elizabew-Project-01-Face

selfportrait

function setup(){
  createCanvas(400, 500); //width by height

}

function draw (){
  background(91,192,235); //RGB, 255 is black, 0 is white, 0,0,0,0 is transparent;

  //ellipse(200, 250, 200, 250); //x, y is position w, h is how large;

  noStroke(); //gets rid of default black line for the filled in shape
//hair
fill(49,50,66);
  rect(50, 140, 300, 500, 120, 120, 120, 120);
//neck
fill(223,192,155);
  rect(170, 400, 63, 105);
//ears
fill(246,226,198);
  ellipse(100, 320, 50, 55);
  ellipse(300, 320, 50, 55);
//head
fill(246,226,198); //filling rectangle color
  rect(100, 200, 200, 220, 60); //rect(upperleft, lowerright, radius of rounded corners)
fill(246,226,198);
  rect(200, 200, 100, 220, 0, 60, 60, 0);
//eyes
fill(255);
//arc(150, 300, 30, 30, 300, PI+QUARTER_PI, PIE); //x,y,w,h,angle to start, angle to stop
  ellipse(155, 300, 40, 40);
  ellipse(245, 300, 40, 40);
//eyeshine
fill(71,67,80);
  ellipse(160, 300, 30, 30);
  ellipse(250, 300, 30, 30);
//eyebrows
fill(71,67,80)
// Draw a rectangle with rounded corners having the following radii:
// top-left = 20, top-right = 15, bottom-right = 10, bottom-left = 5.
rect(120, 260, 55, 10, 80, 80, 80, 0);
rect(220, 260, 55, 10, 80, 80, 0, 80);
//bangs
fill(49,50,66);
rect(180, 180, 140, 90, 0, 180, 0, 180);
//cheeks
fill(244,96,54); //228,255,26
  ellipse(125, 350, 40, 40);
fill (244,96,54); //orange cheeks
  ellipse(275, 350, 40, 40);
    if (mouseX < (width / 2)) {
      fill (228,255,26); //yellow cheeks
      ellipse(125, 350, 40, 40);
      ellipse(275, 350, 40, 40);
    }
  //background(230, 230, 0); // Yellow
    //if (mouseX < (width / 2)) {
      //background(0, 0, 200); // Blue
//nose
fill(244,96,54);
  triangle(200, 300, 215, 350, 185, 350);
    if (mouseX < (width / 2)) {
      fill(0,114,255);
      triangle(200, 300, 215, 350, 185, 350);
    }
//mouth
fill(49,50,66);
  rect(165, 375, 70, 7);
//body
fill(253,231,76);
  rect(90, 445, 220, 95, 160, 160, 160, 160);
//hairshine
//fill(78,74,88);
  //ellipse(245, 225, 50, 50)

}

Reflection

Before I decided to take this class, the only class I ever took was a very basic C++ class back in high school. I still have limited knowledge of programming (since I forgot most of what I did learn), but I was eager about an opportunity to combine both programming and creativity; the latter of which I resonate with more often.

Before jumping right into making my portrait, I decided to sketch out my ideas on paper, using only basic shapes that I would be able to replicate using javascript.

This assignment was both frustrating and satisfying for me. Getting the hang of the graphing elements took longer than I would have liked, but I did enjoy the feeling of every new form appearing on the screen. It was like putting together a puzzle. Overall, it was a fun project that introduced me to the creative side of programming that I never really understood before.

sntong-Looking Outwards Week 1

This new media art installation is created by Akinori Goto in 2015. He recorded the movements of a person walking, created profiles of those “frozen” movements and made his own data series to make a loop in the movements. Judging from the short software interface shown in the video, I think Goto used Rhino with other plug-ins such as Grasshopper or Kangaroo to create the loop. He the choose to 3D print his installation and places it on a turntable with rays of light shining on it. Here is the link to his tumblr page with more of his videos http://akinorigoto.tumblr.com/. This art installation has inspired me to think of movement and time in a different perspective, as Goto stops time to create the frames, then using those shapes to create a movement. I liked the idea how light defines how the movement is read and re-interprets what a zoetrope can look like.

