ifv-LookingOutwards-05

Artist: Thomas Ludwig

Coral Rift: “unprincipled iteration formula with zillions of iterations, producing an ultrafine “net” of torn microsurfaces (in consequence the surface normal computation is approximate at best)” 3 days of rendering required used Allura Renderer, high res here

Kaleidoscopic II: digital image created using a fractal distance estimator and rendered overnight on a gtx 970, high res here

What drew me to Ludwig’s work has the levels of detail and depth in his work, the images he creates appear as though they could exist in a real but unusual space. I was also interested in his tendency to create forms that have the characteristics of an electron microscope image of the structure of an object found in nature. Ludwig experiments with different programs for generating and rendering his images, which are usually created by manipulating 3-dimensional fractals. His artistic sensibilities influence how he decides to render, what parameters he sets for depth perception, motion blur, lighting etc. For many of his pieces the minimum render time is overnight; many works take multiple days to render.

More of his work can be found here

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