Ikrsek-Looking Outwards-02

The programs the computer utilized to cut the sculptures for Quayola’s Laocoön Series were custom-designed by Quayola himself. done by Quayola is a really clever piece of generative art in my opinion – the way he took Laocoön and his sons and interpreted their images through computational algorithms designed to re-iterate the uncompleted works in a surreal and clearly computer-graphics influenced polygonal form begins to create a bizarre hybrid between the traditional/classical forms of art and computers through utilizing monuments and icons in western art culture. The precision of the computer and way it generates lines throughout the sculptures and filters them creates a bizarre narrative with the classical sculpture itself.

 

Laocoön Series (2015 – ongoing)

 

ikrsek- Looking Outwards -1

United, Fragmented, Repeated and Impermanent World 

teamLab, 2013, Interactive Digital Work, Endless, 8 channels, Sound: Hideaki Takahashi

teamLab’s installations in the Japan Society’s 2013/2014 exhibition, “Garden of Unearthly Delights” was my first introduction to the use of code/computer based programming as an artistic medium. Specifically, the work that comes to mind is an installation known as United, Fragmented, Repeated and Impermanent World which was an interactive wallpaper of sorts. The room in which it was installed  was lit only by the projections spanning across each wall – which were a plethora of intensely pigmented, pixelated depictions of flowers, trees, water, and nature. As you approached, depending on how you would move your hand or head, cameras would register the movement and respond with blooming flowers, unfurling vines and rippling water (a soft humming tune also played in the background along with some auditory feedback matching the reactions the wallpaper environment had to your presence). It was an amazing interaction, particularly since I’d never seen or let alone heard of code in such a context before, and is what inspired me to take this course and pursue HCI alongside my art career.

teamLab itself is a group of creators: artists, programmers, architects,engineers, CG animators, mathematicians, etc. who collaborate in order to create moving pieces of work that marry the boundaries between art, science, and technology through a unifying creativity. They always have a multitude of people working on projects and as such, have many different sources of inspiration – but what seems to be the most prominent source of inspiration for them is their own drive to create things that go beyond the traditional confines of what we consider art or science, and in doing so – to change people’s minds about the possibilities around them, expand horizons if you will. They have multiple locations (In Japan, Singapore, and Hong Kong), and are fairly well known amongst the new media world.

 

below is a link to the teamLab website: https://www.teamlab.art

ikrsek- Project 1- Self-portrait

For the self-portrait I wanted to try to create a pixelated looking portrait, and it was much more time consuming than I initially assumed it would be (mostly because of the time it took to plot points and adjust colors). However, regardless of the time it took up it was still a pretty gratifying process and thankfully the final product turned out fairly well.

sketch

// Isadora Krsek  
// Ikrsek@andrew.cmu.edu
// Project #1: Self-Portrait

function setup() {
  createCanvas(450,450);
  background(255);
}
function draw() {
  //background color
  fill(207,225,204);
  noStroke();
  rect(84,54,340,300);
  //base skin color 
  noStroke();
  fill(255,215,192);
  rect(180,130,160,158);
  rect(200,280,120,40);
  //rect(,,20,20);
  //baseshadow color cheeks
  fill(173,122,97)
  rect(180,260,20,28)
  rect(160,198,20,52) //ear
  //mid skintone 1 - nose 
  fill(196,151,128)
  rect(160,188,20,20)
  rect(180,220,20,20)
  rect(220,300,20,20)
  rect(200,320,20,20)
  rect(242,198,14,65)
  rect(256,248,20,15)
  //mid skintone 2
  fill(219,165,137)
  rect(220,320,80,20)
  //skin highlight
  fill(244,199,173)
  rect(280,300,40,40)
  //hair base
  fill(44,25,24)
  rect(160,128,20,80)
  rect(180,108,40,80)
  rect(210,88,40,80)
  rect(230,88,40,42)
  rect(250,88,90,42)
  rect(320,120,40,40)
  rect(164,260,20,165); //longest hair
  rect(154,275,20,130);//second longest hair
  rect(180,300,40,20)
  rect(180,288,20,100);
  rect(200,300,20,45);
  rect(190,345,20,30);
  rect(170,375,20,30);
  rect(140,365,20,30);
  rect(126,345,40,30);
  rect(114,325,40,30);
  rect(130,304,40,40);
  rect(146,275,30,80);
  rect(160,250,20,52);
  rect(148,198,15,10); //hair flip
  rect(155,188,15,10);
  //left side swoops and long
  rect(335,130,25,40);
  rect(340,170,20,170);
  rect(320,288,40,32);
  rect(350,280,20,60);
  rect(360,300,20,40);
  rect(320,320,72,20);
  //eyebrows
  rect(290,178,34,7);
  rect(198,178,34,7)
  //eyes and glasses
  fill(255)
  rect(180,188,60,52)
  rect(280,188,60,52)
  fill(68,65,64)
  rect(240,194,40,20)
  fill(38,24,23);
  rect(204,203,25,15);
  rect(196,199,8,4);
  rect(293,203,25,15);
  rect(318,199,8,4);
  //lips
  fill(255,156,159)
  rect(245,276,32,20)
  //jewlery
  fill(240,205,129);
  rect(155,212,12,7);
  rect(155,224,12,7);
  rect(170,245,7,10);
  //beauty mark
  fill(164,110,78);
  rect(282,273,3,3);
  //frame
  strokeCap(SQUARE);
  stroke(201,199,195);
  strokeWeight(25);
  line(219.5,350,430,350);
  strokeWeight(18);
  line(210,354,430,354);
  strokeWeight(25);
  line(430,362.5,430,54);
  line(442.5,54,71.5,54);
  line(84,54,84,362.5);
  line(84,350,113.5,350);
  strokeWeight(8);
  line(84,359,126,359);
}

Lab thingy Practice Post(?)

wiggle

Hi, my name is not Bob or John. It’s Isadora

sketch

function setup() {
  //create canvas
  createCanvas(600, 600);
  background(200); 
}

  //draw is executed every frame 60 times per second
function draw() {
  fill (255,255,255)
  noStroke()
  
  //if the mouse is on bottom
  if(mouseY>300){
    rect(300, 250, 55, 55);
  }
  else {
   ellipse(300, 250, 55, 55);
  }

}