This simple website tracks Trump’s promises and highlights them using a color code, depending on if he broke or kept his promise.
Tracking Trump’s Agenda, Step by Step This is yet another web-based infographic by the New York Times. It shows a chronological timeline of the president’s actions and how they affect people of different populations. Each piece in the timeline links to an article about the specific event.
Both of these are simple web-apps with very primitive interactions. I appreciate how direct they are and how they make following politics more visual and more accessible. However, I think in order for them to be truly effective, they need to be more personalized to the person accessing them. I plan to move in this direction for my project.
Seven Sets by Santiago Ortiz is related to my projects because it is a visualization of a mathematical concept using color. It is basically the answer to the question “how many subsets are there of a set of size 7” (the answer is 2^7) but instead it’s a set of colors and he visualizes a subset as a combination of those colors. The way the information is displayed is very simple, beautiful, and easy to understand.
While this isn’t exactly an art project, sodoku puzzles can be directly analyzed as graph coloring problems as shown here. They are an example of many simple games that can be analyzed as mathematical concepts, which also include the Japanese game Hashiwokakero and even tic-tac-toe.
For my final project, I want to expand on the work I did in week 9. I will create a photo editor. An editor that applies a multitude of filters to different aspects of the images. It will load an image of the correct size, provide multiple options for editing through a panel of interactive buttons, and will re-display the edited image. Different buttons will edit the composition, color, pixels, and any other edits I can come up with or code. I plan to create a blur function. A black and white filter. A duotone filter with an attached color editor. A pixelating function. And possibly more I will come up with in the process, this is all I know I can code right now.
I want to also focus on creating a clean and successful UI in p5js to successfully support the code. Something simple but powerful that I will also create descriptive icons to describe the different possible edits that can be made to the image.
For the final project, I will be working with Ryu Kondrup to create a program which animates the drawings of famous 20th century buildings by Mies van der Rohe. The generative graphics will be used to draw building plans, as well as a perspective or axonometric view of a few of his buildings. In addition to this, we are thinking of incorporating some interactive elements: possibly using the mouse to complete the drawings, color them in or reveal an underlying image of the building that matches the linework. We will also be including a directory for the user to pick which image they would like to see generated next. We will be using Turtle Graphics to complete this project.
For my project I would like to create an animation which draws iconic 20th century buildings by Mies Van Der Rohe such as the Barcelona Pavilion, the Brick Country House, and the IIT Crown Hall. The canvas would start blank and the user would click or push a button to initiate the drawing animation, which gradually draws the outlines of a chosen building and when the user interacts with the canvas after the drawing completes, possibly by dragging the mouse, an underlying perspective photograph of the building reveals and matches the linework of the building already on top. After the full colored image is revealed the user would be redirected to a rendering of another building in the Mies buildings list. The drawings may possibly be done using turtle graphics.
This project will be in collaboration with Emmanuel Nwandu.
I thought this particular Super Mario game could be relevant to my final project idea. Basically, what I am looking to make is a game where the user controls a main character to move (walk, jump, duck, etc) and achieve goals such as avoiding obstacles, meeting other characters, and collecting items. Me and my partner decided to base the story our game off of the novel “A Little Prince,” and have the character collect (or learn) items (knowledges) as he proceeds. The aspect that I especially thought was helpful in developing our vision for our project in this Super Mario game, was that not only the interaction is relevant, it leads the user to different stages as the character exits the frame, which gets us to help the viewer understand the shift of environments because in the novel, the little prince has to travel from planet to planet in order to meet different characters. I thought this game was interesting to look at because not only it challenges the user through the obstacles in the map, it also opens up an opportunity for the user to think based on whatever I decide to place at the end of each map.
Another piece that I was inspired by was the online game Maplestory, which is basically a game where you are given quests through interactions with static characters and solving them. I was largely inspired not only how the user controls the character, but also its aspect of having conversations with characters embedded in the environment, and how it affects the character that the user is controlling. So, I am going to merge aspects of these two games to make my final project.
I will be working with classmate Tiffany LAi from Section A.
I was inspired by one of my favorite arcade games, Dance Dance Revolution, and I thought it would be interesting to create something similar using the arrow keys. Essentially, the player will hit the arrow keys to the beat of a song while arrows move up (see picture). We are hoping to generate arrow keys based on the frequency/volume of the beat to create an entertaining game. I want to find a way to keep track of highest scores as well.