Daphne-LookingOutwards-1

Komorebi is a robot projector that aims to replicate natural sunlight and shadows. Leslie Nooteboom created this device as a result of the increasing creations of the tall looming buildings standing over the cities. When she realized the increasing difficulty for homes to receive natural lighting and shadows, she developed Komorebi. Nooteboom’s creations have all dealt with interaction, whether it may be human-machine interactions or environment-machine interactions. This invention particularly spoke out to me because although I knew of the increasing technological innovations and construction, I never thought to consider what would be impacted as a result of each additional benefit for society. I loved how the creator tried to add hints of randomness to the projections to make the experience feel more realistic, but there is no warmth being emitted from this projection, which lowers its realistic feel. One thing I would suggest inputting into the komorebi to improve the machine would be implementing a weather detector or forecaster type of element into the komorebi because the amount of light houses get a day really depends on whether the sun is out or not and whether the clouds are covering it. By allowing the device to change the amount of sunlight it shows based on the current whether would make the komorebi even more fascinating.

Machine creates artificial sunlight and shadows

alchan-Looking Outwards 01

Loren Schmidt and Katie Rose Pipkin’s inflorescence.city (volume 1) is an example of generative art I find particularly intriguing. inflorescence.city is a procedurally generated series of texts, visualizations, and small interactive pieces that form an imaginary publication from an imaginary city. Each section of the publication is created by a different set of algorithms drawing from different source material. To make the project, which began as part of “National Novel Generation Month” but ended up extending beyond that, Schmidt and Rose used a combination of their own code and algorithms created by others, working in JavaScript, HTML5 canvas, and some Ruby.

I was drawn to the project partly because of its combination of both generated text and generated art, as well as its feel—even though the text is sometimes incoherent, the many different topics and sections make it seem more personal than a single piece of generated text. It’s interesting to think about where either of those particular aspects could go in future projects, whether they might lead to completely generated books (with text/ image combinations) or explorations of how something might feel more “human-made” than “computer-generated.”

inflorescence.city vol. 1 by Katie Rose Pipkin and Loren Schmidt (http://inflorescence.city)

Additional information about the work: an interview with Pipkin and Schmidt & a description from the Electronic Literature Knowledge Base.

rmanagad-lookingoutwards-01: KARBORN and Lo-Fi, Audio-Tampered Visual Messages

Creator: John Karborn

Title of Work: Evidence of Time Travel

Year of Creation: 2012 – 2014

Link to Project Work: http://www.evidenceoftimetravel.com/

Link to Artist Bio: http://www.karborn.com/

 

My New Electric Body in Space, John Karborn
My New Electric Body in Space, John Karborn

Because of the nature of my work (performance, video, sound), the work of John Karborn — specifically his Evidence of Time Travel series done in collaboration with musicians John Foxx and Steve D’Agostino — has contributed directly to my working methods. Karborn’s series was created by feeding still and moving images into modification hardware such as wobbulators and analogue video machines which he documents via DSLR captures off the output screen. Doing this to multiple images and videos coherently to produce a full series of 9 works (i.e. the AV, performance-based project Evidence of Time Travel) while collaborating indirectly with the sounds and audio created by musicians took Karborn roughly two years. Custom hardware is often created to produce desired modifications which he then further modifies by disrupting the image code in software such as Audacity.

In the realm of new media art, Karborn’s Evidence of Time Travel series points towards the direction of utilizing audio to tamper, modify, and fragment the data of visual messages. Although code is not his primary modifier, Karborn has contributed to explorations in the production of graphic images whose data has been intentionally corrupted and/or disrupted.

 

Technological Art and Design


I knew about the enigma machine created by Alan Turing who was a computer scientist, a mathematician, and a philosopher. Although I have not watched the famous film called ‘The Imitation Game’ inspired by Turing, the popularity of the film triggered me to search about his influence and the tragic life story behind the achievements that he has made for the world and for his country. Although the Enigma machines’ cryptanalysis became a successful contributor to hiding concealed messages from the enemy during World War II, it also became a pivotal moment in history that affected the advancement of technology and artificial intelligence in the future. Although used as a type of weapon in history, this contains futuristic advancements even now that could possibly enforce computers to imitate the complexity of the human mind.

