yushano_Looking Outwards 06

Website introducing Takashi Murakami


Takashi Murakami, Flowers, flowers, flowers, 2010, acrylic and platinum leaf on canvas mounted on aluminum frame.

The Japanese Artist Takashi Murakami is known as the Japanese Andy Warhol because of his style- superflat. He is a typical pop artist who tries to blend high art and street art together. The characters that he uses in all his drawings are from a cartoon. He then turns them into artwork to blur the boundary between high and street art. He also collaborates with many brands like Louis Vuitton, Marc Jacobs, Shu uemura, and Vans to bring his art to a higher level.

In his artwork, most of them have a highly repetitive patten. They bascially have one single prototype first. Then, after scaling, coloring, placing “randomly”, it can create a sense of depth out of the superflat drawing. The scale, angle, color, position, and overlapping all seem random by computational method. However, they are also chosen under consideration and randomness. His art is designed under randomness and to control it to be random.

His use of a bold graphic and colorful anime and manga cartoon style brings historical Japanese art, the cartoon from his youth, and comtemporary art together. The seeming randomness of this artwork makes it even more interesting to the audience.

 

jknip-SectionA-LookingOutwards-06

“Game of Life” by Charlotte Dann (2016)

Charlotte Dann is an artist interested in using p5.js to create a more exciting visualization activity of hexagonal Game of Life. She found that establishing the data structure for hexagons and defining how they relate to one another was really difficult in the beginning. With the use of random variables in her code, she strived to create a clustering effect across the hexagons. I like how she showcased her whole range of exploration in her project, where she played with coded, linear agents to random agents, describing how they aligned or misaligned with her design intentions. In terms of the randomness in Game of Life, she coded for the ‘ants’ to leave a trail behind it, moving shapes either left, right, or go straight ahead. She also established relationships between this randomness and their aim for emptier areas on the canvas through this algorithm. In the final form, Dann discovered over 1416 possible combinations for every hexagon, and she played with how she could represent her aesthetic sensibilities through every iteration.

https://codepen.io/pouretrebelle/post/hexagons

hannahk2-LookingOutwards-06

This week I chose a project by a company, “Spacetime Coordinates”. It is an art project that brings a personalized map of the positions of the planets at the calculated day of one’s birth. The company extracts NASA data and algorithms to compute the random positions of the planets to create a customized print. The company has created minimal style posters in the colors of dark blue, black, and white. I think what is really great about this project is the fact that no two date entries provide the same map. It is amazing how you can plug in a random date and see the snapshot of the solar system of that day, visualized into a minimal map. The style of the posters are very simple, with thin colored curves resembling orbits and small circles representing planets. The company has also created 3D printed metal casted sculptures which present personal planetary information. All of their works seem interested in displaying unique and personalized planetary positions, and are all made in a minimal style.

images of the poster

 

http://www.thisiscolossal.com/category/science/

sntong-Looking-Outwards-06-Randomness

This image is by Catodo, which is the stage name of Enrico Zimuel who is a computational artist, sound designer and software developer from Turin (Italy). This particular work he analyzed the painting “The Garden of Earthly Delights” by Hieronymus Bosch, and using the “pointillism” technique, a pixel is selected at random and draws a triangle with random width to the color that corresponds to the original painting. Catodo proposes an interesting interpretation of classical arts and how we can start to read and understand the connection between computational art and classical arts.

mjeong1-05-Wallpaper-SectionA

sketch

//Min Young Jeong
//Section A 9:30am
//mjeong1@andrew.cmu.edu
//Project-05

function setup() {
    createCanvas(500, 500);
    noLoop();
    
}

function draw() {
    background(254,218,0);
    noStroke();

    for (var x = 0; x <= 500; x += 50){
    	for (var y=0;y<=500;y+=50){
    	fill(0);
    	ellipse(x,y,2,4);
    	}
    }
    //yellow background with black seed grid (spacing 50,50)

    for (var x = 0; x < 500; x += 200){
        for (var y = 0; y< 500; y+= 100){
            push();
            translate(x,y);
            drawTile();
            pop();

