For this week, I decided to explore the projects of Angela Washko and her work with activism in the form of video games. Graduating with a degree in Painting, Drawing, and Sculpture, Washko uses her works as an artist in order to express her views in relation to feminism and activism. Washko is employed as a fellow at Frank-Ratchye STUDIO for Creative Inquiry and acts as a Assistant Professor at Carnegie Mellon.
![](http://s3.otherpeoplespixels.com/sites/18007/assets/wZwE6ZN3FHfnOi0U.jpg)
Specifically, I chose to research The Game: The Game, a choice-based story in which the player acts as a female protagonist in a dating simulator visualizing the practices of several prominent pick up artists (their books pictured below).
![](http://img-cache.oppcdn.com/img/v1.0/s:18007/t:QkxBTksrVEVYVCtIRVJF/p:12/g:tl/o:2.5/a:50/q:90/2520x1220-FHuNrfMuLPGdXXdA.jpg/1830x1220/3fb9815ff639c88626dd747e5b984e14.jpg)
I thought it was incredibly interesting how Washko played off of the idea of visual novels/dating simulators in order to depict negative interactions and experiences that females face on a daily basis. I think that the way the graphics are depicted along with the text allows for the user to immediately feel uncomfortable yet a part of the world that Washko creates.