I picked two artwork to show how 3D rendering can be applied to both large scene and small scale. Boulon is done by Florent Duport and Metaballs is done by Elmar Glaubauf. I really like the depth of field of the scene in Boulon, and the poping signboard. The contrast is well controlled, just enough for the lanterns and  signs to pop out.

The balls in Metaballs has a gradient color, and semi-opaque and glossy texture. It seems to be reflecting the background color, which is very delicate.

The algorithm used for rendering is vray. It is commonly used in architectural rendering, and now I learned it can be applied to wider fields. The users can adjust many settings in vray, such as amount of light, amount of reflection, etc.

You can see larger images here: metaballs  Boulon

svitoora – 05 Looking Outwards

World Within: Colored Scanning Electron Microscopes (SEM)

SEM scans of various plant seeds colorized

Colored Electron Microscope Scans are amazing! These were photos I would stare at in the science textbook as a kid. Recently, I came across one of these Scanning Electron Microscope (SEM) scans at the Miller Gallery in the exhibit World Within. Scientifically and algorithmically these scans are generated by using a beam of an electron to scan the surface of the object. In comparison to a beam of visible photons, the electrons’ wavelength is 10,000 times shorter thereby enabling higher precision in vision. The SEM has an electron optical lens which works similarly to a light camera lens to capture the reflected electrons, and afterward through some image processing algorithm, a SEM image emerges. While SEM, allows us to see the world at a whole different level, it only allows us to see that world in black and white because of the nature of electrons’ micro wavelength. Without the artist’s sensibility, these scans would just be mere black and white photos. Today, the common practice of coloring a SEM photo is still via Photoshop or other feature detection software.

Tongue of a domestic cat



ikrsek-Looking Outwards-05

This week for the topic of Computer Graphics, one of the most compelling artists that utilizes CG for their work would be Hayden Zezula. He works primarily as an animator doing designs and such for brands like Adidas, HBO, or Adultswim – and mucho of his portfolio work comes in the form of gifs or video. Overall, the reason why I chose him is because of his experimentation with representing texture and form in a 3D style on a 2d screen. His work is extremely visually captivating, both because of the bizarre content that is displayed and the sheer technical ability he diplays. There is not a lot to be said for his work that isn’t said by the work itself, and unfortunately I can only post photos of it since gifs don’t seem to play when you post them here, so here are a few screenshots – though I highly recommend you visit his website or instagram and view the work as it is meant to be seen.







Alien Bonsais by Chaotic Atmospheres

What I admire about this project are the organic structures, shapes, etc. created to as an inorganic iteration of a bonsai tree. In a way, Chaotic Atmospheres is creating a sculpture on the bonsai tree digitally which would be too difficult to manifest physically on a real, living organism. Thus, that makes the shapes created in relation to the tree a true “alien” visual. What I know of the algorithms used for this project is that the artist used a 3D software called Substance Designers which he embedded onto his own digital trees to create the alien texturing of his bonsais. His artistic sensibilities were utilized in the organization of constructing the digital trees and altering the tones, color, shapes, sizing, movement, etc. of the product so that the image was cohesive and aesthetically intriguing.

Image result for alien bonsais

Image result for alien bonsais

mjeong1-Looking Outwards-05-SectionA

Green Void / LAVA

“Green Void” by Architect LAVA in Sydney,Austrailia

The installation Green Void is a digitally patterned product which is located in the main interior atrium of the Customs House. The design process started with 3D computer modelling, and fabricated under a process of computer controlled(CNC) material cutting. The computer model is exclusively based on the simulation of  complex evolving system using certain geometric algorithm, which feeds directly into a production through manufacturing. The design shows a new way of digital workflow by enabling shape of the product to be generated through computational workflow in a extremely shot time.

What I admire about this project is how rendered 3D graphic image looks similar to final installation and how the 3d image can inform people about the final work even before the fabrication. It might be impossible to have this indirect experience of the space without the computer generated image. Especially in the field of architecture, design through computer graphic can be a core of design process since it is much easier to explain your project through visual representation and also you can have feedback in a relatively short time.


link to original

Looking Outwards 05 – Yugyeong Lee

Chaotic Atmospheres is a self-taught 3D artist who explores inspirational 3D environment, representing nature digitally. An example of his surreal landscape is “Shapes in Nature: Procedurally Eroded Terrains.” In this project, he used program known as World Machine to generate 3D Terrain which is then imported into Vue to explore eroded terrains. The project is so inspiring in its precision with incredible details and resolution to represent nature. Postwork was also done in Photoshop which reflect his effort to generate engaging 3D artwork. Not only creating surreal looking landscapes, his portfolio also had interesting projects such as “Alien Bonsais” that explores different software such as Substance Designer and Cinema 4D in texturing trees with extreme forms. The final renderings are done with such precision that they also look surreal with both fantasy-looking forms and realistic textures.

Portfolio Website:

Shapes in Nature: Procedurally Eroded Terrains

Alien Bonsais

looking outward-05: eroded terrain

This is a 3D rendered work by Chaotic Atmospheres, a Swiss artist. It was created by procedurally simulating the erosion of terrain, resulting in natural-looking reliefs and textures. I was intrigued by the idea of representing natural objects by imitating the natural processes that created them- this piece is as much a simulation as a work of art.


I discovered and looked at the art of Gustavo Soares. He is a 3D artist that works with archivz and characters. His art especially appealed to me because his aesthetic involved drawing faces that had a cute “clay” like 3-D appearance.

Since this Looking-Outwards theme was about the production of 2D images that depict 3D scenes and objects, I thought his clay-like art was perfect to explore. I am not completely sure which algorithms or the computation methods he used, but in terms of his art, he uses a lot of shadows and highlighting to achieve his 3-D clay effect.

His artistic sensibilities are manifest in the final form through his acute attention to detail. Without this key necessity, his art would not have achieved the perfect 3-D appearance it displays. His art inspires me to pay more attention to the small details that may completely alter the way a whole image is displayed. For example, in my project for this week, I added some simple shadow an highlighting features to give my 2-D like egg a more 3-D look appearance.



Absolut Amber from ZEITGUISED on Vimeo.

ZEITGUISED is a collective of international artists and designers working in the fields of sculpture, architecture, fashion and film. Almost impossible to categorise, the Berlin-based studio was founded by German architect Henrik Mauler and American sculpture and fashion designer Jamie Raap in 2001.

The founder was once stated saying “Synthetic poetry and lyrical systems are at the core of what drives our work. It is fair to say that often the music or soundscapes are the origin or pivot of our pieces”

On the outside their projects create a rhythmic, soft flowing fluid, and incredibly tranquillising aesthetic; but in reality are created using technology and synthetic non-physical matter – usually from coded algorithms.
So, when you believe you are seeing silk-like materials, or liquid, natural substances, you’re in fact witnessing pioneering motion graphics accentuated with sound or other stimulus.


Creative Miniworld: By Jan Reeh

This is a 3D art piece made by 3D artist Jan Reeh through a computer graphics program. I was very impressed by how much detail the artist portrays in his artwork. No matter how much you zoom, you can see every detail, and the artwork looks so alive. It’s impressive how through computer graphics, you can get art that could look so real and like a photograph. Through computer graphics, you can more detail than you can ever get by drawing or making by hand.

3D template that is later overlayed

Jan Reeh also shows in a video about this project how he made a 3D template first and overlayed color and visuals over that 3D template, just like how when you physically sculpt something, you make the scaffold first and then overlay color, texture, etc. This made me realize how art does not always have to be about physical making but it can also be made through technology and computers, although the process is the same.

Detailed shot 1
Detailed shot 2