        }
    }

    //half watermellon concave spacing 200
    
    for (var x = 100; x < 500; x += 200){
        for (var y = 0; y< 500; y+= 100){
            push();
            translate(x,y);
            drawTile2();
            pop();

        }
    }
    //eaten half watermellon convex spacing 200
}

function drawTile(){
	fill(2,130,115)
	arc(50,50,70,70,0,PI,CHORD);
	fill(255);
	arc(50,50,60,60,0,PI,CHORD);
	fill(255,64,108);
	arc(50,50,50,50,0,PI,CHORD);
	fill(0);
	ellipse(60,60,3,6);
	ellipse(40,65,3,6);
	ellipse(45,55,3,6);    
}
//half watermellon tile

function drawTile2(){
	fill(2,130,115)
	arc(50,70,70,70,PI,0,CHORD);
	fill(255);
	arc(50,70,60,60,PI,0,CHORD);
	fill(255,64,108);
	arc(50,70,50,50,PI,0,CHORD);
	fill(0);
	ellipse(60,65,3,6);
	ellipse(40,55,3,6);
	ellipse(45,65,3,6);  
	fill(254,218,0);
	ellipse(65,70,20,20);
	ellipse(55,70,15,15);
}
//helf watermeelon with bite tile



For this project, I started with two different types of tile, one with half watermelon and the other with eaten watermelon.  And I created pattern with two tiles with yellow background with seed pattern.

mjeong1-Looking Outwards-05-SectionA

Green Void / LAVA

“Green Void” by Architect LAVA in Sydney,Austrailia

The installation Green Void is a digitally patterned product which is located in the main interior atrium of the Customs House. The design process started with 3D computer modelling, and fabricated under a process of computer controlled(CNC) material cutting. The computer model is exclusively based on the simulation of  complex evolving system using certain geometric algorithm, which feeds directly into a production through manufacturing. The design shows a new way of digital workflow by enabling shape of the product to be generated through computational workflow in a extremely shot time.

What I admire about this project is how rendered 3D graphic image looks similar to final installation and how the 3d image can inform people about the final work even before the fabrication. It might be impossible to have this indirect experience of the space without the computer generated image. Especially in the field of architecture, design through computer graphic can be a core of design process since it is much easier to explain your project through visual representation and also you can have feedback in a relatively short time.

 

link to original

hannahk2-Project-05

sketch            

//Hannah Kim
//Section A
//hannahk2@andrew.cmu.edu
//Project-05

function setup() {
    createCanvas(590, 390);
    noStroke();
}
 
function draw() {
    background(224, 206, 163);
    drawGrid();
    noLoop(); 
}
function drawGrid() {
        //ears
        for (var y = 50; y < height + 50; y += 100) {
        for (var x = 50; x < width + 50; x += 100) {
            var r = map(y, 0, 400, 100, 200);
            var g = map(x, 0, 600, 200, 100);
            strokeWeight(5);
            stroke(r, g, 8);
            fill(224, 206, 163);
            //left ear
            triangle(x-30, y, x-40, y-45, x-10, y-20);
            //right ear
            triangle(x+10, y, x+20, y-45, x-10, y-20);
        }
    }
        //drop shadow
        for (var y = 50; y < height + 50; y += 100) {
        for (var x = 50; x < width + 50; x += 100) {
            //gradates color using mapping
        	var r = map(y, 0, 400, 200, 100);
        	var g = map(x, 0, 600, 200, 100);
            noStroke();
        	fill(r, g, 200);
            ellipse(x, y, 70, 70);
        }
    }
        //face
        for (var y = 50; y < height + 50; y += 100) {
        for (var x = 50; x < width + 50; x += 100) {
        	var r = map(y, 0, 400, 100, 200);
        	var g = map(x, 0, 600, 200, 100);
        	fill(r, g, 8);
            ellipse(x-10, y-10, 70, 70);
        }
    }
        //left eye
        for (var y = 50; y < height + 50; y += 100) {
        for (var x = 50; x < width + 50; x += 100) {
        	var r = map(y, 0, 400, 100, 200);
        	var g = map(x, 0, 600, 100, 200);
        	fill(0);
            ellipse(x-20, y-10, 10, 10);
            //pupil
            fill(255);
            ellipse(x-21, y-12, 2, 2);

