juyeonk-project05-wallpaper

sketch

var x = 0;
var y = 0;
var THeight = 54.6;
var TBase = 63;


function setup() {
    createCanvas(441, 328.5);
    background (253, 226, 222);


//small white triangles in the furthermost back: odd-number rows
for (var x = 0; x <= width; x += TBase) {
        for (var y = 0; y < height; y += 2 * THeight) {
            noFill();
            stroke (255, 180);
            strokeWeight (2);
            triangle (x, y + THeight, x + TBase/2, y, x + TBase, y + THeight);
        }
}

//small white triangles in the furthermost back: even-number rows
for (var x = 0; x <= width; x += TBase) {
        for (var y = -THeight; y < height; y += 2 * THeight) {
            noFill();
            stroke (255, 180);
            strokeWeight (2);
            triangle (x - TBase/2, y + THeight, x, y, x + TBase/2, y + THeight);
        }

}
    
//orange hexagons: first and third rows
for (var x = -TBase/2*3; x <= width; x += 2 * TBase) {
        for (var y = -THeight; y < height; y += 4 * THeight) {
            fill(247, 148, 29,60);
            beginShape();
            vertex(x + TBase/2, y);
            vertex(x, y + THeight);
            vertex(x + TBase/2, y + 2 * THeight);
            vertex(x + TBase / 2 * 3, y + 2 * THeight);
            vertex(x + 2 * TBase, y + THeight);
            vertex(x + TBase / 2 * 3, y);
            endShape(CLOSE);
        }
}

//small white hexagons: even-number rows
for (var x = -TBase/3; x <= width; x += TBase) {
        for (var y = 0; y < height; y += 2 * THeight) {
            fill(255, 180);
            noStroke();
            beginShape();
            vertex(x, y  + THeight);
            vertex(x + TBase/6, y + THeight/3*4);
            vertex(x + TBase/2, y + THeight / 3 * 4);
            vertex(x + TBase / 3 * 2, y + THeight);
            vertex(x + TBase/2, y + THeight/3*2);
            vertex(x + TBase/6, y + THeight / 3 * 2);
            endShape(CLOSE);
        }
}
 
//small white hexagons: odd-number rows
for (var x = -TBase/6*5; x <= width; x += TBase) {
        for (var y = -THeight; y < height; y += 2 * THeight) {
            fill(255, 180);
            noStroke();
            beginShape();
            vertex(x, y  + THeight);
            vertex(x + TBase/6, y + THeight/3*4);
            vertex(x + TBase/2, y + THeight / 3 * 4);
            vertex(x + TBase / 3 * 2, y + THeight);
            vertex(x + TBase/2, y + THeight/3*2);
            vertex(x + TBase/6, y + THeight / 3 * 2);
            endShape(CLOSE);
        }
}

//orange hexagons: second and fourth rows
for (var x = -TBase/2; x <= width; x += 2 * TBase) {
        for (var y = THeight; y < height; y += 4 * THeight) {
            fill(247, 148, 29, 50);
            beginShape();
            vertex(x + TBase/2, y);
            vertex(x, y + THeight);
            vertex(x + TBase/2, y + 2 * THeight);
            vertex(x + TBase / 2 * 3, y + 2 * THeight);
            vertex(x + 2 * TBase, y + THeight);
            vertex(x + TBase / 2 * 3, y);
            endShape(CLOSE);
        }
}

    
//red triangles: first and third rows
for (var x = -2 * TBase; x <= width; x += 2 * TBase) {
        for (var y = 0; y < height; y += 4 * THeight) {
            fill(237,28,36,40);
            stroke(237, 28, 36, 90);
            triangle (x + TBase/2, y + 2 * THeight, x + TBase/2*3, y, x + TBase/2*5,y + 2 * THeight);
        }
}

    
//red triangles: second row
for (var x = -TBase; x <= width; x += 2 * TBase) {
        for (var y = 2 * THeight; y < height; y += 4 * THeight) {
            fill(237,28,36,40);
            stroke(237, 28, 36, 90);
            triangle (x + TBase/2, y + 2 * THeight, x + TBase/2*3, y, x + TBase/2*5,y + 2 * THeight);
        }
}

    
}

 

Since I wasn’t allowed to make a dynamic art for this project I decided to spice things up by increasing the complexity of the visual elements, or at least by attempting to do so.

First I drew out a pattern that uses hexagons and triangles as its primary visual elements and then transferred it into a code. While doing so, the nest for loops that I learned during the second part of the assignment came very useful.

One thing that I wish I could do was making a mirrored or a rotated array. In that way I could have created cool kaleidoscopic patterns, instead of having the same exact patterns laid out  side by side.

Author: Claire

B.Arch Class of 2021 (Sophomore)

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