hannahk2-Project-12-Proposal

For my final project I would like to create a 2D platformer exploration game. I want to create an interactive game where a character has to navigate through an environment and either click on certain objects or come into contact with a portal to reach the next phase or environment. I want there to ultimately be some type of end environment in which the character is trying to reach. I am really inspired by the games, “Loved”, and “Limbo”, and would be interested in making the landscapes/environments slightly dangerous and contain traps. I would like to incorporate sounds in my game as well, and really focus on the art that goes into the environments and of course, the coding. I will be implementing gravity in the game/code so that my character can move around the environment, jump on top of things, etc. The game will also probably include animations in the environment and for the character.

This is a photoshop sketch of the type of environment I want to create. The character will interact with the background and jump, move, etc.

gyueunp – Project-12: Final Project Proposal

As discussed in my week 12 looking outwards post, works that appeal to me are composed of intricate designs that are extremely decorative and complex. In order to create various detailed structures, I plan to incorporate turtle graphics in my project. This project will work as an extension of my week 11 project, as I would love to explore the concept further.

   

Both random and systematic factors will be utilised to make an interactive project that allows the audience to create, destroy, or alter the formations of turtles using the mouse or keyboard. I also plan to have an audio that either plays in the background or changes based on the interaction.

I was also very intrigued by Professor Dannenberg’s turtle graphics sketch that was presented during the November 1st lecture, although I do not remember how it was created (I wrote the code down but my sketch does not work because of unknown errors). I recall finding the delicate, thin lines very appealing.

I will also take the suggestions that were provided for the week 11 project into consideration.

  • A turtle which responds to the cursor. You could have a turtle that responds to the position of the user’s cursor, for example, fleeing away from it, spiraling around it, etc.
  • A turtle which responds to an image on which it is crawling. You could use an image (hidden or otherwise) as the “terrain” on which a turtle is crawling, and the turtle could make decisions about which way to turn based on the color of the pixel underneath it.
  • A family of turtles which are following or avoiding each other. With the addition of some noise() or randomness, this can produce very surprising results.
  • Using a turtle to draw different kinds of visual forms. Turtle Graphics are particularly well-suited to drawing complex curves, dotted lines, calligraphic curlicues, and other unusual structures. Google around to see what’s possible…
  • A big flock of turtles that…?

hschung-Final-Project-Proposal

For my final project, I’d like to create a cute, simple, and clean animation with an interactive touchpoint- perhaps by pressing certain keys or clicking in certain areas. I’m not exactly sure what I want the keypressed action to trigger, but I would like a cute and simple interaction to happen, one that brings the user a sense of delight. Perhaps you press a key and a character on the screen blushes or jumps. I wanted to animate using the soundtrack “Boba Beach” and I attempted to over the summer, but didn’t finish. I had a pink beach and little bobas with faces drawn on them. I thought it’d be interesting if I could animate them in a simple manner using code! Part of the reason I was so hesitant to try to animate this idea was because AfterEffects intimidated me, so I’m excited to see what I can make with my new knowledge of p5.js.

little boba pearls with faces chilling on a beach. maybe they’ll jump when you press keys, or change expression.

ghou-Project-12-Proposal

For my final project I would like to create a musical interaction application that also creates visuals when each note is played. I have thought about creating a visualization similar to a piano keyboard that users could click on with their mouse (or preferably touch screen/touch pads/tablet devices) and each click would produce a musical note audio corresponding to which notes the user had clicked. Each of the keyboards would then produce a little “randomized” visual when it is pressed and it would either display above the keyboard on the canvas or wherever the user clicks.

I will be using Javascript Objects to create the keyboard and also the visuals, which will most likely be a series of radiating line drawings of some sort (I have not decided yet). I could probably use the noise() function or just the random() function to make a moving display for the visual.

I think I can also develop this program further by programming a song that the user can follow along the keyboard and play. I think that could be a little too difficult to store inside a written script however. 

Sheenu-Project 12-Proposal

Ever since I was very little, I always loved telling stories and making animations. The idea of making characters you imagine come to life and have their own life stories and experiences always fascinated me. So, when I was first introduced to the computer during my elementary years, I already self-taught myself the fundamentals of animation and how to publish these animations to YouTube. During the years, I kept on making animations and practicing during my free time, however as I got older and busier, making the animations themselves became a struggle and difficult even for someone who has the passion for it. Because of this, I now search for ways to make animations not only better, but faster to produce through computer programming, rigs, and algorithms.

I propose to make a simple program that allows you to move and save the position of an animated stick-figure rig or shape, move and save a second position, and allow the character to move using those two or as much saved positions as possible. The animation can be played forward or backwards and its frame cycling speed can be adjusted. My proposal sounds both very difficult and simple yet I am excited to give it a try.

Final-Project-Proposal-aboyle

I will be collaborating with Thomas Wrabetz for the final project. We want to make a “Maze of Inspiration” game-like program. The person running the program will use the arrow keys to move a small circle through randomly generated pathways in a maze-like formation. During their travels, they will come across other dots, which they can collide with to generate “inspirational quotes”. In order to create the quotes, we will first collect a lot of inspirational quotes and then break them down into separate parts of speech and sentence format. The sentence format will be randomized, and then filled with various random parts of speech. 

If we have extra time, we could try to make the program more visually pleasing. We might hang inspirational posters on the walls of the pathways or use representations other than dots. We could also make it more game-like by having a start screen or allowing the player to escape the maze after a certain amount of time has passed or they have generated a certain number of quotes. See illustrations below for early-stage visualizations.

abradbur – Project – 12

For my final project I would like to make a simple point and click game, with a friendly animated crow as your guide. There are different levels of the project that I would like to accomplish, the basic level being the bare minimum, and all levels after being extras that I would love to implement if I have the time. At the basic level, I will create a scene in an eerie field with a broken down farmhouse in the background, among other scattered objects. Clicking the crow will initiate the start of the “game”. He will give the beginnings of a story(probably a spooky one), and clicking on different objects on the screen will get him to tell you different things. The crow itself will be a series of images that I draw by hand and set to a simple animation. The second level will have the objects make a sound when clicked, and possibly have clickable items light up. The third level will allow the crow to say different flavor text depending on the circumstances of the player, such as time of day, if they’ve found and clicked on every object, or if they’ve clicked on the crow more times than necessary. The fourth level would be to make the scene a landscape that scrolls with the mouse, which would allow me to add more objects and elements to the story.

Here is a simple sketch of how I would like the initial scene to look.

Final Project Proposal

I propose to design an interactive todo list. In a previous semester, I designed the visuals and interaction flow of a desktop app. I now want to take that design, and create a proof-of-concept applet. By creating an interactive prototype, the concept can be user-tested. The app will consist of modules that can contain and display a name, a date, and a matrix of content. The content will consist mainly of notes/thoughts/questions taken by the user, but it will additionally contain other documents like imagery. In the interface, users will be able to add new modules, delete modules, rearrange the order of modules, and stack modules inside one another. The user will also have the option to add a photo to be contained in the module. I am excited about having this project be interactive because it will allow me to understand how to make it better. The video included is digitally animated to showcase the interactions offered by the interface.

yushano_Project 12

Final Project Proposal

What I plan to do for my final project is an animation and games combined. I will try to imitate a Christmas scene with a start page and then the scene will change to a moving Ferris wheel in the center with background music. There will be random Christmas stuff that falls from the sky. If the user press them, there will be sound and also the stuff will disappear. You may get points added or off depending on the objects that you press. Also, the speed of the game will accelerate at some point.