Bettina-Project-01-Face

 

bettina-01-face

function setup() {
  createCanvas(325,611);
  background(246,201,69);
  
}

function draw() {
  fill(71,63,150); //hair 
  noStroke();
  ellipse(162,517,256);
  rect(34,444.5,256,256,75);
  stroke(71,63,150);
  strokeWeight(13);
  strokeCap(SQUARE);
  noFill();
  arc(180,375,90,90,HALF_PI+QUARTER_PI,PI+QUARTER_PI); //cowlick
  noStroke();
  fill(124,121,185);
  ellipse(188.5,432,88,53); //hair shine
  fill(239,204,188);
  rect(64,500,195,157,34.5); //skin base
  fill(239,171,146);
  rect(162,527.5,97.5,84.5) //skin shadow
  fill(71,63,150);
  quad(144.5,473,270.5,473,270.5,561.5,144.5,534); //bangs
  fill(244,134,107);
  rect(64,593,42,18); //blush
  rect(217.5,593,42,18);
  noFill();
  stroke(37,33,90);
  strokeWeight(6); //eyes and eyebrows
  arc(107,575,56,56,PI+QUARTER_PI,PI+HALF_PI+QUARTER_PI);
  strokeWeight(9);
  arc(107,592,45,45,PI+QUARTER_PI,PI+HALF_PI+QUARTER_PI);
  arc(218,592,45,45,PI+QUARTER_PI,PI+HALF_PI+QUARTER_PI);
}

Reflection

This assignment felt more straightforward than programming I’ve done in previous programming classes; instead of solving for a scenario we had the freedom to play with shapes to create an image. For artists and designers, this is satisfying because we like seeing visual output of our work and are taught that there is no set “right” or “wrong”.

Most of the time spent on creating this piece was preparation: sketching ideas of my portrait, mapping it out on Illustrator, and then math-ing out the coordinates necessary to create the shapes. The most complex math needed was remembering there’s 2 Pi in a circle to create arcs. Planning the drawing felt like building blocks: we had to be conscious of which basic shapes we’re piecing together to form a complex shape as well as which order to draw on top of the canvas.

Additional color iterations of my self-portrait

Sheenu-LookingOutwards-01

What you’re seeing now is a Corvette LT3 made by someone on an online flash physics game called Incredibots. In this game, it offers you various types of geometric shapes and allows you to edit these shapes and put them together using parts called “joints”. With various types of joints, you can allow your creation to rotate, expand and contract, bounce, and even fly. When you are finished, you can put your creation into a “simulation” and see it function and interact with the environment and/or other creations you made. The best part of the game was that you can (not anymore) share your creation to an online community; allowing other creators to see what you made and share/respond to it similarly to YouTube. The game was first developed in 2008 by a team of 4-5 developers: two people as the original developers, one person that did the art, one person that develops the game now, and one person that did the technical writing. The game ran on an already existing engine called “Box2D”, a physics engine that powered most physics games of the late 2000s (most popularly Angry Birds).

This game inspires me because it allows you to make your creations, that only existed in your head, become a reality. The best part to me was that you could share what you made to the world and allow the audience to interact with it. This game has played a large role in my childhood and inspired me to learn programming and computer game making in the first place. I always loved it when people play a game or creation I made and either leave a comment, share it, or make a video on it.

What makes this game awesome is the idea that inspired me in the past to do what I love to do now. It allows players to finally build their crazy or innovative ideas and make them come to life in such a fun way. The online community it once had would have also allowed these players to become inspired and work harder to come up with much more innovative and more functional creations to impress not only themselves, but also the community. Soon these players might grow and move on to make better and cooler things. This game is great for children who are limited to only pen and paper and want to make something even more amazing and visually animated with their ideas. They can also share what they made to a much broader audience rather than only their parents. Incredibots, in my opinion, is a game all children should play at least once. It’s a game that doesn’t mindlessly teach children simple ABC’s and 123’s like many child teaching games out there on the app store. This is a game that allows children to not only be creative, but also explore and make their own solutions for problems and to think of ways for their creations to look and function the way they want it to. This is a game that encourages players to think artistically and technically.