I really appreciate the way she approached her goals in her practice and development as an artist through a “no fear” mindset. I think this is an important mindset to have when creating art, where I think everyone should be fearless, and take risks when trying to accomplish your art practice and developing new skills. I’m also interested in her art practice of characterless VR games, where she mentions how characters can often take away from the environment and can alter the user’s experience. She instead values the beauty of a VR space and environment and puts emphasis on what the user experiences naturally in her game, which I think is also interesting.