            //right eye
            fill(0);
            ellipse(x, y-10, 10, 10);
            //pupil
            fill(255);
            ellipse(x-1, y-12, 2, 2);
        }
    }
        //nose
        for (var y = 50; y < height + 50; y += 100) {
        for (var x = 50; x < width + 50; x += 100) {
            fill(0);
            arc(x-10, y, 5, 5, 0, PI, PIE);
        }
    }

}











 

This project was kind of fun for me but not really because I dont really enjoy making pattern-based work, but it got me even more familiar with loops which I still seem to be struggling with.

ssharada-project-05

sketch-511.js

//Shariwa Sharada
//Section A
//ssharada@andrew.cmu.edu
//Project-05


function setup(){
	createCanvas(480,480); //background sizing 
	
} 

function draw(){

	background(255);
	
	for(var y = 4; y< height; y+=10){
		strokeWeight(2);
		stroke(255, 188, 0);
		line(0, y, width, y); //background horizontal lines
	}

	for (var a = 7.5; a<width; a+= 100){
		for (var b = 10; b<height; b+= 100){
			fill(0, 152, 255, 190); //using transparencies to show overlaps in shapes 
			noStroke();
			rect(a,b,50,50) //creating the blue coloured squares
		}
	}
	
	for (var s = 16.5; s<width; s+= 100){
		for (var t = 19; t<height; t+= 100){
			fill(255, 0, 0, 150 );
			noStroke();
			rect(s,t,50,50) //creating the red coloured squares
		}
	}

	for (var c = 50.5; c<width; c+= 100){
		for (var d = 1; d<height; d+= 100){
			fill(155, 4, 148, 120);
			noStroke();
			rect(c,d,25,25) //creating the smaller purple coloured squares
		}
	}

	for (var e = 14.5; e<width; e+= 100){
		for (var f = 66; f<height; f+= 100){
			fill(0, 255, 230, 120);
			noStroke();
			ellipse(e,f,25,25) //creating the larger cyan circles 
		}
	}

	for (var g = 20.5; g<width; g+= 100){
		for (var h = 86; h<height; h+= 100){
			fill(0, 255, 0, 120);
			noStroke();
			ellipse(g,h,10,10) //creating the smaller green circles 
		}
	}

	noLoop();
}

For this project I wanted to play with the overlapping of colours and shapes and lines to see what new objects were created. To do this I started off with the idea of the sketch you can see but decided to change some elements because the whole wallpaper ended up coming out to be too symmetrical. I played with the alpha levels of all the colours to allow the overlaps between the shapes to create new colours and additional spaces.

looking-outwards-05-ssharada

Absolut Amber from ZEITGUISED on Vimeo.

ZEITGUISED is a collective of international artists and designers working in the fields of sculpture, architecture, fashion and film. Almost impossible to categorise, the Berlin-based studio was founded by German architect Henrik Mauler and American sculpture and fashion designer Jamie Raap in 2001.

The founder was once stated saying “Synthetic poetry and lyrical systems are at the core of what drives our work. It is fair to say that often the music or soundscapes are the origin or pivot of our pieces”

On the outside their projects create a rhythmic, soft flowing fluid, and incredibly tranquillising aesthetic; but in reality are created using technology and synthetic non-physical matter – usually from coded algorithms.
So, when you believe you are seeing silk-like materials, or liquid, natural substances, you’re in fact witnessing pioneering motion graphics accentuated with sound or other stimulus.

heeseoc-LookingOutwards05

I was interested by the 3D computer graphic work by an artist named Mike Campau. He specializes in hybrid imagery, which is a combination of computer generated objects with photography. The photos I attached below are two of the series named Living Sculptures #2, which is a continuation from his Living Sculptures series. It is interesting to see how strange abstract structures with non-human features as in their forms and textures, are given life or even personified by simply adding some clothing and classic portrait lighting to them. We are able to observe and guess the subjects’ characteristics through these graphic portraits, even thought there are no such things as facial features or particular gestures. Also, the combination of the rather serious color schemes and the fun, seemingly fluid shapes create an odd feeling, yet it entices the viewers at the same time.

https://www.behance.net/gallery/19683165/LIVING-SCULPTURES-2