axol-UnityEssentials

I completed all the lectures, but after setting up the high definition lighting and particle system my scene was running at a steady 1 frame per second, thus I didn’t bother with rendering and exporting.

Also encountered some problems with animating inside the scene, as it kept on giving me the “dereferencing NULL” error and I can’t spot why it’s going wrong 🙁

sticks-PhazeroVideo

I really appreciate the way she approached her goals in her practice and development as an artist through a “no fear” mindset. I think this is an important mindset to have when creating art, where I think everyone should be fearless, and take risks when trying to accomplish your art practice and developing new skills. I’m also interested in her art practice of characterless VR games, where she mentions how characters can often take away from the environment and can alter the user’s experience. She instead values the beauty of a VR space and environment and puts emphasis on what the user experiences naturally in her game, which I think is also interesting.

lampsauce-PhazeroVideo

One thing that interested me was Phazero’s work Artifacts I. I think that using their fine arts perspective to challenge game design conventions allows their games to inhabit really unique virtual spaces. Artifacts I is also really cool because it is not random, rather it is a carefully curated assemblage. The resultant experience also has unique interactions. I suppose what I like most about Artifacts I is that it blurs the line between a VR experience and a traditional 3D FPS game.

tale-UnityEssentials

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Well I couldn’t fix HDRP so it’s very gloomy and desaturated  from here o.o;;

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Recording did not work at all for me, and when I looked it up about this on Unity forum, apparently it is a bug that hasn’t been really fixed? I tried restarting Unity, resetting layout, etc., but it still gave me the Null Reference Exception error. 🙁

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