months covering end of fall semester in freshman year to the begging of the spring semester – every night I woke up periodically from a series of terrible nightmares, and it got to the point where towards the end, I tried to avoid going to bed at all – so as to avoid having the nightmares – I also wrote extensively about the dreams I would have since they were always so vivid. At the time I was going through some traumatic things at the time and the 3 months of nightmares that ensued were partially a result of that. Now that some time has passed I think I would like to revisit that time from a different perspective, and try to take the opportunity for creating a game out of this experience to try and explore it as well as take some time to understand this situation from my past a little better. It will be made in p5.js with some images/animations pulled from photoshop or illustrator or wherever I decide to make them, and I think that I will include some ambient sound, but beyond that the piece will rely on text (if there is anything said at all in it).

I don’t think I will be collaborating with anyone else for either of these ideas, as these are both such powerful/personal thing – and both of them are of course subject to change. It would be great to get some feedback on each of these ideas and what seems manageable so that I can narrow down the project scope and figure out what to focus on for the final project.

Project-12-Proposal-Chickoff

For my final project, I have a couple of ideas. One is to create a generative landscape with more thought put into the images that are appearing. I’d like to create my own drawings of creatures and landscapes and implement them into a landscape. I’d also like to put ambient sound to evoke a sense of space. There could also be an interactive component where clicking on certain objects or animals causes them to make sound. I am very interested in hand-drawn animations, and so I’d love to see if I could do this through JavaScript.

Another would be to use objects and incorporate sound so that whenever the user clicked them they would have their own unique sound. This could be in the form of animals on a farm, the forest or ocean, and so on. I would like the user to be involved somehow, though I am not quite sure how that will be integrated.

Regardless of which route I take, I would love to hit the user with feeling through the use of music, sound, visuals, color, etc. as mentioned in my LookingOutwards-12 post.

Example of possible drawings to use in a generative landscape

hqq – LookingOutwards – 12

For our project, Rachel and I are working off of two inspirations. The first is a choose-your-own-adventure game created by a group of five students at MIT that allowed players to create alternate endings to the storyline of the Hunger Games. This is helpful to our process because it uses sound effects and animations that could be relevant to our process. Additionally, it was created by a student team that points towards a supremely beneficial exploration of various features or tactics.

^The original Tetris from 1984 by Alexey Pajitnov

Our other inspiration is rather well-known. One of the first “falling block” games ever created, Tetris has become one of the most distinguishable video games ever created. In an interview for the Guardian, Pajitnov wrote:

“Next I put together the procedures for manipulating the pieces: pick a tile, flip it, rotate it. But the playfield filled up in 20 seconds flat. Also, once you’d filled a line, it was kind of dead, so why keep it on the screen? So I made each full line disappear, which was key. I was a pretty good programmer and it took me about three weeks to get something controllable on screen. I pretended I was debugging my program, but in truth I just couldn’t stop playing it. When other people tried it, they couldn’t, either. It was so abstract – that was its great quality. It appealed to everybody.”

Our stacking game uses slightly different principles, but Tetris paved the way for determining issues of velocity, instance, and randomness, all of which will be extremely relevant to our final project.

rsp1-FinalProject-Proposal

Project Name: Carl Makes a Meal (tentative);

Project Partner: Hamza Qureshi (hqq);

Project Manifesto: “For our project, we are creating a two-part immersive experience that’s part-“choose your own adventure” and part-platform game. The premise brings back an earlier character Hamza created in the early days of the class, Carl, whose goal is to make a nice, home-cooked meal for his girlfriend Carla. But, it has to be perfect. In a choose-your-own-adventure game, you’ll have the option to check the fridge for ingredients, or travel to a new country to pick some more rare ingredients. There’ll also be information on these pages about these ingredients. We’ll create these pages on Illustrator and use a series of key presses to activate each ones. (see diagram below).

Players will “cook” the meal through a platform game where they use a plate to catch the ingredients to make the “perfect” meal (see below). Once the stack reaches a certain height, the game ends with an image of the final meal in its finest presentation.

hqq – secE – project12 – proposal

Project Name: Carl Makes a Meal (tentative);

Project Partner: Rachel Park (rsp1);

Project Manifesto: “For our project, we are creating a two-part immersive experience that’s part-“choose your own adventure” and part-Pong game. The premise brings back an earlier character Hamza created in the early days of the class, Carl, whose goal is to make a nice, home-cooked meal for his girlfriend Carla. But, it has to be perfect. In a choose-your-own-adventure game, you’ll have the option to check the fridge for ingredients, or travel to a new country to pick some more rare ingredients. There’ll also be information on these pages about these ingredients. We’ll create these pages on Illustrator and use a series of key presses to activate each ones. (see diagram below).

Players will “cook” the meal through a stacking game where they use a plate to catch the ingredients to make the “perfect” meal (see below). Once the stack reaches a certain height, the game ends with an image of the final meal in its finest presentation.

juyeonk-Proposal-12

For the final project, I will be creating an interactive game that is similar to both Flappy Bird and the T-Rex game of Google Chrome (the one that shows up when there’s no internet connection)

It is designed to make the user feel competitive and want to play more just like any typical games, but also to make the user feel happy while playing. That is why I decided to make the ‘main character’ of the game to be the dog. This dog will be flying in the air with the landscape passing by in the background. The goal of the game is not to shoot anything or avoid shooting or anything violent, but is to obtain bunch of floating items in the air. When it encounters a hat, the dog will wear the hat, and when it encounters a piece of clothes, the dog will wear it.

I believe that I will be able to create this by using randomly-created-landscape functions and loadImage() commands. Since The dog will be constantly changing its posture, I would need to use the for loop to constantly load different images.